Mass Effect Assignments: how to start every side quest & assignment

While you’ll be doing a lot of running and gunning across the Galaxy, Mass Effect is still a traditional RPG in many ways. That naturally means a whole bunch of side quests - or Assignments,  as they’re known officially in the game.

As with the various character classes, abilities and class specializations in Mass Effect 1, the assignments featured are pretty typical RPG tropes - various quests that offer up rewards like XP, items, gear, paragon or renegade alignment points, and of course new and unique storylines. Completing the majority of the game nets you the ‘Completionist’ trophy/achievement - so if you’re going for that, you’ll need to tidy up the majority of the assignments.

One advantage of the branching, multi-game narrative of Mass Effect is that several of these side quests and assignments can also feature choices that have consequences in Mass Effect 2 and 3 - if you do the quest.

On this page, we’ll list every side quest assignment in Mass Effect, plus where to start them and any other key information completionists will need to know - broken up by each of Mass Effect’s core locations:

  • Citadel Assignments, part 1

Normandy Squadmate Assignments

  • Citadel Assignments, part 2
  • Story Planet Assignments on Feros, Noveria & Virmire
  • Citadel Assignments, part 3
  • DLC Assignments
  • Collectible assignments

Uncharted World Assignments

mass_effect_citadel_assignments_side_quests.png

Citadel Assignments Part 1

These assignments are available from your very first visit to the Citadel very early in the game, though some assignments unlock gradually as more of the Citadel becomes available to you. 

  • Citadel: Asari Consort: visit the Consort’s Chambers on the Presidium and speak to Nelyna and then Sha’ira.
  • Citadel: Doctor Michel: head to the Lower Wards Med Clinic again any time after taking down Fist in Chora’s Den as part of the main story. 
  • This quest evolves into a ‘second part’ called ‘Citadel: Doctor Michel is Safe’
  • Citadel: Homecoming: once Tali has joined your party, speak to Samesh Bhatia near the embassy area commons area, not far from where there’s an Avina terminal.
  • This quest leads to several follow-up quests as the storyline twists and turns, including Citadel: Jahleed's Secret ,   Citadel: Jahleed and Chorban , followed by one of a number of finales such as Citadel: Jahleed Returns Materials , Citadel: Jahleed Arrested , Citadel: Jahleed Set Free . 
  • Citadel: Presidium Prophet: after the council reject your claims about Eden Prime and the Citadel: Expose Saren main quest begins, find a C-Sec Officer and Hanar on the Presidium in the wide open area near the Citadel Tower. 
  • Citadel: Reporter's Request: as soon as you can access the Upper Wards (once you’re working to expose Saren), find Emily Wong near the stairway to Flux. Alternatively, picking up the OSD in Fist’s office in Chora’s Den also retroactively gives you the quest. 
  • This quest evolves into Citadel: Rita's Sister and Chellick and Citadel: Rita's Sister is Safe as you progress it.
  • Citadel: Scan the Keepers: this assignment is dropped into your lap; after meeting the council, a Salarian is right in your path, fiddling with a keeper. A squadmate will even point them out. Chat to the Salarian, Chorban, to start the quest. If you’ve already started the Citadel: Jahleed’s Fears quest before this one, Chorban will move to the Lower Markets, where you can still get the quest from him. We’ve got a guide to the Keeper Locations to get you through this quest.
  • Depending on choices you make, this assignment will change into either Citadel: Schells' Scanner Given Away or Citadel: Schells has his Data .
  • Citadel: Signal Tracking: visit Flux Casino on the Lower Wards and examine a ‘Suspicious Gambling Machine’ in the upstairs corner to start this quest. We’ve got a guide on the signal tracking locations if you need help.
  • Citadel: The Fan: you’ll find Conrad Verner standing in the Markets area of the Upper Wards. There are three stages to this assignment; you’ll need to visit Verner when you first gain access to the wards, then again after becoming a Spectre, and one last time after completing any of the three main story worlds.
  • As it progresses, this quest changes name to Citadel: Xeltan Convinced .
  • Missing Person / UNC: Privateers: get this assignment by speaking to Garoth in the Citadel Tower after your second meeting with the council. Alternatively, it can be received by hacking a computer terminal on Noveria. It will also automatically trigger if you find and scan the MSV Majesty in the Horse Head Nebula.

