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Understand GoLang WaitGroup internals and how it works

assignment copies lock value to

Before getting into the main content, let me give a brief introduction to WaitGroup and its related background knowledge. Here, the focus is on the basic usage of WaitGroup and the fundamental knowledge of system semaphores. For those who are familiar with these, you can skip this section directly.

WaitGroup is one of the most common concurrency control techniques in Golang, and its function can be roughly compared to the join() in concurrency control of other languages' multithreading. The sample code is as follows:

If there were no WaitGroup here, the main goroutine(main function) would directly run to the final "Main ends..." without the output of the two middle goroutines. With WaitGroup added, the main goroutine will block at wg.Wait() and wait for both goroutines to end before continuing execution.

The three methods of WaitGroup we saw above: Wait() , Add(int) , and Done() are also the only three methods of a WaitGroup struct.

Semaphore is a mechanism used to implement synchronization and mutual exclusion between multiple processes or threads, and it is also the technique used in WaitGroup. The synchronization principle of WaitGroup itself is also similar to that of Semaphore.

Semaphore can be essentially understood as an integer, mainly including two operations: P (Proberen, test) operation and V (Verhogen, increase) operation. The P operation will attempt to obtain a semaphore. If the value of the semaphore is greater than 0, the value of the semaphore will be reduced by 1 and the execution will continue. Otherwise, the current process or thread will be blocked until another process or thread releases this semaphore. The V operation releases a semaphore and increases its value by 1.

Semaphore can be thought of as something similar to a lock, where the P operation is equivalent to acquiring a lock, and the V operation is equivalent to releasing a lock. Since Semaphore is a mechanism at the operating system level, it is usually supported by the kernel. Therefore, we do not need to worry that the operations on Semaphore itself will produce race conditions. We believe that the kernel can handle this kind of thing.

The focus of this article is not on Semaphore, so we won't delve too much into the technical details of Semaphore. For those who are interested, you can refer to relevant materials.

Finally, let's talk about something other than technology. Proberen and Verhogen , these two words look unfamiliar, right? Because they are Dutch, not English. Why is it Dutch? Because the inventor of Semaphore was a computer pioneer from the Netherlands, the ancient computer master Edsger W. Dijkstra. Yes, that Dijkstra.

WaitGroup underlying logic

Disclaimer: The source code used in this article is based on Go version 1.20.3 . The WaitGroup source code for different versions of Go may differ slightly, but the design principles are generally consistent.

The relevant source code for WaitGroup is very short, with only about 120 lines including comments and blank lines. They are all in src/sync/waitgroup.go.

Let's first look at the definition of WaitGroup.

The WaitGroup type is a struct, which has three private members. Let's take a look at them one by one.

First is noCopy , which is used to tell the compiler that a WaitGroup struct object cannot be copied, i.e., wg2 := wg is illegal. The reason for prohibiting copying is to prevent possible deadlocks. However, in reality, if we copy a WaitGroup object, at least in version 1.20, Go's compiler only issues a warning and does not prevent the compilation process. We can still compile successfully. The warning message is as follows:

Why the compiler does not fail to compile, I guess it is because the Go official wants to minimize the intervention of the compiler in the program and leave more to the programmers to handle themselves (at this time Rust burst into laughter). In any case, when using WaitGroup, we should not try to copy it, otherwise it is very easy to cause deadlocks (in fact, the comments on the struct also say that WaitGroup cannot be copied after first use). For example, I slightly changed the main function in the code at the beginning of the article:

Why does this happen? Because wg has already been Add(1) , and at this point we copy wg to wg2 , and it is a shallow copy, meaning that wg2 internally is already in the state after Add(1) (the value stored in the state member). At this point, when we call wg2.Add(1) , we are actually executing wg2.Add(1) twice. Later, in waitFunc() , wg2 is only released once with Done() , and when main() calls wg2.Wait() , it gets stuck in an infinite wait, i.e., "all goroutines are asleep". After understanding the principles behind Add() and Done() later, when we look back at this deadlock code, it will become clearer.

So can we copy this code without causing a deadlock? Of course, we just need to move wg2 := wg in front of wg.Add(1) .

state atomic.Uint64

state is the core of WaitGroup. It is an unsigned 64-bit integer and uses Uint64 from the atomic package, so state itself is thread-safe. As for why atomic.Uint64 can ensure thread safety, it is because it uses the Compare And Swap (CAS) operation, which relies on atomic instructions provided by the CPU and is a CPU-level atomic operation.

The high 32 bits of state is the counter, and the low 32 bits is the number of waiters. The counter is actually the sum of the Add(int) quantities. For example, after Add(1) and Add(2) , the counter is 1 + 2 = 3. The number of waiters is the number of goroutines currently executing Wait() and waiting for WaitGroup to be released.

sema uint32

It is a semaphore, and we will talk about its usage later in the article with the help of some code examples.