Once you’re back on the Normandy after your first Citadel Visit, you’ll have the chance to talk to your squadmates during down time aboard the ship. If you keep talking to them, three of your alien squad members will have requests for you.

What squadmates have to say changes each time you complete a main story mission; you may have to complete one or two story missions before they give you their request and the associated assignment .

  • Garrus: Find Dr. Saleon: keep talking to Garrus and he’ll gradually reveal information about this C-Sec case gone wrong, which eventually gives you a location to head to.
  • Tali and the Geth / Tali’s Pilgrimage: Tali will tell you about her pilgrimage, but this assignment only pops when you clear a Geth Base on Solcrum as part of UNC: Geth Incursions. There’s a terminal you can interact with in that planet’s Geth Stronghold, and you can then gift that data to Tali aboard Normandy.
  • Wrex: Family Armor: keep talking to Wrex and talking about his past; he will ask you to retrieve his family armor, which was stolen. Alternatively, you can find the assignment goal on Tuntau in the Phoenix System of Argos Rho; finding the armor first gives you the quest, then you can turn it in by talking to Wrex. We recommend, for various reasons, that you do this quest before heading to Virmire .

mass_effect_assignments_side_quests_list.png

Citadel Assignments Part 2

These assignments will be available the next time you visit the Citadel after completing any one of the three ‘core’ story planet missions of Therum, Noveria, or Feros .

Three of the quests that unlock this point are a branch based on your pre-service history character background - each background gets one exclusive side quest. The other three are available to all.

  • Citadel: I Remember Me: only available if your Shepard has the Colonist background. You’ll automatically get a call about this quest after arriving on the Citadel and using the elevator from the docking bay.
  • Citadel: Old Friends: only available if your Shepard has the Earthborn background. Find Finch in Chora’s Den.
  • Citadel: Old, Unhappy, Far-Off Things: only available if your Shepard has the Spacer background. Talk to Zabaleta in the Wards Access corridor area.
  • Citadel: Family Matter: near the Presidium financial district and Barla Von’s office, there's two people audibly arguing. Insert yourself into their conversation.
  • Citadel: Planting a Bug: you must have completed Citadel: Reporter’s Request for Emily Wong. If you have, find Wong in the Citadel Tower to get this continuation.
  • Citadel: Snap Inspection: this will automatically occur as you step off the Normandy when it first arrives back at the Citadel. 
  • Citadel: The Fourth Estate: the reporter Khalisah Al-Jilani can be found at the bottom of the elevator from the docking bay; talk to her to take on this verbally-charged assignment.

Story Planet Assignments: Feros, Noveria, & Virmire

Mass Effect’s handful of story-critical planets also have a few assignments of their own - though it’s only a few for each planet, and Therum actually has no side quests at all, being a much more straightforward affair. Here’s the quests you can expect on each planet:

Noveria Assignments:

  • Noveria: Espionage: as you explore the port in Noveria, you’ll be approached by an Asari named Mallene Calis, giving you this side quest. If you agree to help her, the quest continues. If you refuse, it is marked as completed.
  • Noveria: Smuggling: there’s a Hanar Merchant named Opold on Noveria, in the port area. Chat to it and it’ll ask for your help smuggling an item.

Feros Assignments:

  • Feros: Data Recovery: when you’re in the Mako heading from Zhu’s Hope to the ExoGeni facility, you can stop and head into ruins - speak to the scientists hiding within. 
  • Feros: Geth in the Tunnels: after speaking to Fai Dan as part of the main story and then dealing with some Geth, speak to him again. You can also get the quest by heading into the tunnels and blowing up the transmitter.
  • Feros: Power Cells: once you’ve met Fai Dan in Zhu’s Hope, talk to May O’Connell, who hangs out near the area entrance.
  • Feros: Varren Meat: once you’ve free reign to look around Zhu’s Hope, talk to Davin Reynolds.
  • Feros: Water Restoration: find and talk to Macha Doyle inside the Zhu’s Hope colony.