Add(delta int)

All three methods of WaitGroup have no return value, and only Add has a parameter. The entire design is extremely concise.

The first line of code in the Add method is:

race.Enabled checks whether the program has enabled the detection of race conditions, which needs to be manually specified at compile time using

By default, it is not enabled, so race.Enabled is false by default. If the program has enabled the detection of race conditions, this code will disable it and then re-enable it later. We will not discuss other details related to race conditions in this article, as they have little effect on our understanding of the core mechanism of WaitGroup. Including them would only increase the complexity of our understanding of WaitGroup. Therefore, all parts related to race conditions will be ignored in the following code.

The code for the Add method after cleaning up is as follows:

At the beginning, the method converts the delta parameter to a uint64 , shifts it left by 32 bits, and adds it to state. Since the high 32 bits of state are the counter of this WaitGroup, this is actually an accumulation operation on the counter:

Next, the program extracts the accumulated counter v and the current number of waiters w :

Then there are several checks:

The comments are already quite clear. Here, let's explain the second if statement in more detail: if w != 0 && delta > 0 && v == int32(delta) .

  • w != 0 means that there are goroutines waiting in Wait() ;
  • delta > 0 means that Add() is called with a positive integer, i.e., a normal call;
  • v == int32(delta) means that the accumulated counter is equal to the passed-in delta. The most straightforward scenario that satisfies this equation is when the original counter is 0, i.e., wg is used for the first time, or when all previous Wait() calls have already returned.

The above three conditions may seem somewhat conflicting: w != 0 indicates that there is a Wait() , while v == int32(delta) suggests that there is no Wait() . Further analysis reveals that v does not have a Wait() when it is obtained, while w has a Wait() when it is obtained. Is this possible? Yes! This can happen during concurrency: the current goroutine obtains v , and then another goroutine immediately calls Wait() . Then this goroutine obtains w again. The process is as follows:

assignment copies lock value to

We can use the following code to reproduce this panic:

This code may need to be run multiple times to see the above effect, as this concurrent operation can cause several types of panic during the entire lifecycle of the WaitGroup, including in the Wait() method.

Therefore, when using WaitGroup, we should be careful not to use Add inside the called goroutine, but outside, as follows:

This can avoid exceptions caused by concurrency.

After the three if statements, the consistency of state will be checked again to prevent concurrency exceptions:

Here, state.Load() and the Store() that will appear later are atomic operations of atomic.Uint64 .

According to the logic of the earlier code, the counter must be 0 when the program reaches this point, while the number of waiters may be >= 0. Therefore, the code will execute wg.state.Store(0) once to set state to 0, and then perform the operation of notifying the waiters to end their waiting:

Okay, this is another confusing part. When I first saw this code, I had several questions:

  • Why does the Add method have a branch logic for a counter of 0? Isn't the counter cumulative?
  • Why notify the waiters to end in Add instead of Done ?

Why does runtime_Semrelease(&wg.sema, false, 0) need to loop w times?

Let's take a closer look at each one.

Why does the Add method have a branch logic for a counter of 0?

First, according to the logic of the previous code, the code will only reach the last two sentences when the counter v is 0. The reason for being 0 is that the parameter delta of Add(delta int) is an int, which means delta can be negative! So when will a negative number be passed in? At the time of Done. If we look at the code for Done(), we can see that it is very simple:

Therefore, when we use Done() or manually pass a negative number to Add, we will enter the last few lines of Add's logic. Done itself also means the end of the current goroutine's WaitGroup, and needs to be synchronized with the external Wait to unblock it.

Why do we notify the waiters to end in Add instead of Done method?

Well, this question was actually solved together in the previous question, because Done() actually calls Add(-1).

This function, as its literal meaning suggests, releases a semaphore. The source code is located in src/sync/runtime.go , and the function declaration is as follows:

The first parameter is the value of the semaphore itself, and it will be increased by 1 when it is released.

The second parameter handoff, based on my understanding after consulting materials, should be: When handoff is false, only other waiting coroutines are awakened normally, but the awakened coroutines will not be immediately scheduled; when handoff is true, the awakened coroutines will be scheduled immediately.

The third parameter skipframes seems to be related to scheduling, but I'm not sure about the specific meaning, so I won't guess here (sorry for my limited knowledge).

According to the mechanism of the semaphore itself, the value of the semaphore will be increased by 1 when it is released. Similarly, there is a semaphore acquisition function runtime_Semacquire(s *uint32) which will decrease the semaphore by 1 when the semaphore > 0, otherwise it will wait. It will be called in Wait(). This is also the reason why runtime_Semrelease needs to loop w times: because there will be w Wait() calls that will call runtime_Semacquire and decrease the semaphore by 1, so the two places need to offset each other.