Virmire Assignments:

  • Virmire: Assisting Kirrahe's Team & Virmire: Wrex and the Genophage : both unmissable quests that will pop part-way into the Virmire mission - with the Wrex mission only happening if you recruited him. We’ve got a full guide to the choices on Virmire that helps explain the decisions you’re making here.

Citadel Assignments Part 3

While you can go back and forth to the Citadel as much as you like, these assignments will be made available when the story takes you back to the Citadel and for a brief period you can’t leave there. 

  • Citadel: Our Own Worst Enemy: once Captain Anderson asks you to meet him in Flux but before you do go to join him, talk to Charles Saracino, who is leading a group of protestors. 
  • Citadel: Negotiator's Request: once Captain Anderson asks you to meet him in Flux, you’ll be able to talk to Mr. Keeler near the entrance to Flux to get this assignment.

DLC Assignments: Bring Down the Sky & Pinnacle Station

The DLC for Mass Effect adds two new locations with associated story missions - Asteroid X57 and Pinnacle Station. Note that Pinnacle Station is only available in the original releases of the game, not the Legendary Edition remaster . Bring Down The Sky is available in both.

Bring Down the Sky / Asteroid X57 Assignments:

  • X57: Bring Down the Sky: simply land on the asteroid; this is the main story mission.
  • X57: Avoid the Blasting Caps: will be introduced to you over comms when you turn off the first fusion torch.
  • X57: Missing Engineers: either find one of the engineers out on the Asteroid or speak to Simon Atwell later in the main quest.

Pinnacle Station Assignments: 

  • Pinnacle Station: Combat Missions: visit Pinnacle Station. Talk to Admiral Ahern, then Ochren. 
  • Pinnacle Station: Convoy: clear Admiral Ahren’s special scenario to get this quest.
  • Pinnacle Station: Vidinos: beat the high score of a challenge to start this quest.

Galactic Collectible Assignments

Each of these five assignments relate to various resources that can be found on the uncharted worlds you can land the Mako on through the galaxy as presented in Mass Effect. Each of these quests automatically begins the first time that you pick up one of these resources on any uncharted world.

Keep in mind that in most of these cases, there are more of these resources to be found than required to finish each quest. Aside from some cash and XP, there is no bonus to finding ‘extra’ resources.

  • UNC: Prothean Data Discs
  • UNC: Turian Insignias
  • UNC: Valuable Minerals
  • UNC: Locate Signs of Battle
  • UNC: Asari Writings

mass_effect_unc_side_quests_assignments.png

These assignments make up the bulk of the side quests in the game - relatively random encounters you can have out in space while exploring the galaxy.

Most of these quests can be acquired in multiple ways - either through stumbling on the quest location while exploring a planet, through hacking computers and terminals, through overheard news reports and banter, or even through distress signals. Many of these quests have multiple names depending on how you first acquire them - so we bundle each quest together with its multiple monikers below.