The mechanism of the semaphore is similar to that of WaitGroup, but the counter is reversed, so here are a few more words to supplement:

When the semaphore is acquired (runtime_Semacquire), it is actually blocking and waiting, doing a P (Proberen, test) operation. If the semaphore > 0 at this time, the acquisition is successful, and the semaphore is decreased by 1, otherwise it continues to wait.

When the semaphore is released (runtime_Semrelease), the semaphore will be increased by 1, which is a V (Verhogen, increase) operation.

We have seen Done() explained above.

Below is the cleaned up code for Wait() with race condition related code removed.

Compared to Add , Wait is much simpler, and with the lengthy explanation of Add as a basis, the code for Wait seems clear at a glance.

When the counter is 0, that is, when no goroutine calls Add, calling Wait directly has no meaning, so it returns directly without operating on the semaphore.

Finally, Wait also has a check to prevent concurrency issues, and this panic can also be reproduced using the concurrency issue code in Add, which you can try.

The only difference in Wait is that it uses an infinite loop for{}, why? This is because the atomic operation wg.state.CompareAndSwap(state, state+1) may fail due to concurrency reasons, so it is necessary to reacquire state and go through the whole process again. Once the operation is successful, Wait will block at runtime_Semacquire(&wg.sema) until the Done operation reduces the counter to 0, and Add releases the semaphore.

The source code for WaitGroup has been fully analyzed. As one of the most important concurrency components in Golang, the source code for WaitGroup is surprisingly only a few dozen lines of code, which makes it much easier for us to understand its internals.

Reference:  Golang WaitGroup 底层原理及源码详解 - 程序员小屋 - SegmentFault 思否

SOURCE CODE   GOLANG   WAITGROUP  

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Documentation ¶

Package pragma provides types that can be embedded into a struct to statically enforce or prevent certain language properties. The key observation and some code (shr) is borrowed from https://github.com/protocolbuffers/protobuf-go/blob/v1.25.0/internal/pragma/pragma.go

  • type CopyChecker
  • func (c *CopyChecker) Check()
  • func (c *CopyChecker) Copied() bool
  • type DoNotCompare
  • type DoNotCopy
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Constants ¶

This section is empty.

Variables ¶

Functions ¶, type copychecker ¶.

CopyChecker holds back pointer to itself to detect object copying. Deprecated. use DoNotCopy instead, check by go vet. methods Copied or Check return not copied if none of methods Copied or Check have bee called before

func (*CopyChecker) Check ¶

Check panic is c is copied

func (*CopyChecker) Copied ¶

Copied returns true if this object is copied

type DoNotCompare ¶

DoNotCompare can be embedded in a struct to prevent comparability.

type DoNotCopy ¶

DoNotCopy can be embedded in a struct to help prevent shallow copies. This does not rely on a Go language feature, but rather a special case within the vet checker.

See https://golang.org/issues/8005 .

type DoNotImplement ¶

Type nounkeyedliterals ¶.

NoUnkeyedLiterals can be embedded in a struct to prevent unkeyed literals.

Source Files ¶

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COMMENTS

  1. How to get around assignment copies lock value to tr: net/http

    @Nilesh, there are lots of valid statements which are not logical. Unfortunately you can't readily see the mutex field from the docs, so this may not be obvious at first glance, but because the Transport type has all pointer receivers, should always be reused, and is safe for concurrent access, it's very unlikely that someone would choose a non-pointer value.

  2. Go Programming: Preventing Unintended Structure Copies with ...

    assignment copies lock value to wg2: sync.WaitGroup contains sync.noCopy. How does the IDE achieve this? Can we use this mechanism to tell others not to copy a particular structure?

  3. go vet : Assignment copies lock value #5758

    Grove Current behavior: go vet -copylocks ./... finds 1 issue: MessageLine of code assignment copies lock value to newTransport: net/http.Transport contains sync.Mut... I'm submitting a ... bug report Traffic Control components affected ... Grove Current behavior: go vet -copylocks ./... finds 1 issue: MessageLine of code assignment copies lock ...

  4. [Question] Dealing with return copies lock value

    There are two choices for putting a mutex into a struct when considering the restriction that a mutex cannot be copied: Have a sync.Mutex as a plain field (no * ), and ensure every reference to an instance of that struct is a pointer (or is on the local stack, a la var mu sync.Mutex ). Make it a *sync.Mutex and initialize it somewhere so that ...

  5. go-vet: assignment copies lock value of tls.Config #254

    assignment copies lock value to conf: crypto/tls.Config contains sync.Once contains sync.Mutex. Here: go-nsq/conn.go. Line 390 in 61f49c0. conf = *tlsConf. Since the tls.Config is an option in the nsq.Config, you can't be certain it isn't already being used, and therefore synchronization of the Once/Mutex are lost in the copied value.