  • UNC: Asari Diplomacy / Mercenaries: after completing one story planet, talk to Nassana Dantius in the lounge area of the Citadel’s Presidium embassies area. Alternatively, the quest automatically begins if you assault a merc base on Sharjila in the Macedon system.
  • UNC: Colony of the Dead / Investigate Samples: hack a terminal in the ExoGeni building on Feros - or go to Chasca in the Matano system and enter one of the planet’s research stations.
  • UNC: Dead Scientists / Doctor at Risk: find a clue on a terminal on Noveria, or get it automatically when you first enter the Newton system.
  • UNC: Derelict Freighter: any time after finishing the story mission on Feros, find this ship drifting in the Caspian System of the Maroon Sea Cluster, hidden in an asteroid belt. 
  • UNC: Distress Call / Unusual Readings: hack the computer in Udina’s office on the Citadel, or go to Metgos in the Argos Rho cluster’s Hydra system.
  • UNC: Espionage Probe / Investigate Shipments: simply take the Normandy to the Voyager Cluster’s Amazon system.
  • UNC: ExoGeni Facility / Investigate Facility: obtain the quest by unearthing a transmission while on Feros, or get the assignment by landing on Nodacrux in the Maroon Sea cluster.
  • UNC: Geth Incursions / Geth Activities: acquired by hacking a Geth terminal on Feros or terminal on Virmire, but it’s more easily obtained by visiting the Armstrong Nebula, where it’ll be given to you on arrival.
  • UNC: Hostage: you’ll get a message from Admiral Hackett the first time you enter the Farinata System of the Hades Gamma cluster.
  • UNC: Hostile Takeover / A Person of Interest: either talk to Helena Blake in the Citadel Presidium Financial District after becoming a Spectre, or decrypt a terminal in C-Sec Academy.
  • UNC: Major Kyle / Strange Transmission: unlocked by hacking various terminals on Feros, the Citadel, or Noveria. Alternatively, navigate to the Century system of the Hawking Eta cluster to get it automatically.
  • UNC: Missing Marines / UNC: Cerberus / UNC: Hades' Dogs: after becoming a Spectre, speak to Admiral Kahoku in the Citadel Tower to get the Missing Marines assignment. Alternatively, take Normandy to Edolus in the Artemis Tau cluster to get the assignment that way. Once Missing Marines is completed, UNC: Cerberus triggers when you next use the galaxy map, and that quest leads directly to UNC: Hades’ Dogs. 
  • UNC: Listening Post Alpha / UNC: Listening Post Theta / UNC: Depot Sigma-23: after completing Noveria, go to the Styx Theta cluster. Enter the Erebus system to pick up a distress signal.
  • UNC: Lost Freighter: locate the missing ship in the Gemini Sigma cluster’s Ming System. 
  • UNC: Lost Module: simply enter the Hercules system in the Attican Beta cluster to be given the assignment. 
  • UNC: Missing Survey Team: commonly overheard in Citadel elevators. Alternatively, just go to the planet Trebin in the Hades Gamma cluster’s Antaeus system.
  • UNC: Privateers / Missing Person: talk to Garoth on the Citadel Tower after becoming a Spectre. Alternatively, find and scan the MSV Majesty in the  Horse Head Nebula. It’s near the planet Xawin.
  • UNC: Rogue VI: once you reach a certain level, Admiral Hackett will call you to give you this assignment the next time you travel to a new system. This assignment is how you unlock Shepard’s specialization class .

Finally, there are two assignments that are exclusive to different moralities. They only trigger if you've amassed a certain amount of Paragon or Renegade points, and are themed around what each morality axis is good at:

  • UNC: Besieged Base:  Admiral Hackett will contact you when you use the Galaxy Map once you qualify, which will require at least 80% of Paragon points.
  • UNC: The Negotiation:  Admiral Hackett will contact you when you use the Galaxy Map once you qualify, which will require at least 80% Renegade points.

Finished with ME1? We've got the same guide for the ME2 side quests if you enjoyed this - just click on through!

Mass Effect Legendary Edition: Profile Reconstruction Guide

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Black Myth: Wukong's Latest Patch Has Nerfed One Of Its Toughest Bosses

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Mass Effect Legendary Edition is not only a great opportunity for long-time fans of the series to relive the beloved Shepard trilogy in its best form yet, but it also offers a perfect opportunity for newcomers to become acquainted with the franchise. When creating your character, as well as choosing how they look (you can even import your old Shepard's face ), you also have to choose your character's backstory including pre-service history, psychological profile, and military specialization.

Next: Mass Effect Legendary Edition: Should You Choose Legendary Or Classic Mode?

The choices you make will change the Renegade and Paragon points your character starts the game with, unlocks exclusive assignments and content, and also decides which talents your character can unlock. Here's a full guide to each choice that you'll need to make when creating your custom Commander Shepard.