  6. cmd/vet: copylocks false positives · Issue #16227 · golang/go

    Types.NewStruct constructs a new struct and omits (implicitly zeros) the lock fields. I think we should consider rolling back the new checks for 1.7 and restoring them in 1.8 without these false positives. At least in the case of struct initialization, ignoring fields being initialized to the zero value will help.

  7. Golang source #1

    the go vet warning us about "assignment copies lock value to wg2: sync.WaitGroup contains sync.noCopy", so we can't copy the value of the WaitGroup type. (Of course if the wg is a pointer which points to a value where the type is WaitGroup, we can say wg2 := wg, but it isn't mean we copy the value.)

  8. How should I avoid

    It allows Set to be passed by value, which is nice. But if you keep the mutex as a non pointer, then y ou probably want to pass a slice of set pointers: func (set *Set) Diff(sets []*Set) *Set. This avoids copying the mutex when you create your slice, so the test line becomes: set1.Diff([]*Set{set2, set3}) Of course your original Diff code is ...

  9. Understand GoLang WaitGroup internals and how it works

    assignment copies lock value to wg2: sync.WaitGroup contains sync.noCopy. Why the compiler does not fail to compile, I guess it is because the Go official wants to minimize the intervention of the compiler in the program and leave more to the programmers to handle themselves (at this time Rust burst into laughter). ...

  10. go bug sync.Map · Issue #32641 · golang/go · GitHub

    Map, a multi-threaded, secure Map officially provided by Go, because of the need for multi-threading. Because of the need, I use a two-dimensional sync. Map, that is, sync. Map will contain another pile of sync. Map, at this time, very strange things happened, sync.

  11. Go 中可别用复制锁,会有这些大问题!-CSDN博客

    Go 没有更好的办法阻止拷贝对象,于是通过了一个 noCopy 的机制。. 这个不能阻止编译,但是可以让 go vet 能再静态检查的时候检查出来。. Go 里面通过实现一个 noCopy 的结构体,然后嵌入这个结构体就能让 go vet 检查出来。. type noCopy struct {} // Lock is a no-op used by ...

  12. github.com/searKing/golang/go/pragma

    DoNotCopy can be embedded in a struct to help prevent shallow copies. This does not rely on a Go language feature, but rather a special case within the vet checker. ... Output: Assignment copies lock value to '_': type 'DoNotCopy' contains 'sync.Mutex' which is 'sync.Locker'

  13. Copy, share, and lock assignments in Schoolwork

    You can copy the link for a published assignment to share the assignment with your students and other teachers outside of Schoolwork. In the Schoolwork app , tap Recent Activity, Favorites, a class, or a class archive in Archived in the sidebar. Touch and hold the assignment you want to share, tap Share Link, then tap Copy. Tap the assignment ...

  14. cmd/vet: vet is reporting lock value copying because of a Lock method

    main.go:11: assignment copies lock value to b: main.A main.go:12: assignment copies lock value to _: main.A exit status 1 $ The text was updated successfully, but these errors were encountered: All reactions. Copy link Contributor. JayNakrani commented Dec 28, 2016. vet checks ...

  15. - The Go Programming Language

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  16. cmd/vet: vet is reporting lock value copying on composite literal

    go vet is reporting "assignment copies lock value to r: hipache.hipacheRouter" in the last line. The type hipacheRouter indeed contains a lock: ... Generally, it is not allowed to copy a lock by value. It is however safe to copy a zero value lock by value, as a special case and the only one that does not lead to strange results. This is what ...

  17. 2024 United States Mint American Eagle Gold Proof Coins

    A lock ( Locked padlock icon) or https: // means you've safely connected to the .gov website. Share sensitive information only on official, secure websites. ... Inscriptions are "UNITED STATES OF AMERICA," "E PLURIBUS UNUM," and "IN GOD WE TRUST," along with the face value and weight. The coins' obverse (heads) features Augustus ...

  18. Go vet is telling me I'm copying a lock, when I don't think I am

    The only explanation I can come up with is that assigning to a field that has an interface type somehow causes copying, but I'm not sure why, since as far as I'm aware, an interface value is just a pointer to the underlying type.

  19. Why do the Go-generated protobuf files contain mutex locks?

    12. As far as I can tell, there are three reasons the Go protobuf API includes the DoNotCopy mutex: The maintainers may wish to change the internal representation in the future, in a way that will not work with shallow copies. It is theoretically unsafe to mix atomic and non-atomic accesses to the same memory.

  20. protoc-gen-go: new message struct structure prevents struct copying in

    In general, its not safe to shallow copy any struct type where you don't control the implementation since you have no guarantee that you aren't accidentally copying atomic variables and locks (which is exactly the case here). This expectation is not specific to protobufs, but more of a general idiom.