At the start of the game, you can either choose a default male or female Shepard or choose to create a "New ID". Choosing either of the default options will result in your character being an Earthborn, a Sole Survivor, and a Soldier.

Updated August 16, 2021: We've overhauled this guide and reformatted everything to make it more readable, as well as updating it with more accurate information about the outcomes of the choices you make when creating your character.

Pre-Service History

Mass Effect Legendary Edition pre-service history screen

You have three choices when it comes to pre-service history, and each one unlocks a unique assignment in the game based on your chosen history. Additionally, your choice of pre-service history will affect your starting bonus Paragon and Renegade points based on the psychological profile that you pair it with (this is covered further down).

Pre-Service History

Background

Unlocks

Both of your parents were in the Alliance military. Your childhood was spent on ships and stations as they transferred from posting to posting, never staying in one location for more than a few years. Following in your parents' footsteps, you enlisted at the age of eighteen.

— Only available if you have the Spacer background. This assignment unlocks in the Citadel after you have completed one of the core missions and allows you to speak with Shepard's mother, Hannah Shepard.

You were born and raised on Mindoir, a small border colony in the Attican Traverse. When you were sixteen, slavers raided Mindoir, slaughtering your family and friends. You were saved by a passing Alliance patrol, and you enlisted with the military a few years later.

— Only available if you have a Colonist background. This assignment becomes available on your return to the Citadel after completing a core mission and sees you helping out a fellow Mindoir survivor.

You were an orphan raised on the streets of the great megatropolises covering Earth. You escaped the life of petty crime and underworld gangs by enlisting with the Alliance military when you turned eighteen.

— Only available if you have an Earthborn background. This assignment becomes available one of the core missions and sees you meet up with a member of a gang you belonged to when you were younger.

Psychological Profile

Mass Effect Legendary Edition psychological profile screen

There are three psychological profiles to choose from and these also affect your bonus Renegade or Paragon points that you start with. Each profile will also unlock special dialogue options during certain assignments.

Psychological Profile

Background

Points

Unlocks

During your service, a mission you were on went horribly wrong. Trapped in an extreme survival situation, you had to overcome physical torments and psychological stresses that would have broken most people. You survived while all those around you fell, and now you alone are left to tell the tale.

Sole Survivors start with both bonus Paragon and Renegade points.

Additional conversation options during the assignment.

Early in your military career you found yourself facing an overwhelming enemy force. You risked your own life to save your fellow soldiers and defeat the enemy despite the impossible odds. Your bravery and heroism have earned you medals and recognition from the Alliance fleet.

War Heroes start with Paragon points.

Additional conversation options during the assignment.

Throughout your own military career, you have held fast to one basic rule: get the job done. You've been called cold, calculating, and brutal. Your reputation for ruthless efficiency makes your fellow soldiers wary of you. But when failure is not an option, the military always goes to you first.

Ruthless characters start with Renegade points.

Additional conversation options during the assignment.

Starting Paragon/Renegade Points Based on Your Decision

Mass Effect Legendary Edition squad information screen

Paragon and Renegade points represent your character's morality. You'll naturally earn more points as you play, with the type and amount earned depending on the choices you make in conversations and regarding the plot. You can view your current Paragon/Renegade points in the Squad menu.

Just below are the Paragon and Renegade points you will start with based on the choices you make in character creation:

20 Paragon points

15 Paragon points

10 Paragon points

15 Paragon and 5 Renegade points

10 Paragon and 10 Renegade points

5 Paragon and 15 Renegade points

10 Renegade points

15 Renegade points

20 Renegade points

RELATED: Mass Effect 2 Model Ship Guide

Military Specialization

Mass Effect Legendary Edition Military Specialization screen

There are six military specializations to choose between, essentially this is deciding what class your character will be in the game and affects which talents you can learn, as well as how proficient you are with each weapon type.

Overall, your choice of class will not affect the storyline but there are some small instances where additional conversational choices may be available depending on your chosen class. After the completion of the "UNC: Rogue VI" assignment, you will be able to choose between two different specializations based on your starting class.

Note: Some of the talents listed below must be unlocked by leveling another talent to a specific level.

Military Specialization

Description

Talents

Specializations

Soldiers are combat specialists ideal for the front lines of a firefight. Soldiers have improved health, can specialize in the use of all weapon types, start with the ability to wear medium armor, and can train in the use of heavy armor.

Pistols, Shotguns, Assault Rifles, Sniper Rifles, Combat Armor, First Aid, Assault Training, and Fitness.

Commando or Shock Trooper.

Engineers are tech specialists. Using the holographic omni-tool, they can decrypt security systems, repair or modify technical equipment, disrupt enemy weapons or shields, and heal their squad. Engineers only wear light armor, and they specialize in pistols.

Pistols, Basic Armor, Decryption, Hacking, Electronics, Damping, First Aid, and Medicine.

Medic or Operative.

Adepts are biotic specialists. Through upgradeable implants, they can use biotic powers to lift or throw objects, shield the squad, and disable or destroy enemies. Adepts can only wear light armor, and they specialize in pistols.

Basic Armor, Pistols, Throw, Lift, Warp, Singularity, Barrier, and Stasis.

Bastion or Nemesis.

Infiltrators combine combat and tech abilities to specialize in killing or disabling enemies at long range. Infilitrators are trained to use omni-tools, focusing on decryption and offensive abilities rather than healing. They can specialize in pistols or sniper rifles and wear medium armor.

Pistols, Sniper Rifles, Tactical Armor, Fitness, Electronics, Damping, Decryption, and First Aid.

Commando or Operative.

Sentinels combine biotic and tech abilities. Typically, they use biotic abilities and advanced healing skills to defend allies, though they can also disrupt opponents with biotic or tech attacks. They are more efficient at tech and biotics than other classes, but at the expense of combat. Sentinels can only wear light armor and receive no specialized weapon training.

Throw, Life, Barrier, Statis, Decryption, Electronics, First Aid, and Medicine.

Bastion or Medic.

Vanguards are biotic warriors. They combine biotics and weapons to take down opponents and are especially deadly at short range. They specialize in pistols and shotguns and wear medium armor.

Pistols, Shotguns, Assault Training, Tactical Armor, Throw, Lift, Warp, and Barrier.

Shock Trooper or Nemesis.

Next: Mass Effect Legendary Edition Complete Guide And Walkthrough

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mass effect renegade assignment

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How mass effect: legendary edition fixes the renegade & paragon system.

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A New Mass Effect Game Is Now Available For Pre-Order & Will Release In October

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BioWare is making quite a few changes to their critically-acclaimed science fiction RPG trilogy for the remastered versions in the  Mass Effect: Legendary Edition . The very first  Mass Effect  is reportedly getting the most work done, including big changes to combat and Mako vehicle gameplay . The  Legendary Edition is looking to make some sweeping changes across the entire  Mass Effect trilogy as well in order to unify the vision and ensure even smoother transitions from one game to the next. This includes some improvements to Mass Effect's  Renegade and Paragon morality system.

Like earlier  BioWare game  Knights of the Old Republic , which used the Light and Dark Sides of the Force,  Mass Effect  contains a morality system that pushes the character towards Paragon or Renegade depending on their actions and dialogue choices. The trilogy contains continuity for such choices between games, and the fate of squadmates, side characters, and whole communities can depend on whether the player decides to take the Paragon or Renegade route in certain situations.

Related: Mass Effect Legendary Edition Improvements Help Original Game the Most

According to a blog post by  Electronic Arts , the publisher behind all four  Mass Effect  games and the upcoming  Legendary Edition ,  Mass Effect 2  will receive the most work in terms of the morality system. Apparently there were some issues in the original release where Paragon/Renegade stats would be incorrectly displayed, which in turn affected possible dialogue options, some of which require a player to surpass certain thresholds on the morality scales. This bug caused  Mass Effect 2's  Paragon- and Renegade-specific dialogue to be mistakenly inaccessible, which had ramifications for both the ending of  Mass Effect 2  as well as consequences throughout  Mass Effect 3.

Paragon & Renegade Improvements Will Make Mass Effect Better

mass effect renegade assignment

There's always a place for difficult games in the video game world. A reputation has been built on the often frustrating combat in  Dark Souls and other FromSoftware games.  Mass Effect  even has a satisfyingly brutal "hardest" difficulty setting, but difficulty in navigating the dialogue system can easily lead to player disillusionment. Without going into spoiler-filled specifics, the ending to  Mass Effect 2 can have wildly different outcomes depending on player choice. The " best " ending was notoriously difficult to achieve, requiring the player to do a tremendous amount of Mass Effect 2's  side missions in a certain order and make many correct dialogue choices. According to these new changes in the  Legendary Edition , it may not have been so difficult intentionally.

Making combat difficult is one thing, but outright punishing a player for having their Commander Shepard say a couple of boneheaded things is unnecessary, especially when a player has put potentially a hundred hours into their playthrough across the first two games. Yes, the character interactions are possibly the most important part of the  Mass Effect games, and BioWare certainly doesn't want players to take the RP in the RPG lightly, but restoring the intended leeway for players to more easily accomplish their goals is the right move for the  Mass Effect: Legendary Edition .

Next: Mass Effect 3's Final Battle and Ending Have Been Changed in Legendary Edition

Source: Electronic Arts

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ME2 Assignment "Citadel: Crime in Progress" would be so much better if...

It would be so much better if, after you resolve it and when the volus and C-Sec officer are still being dicks to the Quarian, there was a renegade interrupt to just punch the shit out of both of them. I never hated insignificant side characters so much I swear

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UNC: Besieged Base

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White sands on Chohe

Biotic fanatics have taken over a medical station and drugged innocent researchers to serve as human shields. You must eliminate the biotics while minimizing innocent casualties.

  • 1 Acquisition
  • 2 Preparation
  • 3 Walkthrough

Acquisition [ ]

This assignment only becomes available when you hit 80% Paragon , or 90% Paragon if you had attained 80% Renegade first. Admiral Hackett explains the situation and sends you to the planet Chohe , in the Cacus system of the Hades Gamma cluster. The mission takes place at a Sirta Foundation research facility.

Preparation [ ]

The assignment takes place entirely within the prefab structures on Chohe, and the enemies all have biotic capabilities. Movement is limited in the indoor environment and there's a lot of obstacles - including the killable hostages.

To minimize casualties, consider switching your squad power usage (under Game Options > Gameplay) to 'Defense Only' or 'Disabled'. This will prevent your squadmates from accidentally using area-of-effect powers that injure the scientists. There are six scientists to protect in the base, so watch your fire. If you're going for the Paragon route, avoid using weapons or abilities that deal imprecise or area damage. Stasis and Neural Shock can be good options.

Walkthrough [ ]

Chohe's moon and the outpost base exterior

When you arrive on Chohe, head to the Science Base southwest of your landing site. Once you are inside it, is strongly recommended that you save your game if you are going for the Paragon ending of saving all the scientists. If you are not going for that ending, save nonetheless, because the fight can be difficult.

There are several Biotic Terrorists in the main chamber of the base, but some are waiting in the back tunnels. They will only come into the main chamber once you get close enough or move out from the cover around the entrance to the room. While the biotics themselves are not a particularly difficult fight (they seem to use their powers less frequently than other biotic enemies), the mission is complicated by the presence of addled scientists who will wander into the line of fire (and should not be killed). There are also some containment cells scattered throughout the base which may explode when Sabotage or Overload are used. There will not be a notification of the number of scientists remaining. If one is killed, a notification will appear showing how many are dead.

A good tactic is to lure the biotics out of the main chamber and into the tunnel to the entrance chamber, away from the scientists. The biotics will swarm the tunnel, which makes it easy to eliminate them. The scientists will not usually walk into that area, but watch your fire, just in case. While the Biotic Terrorist Leader has a habit of staying behind the barricade at the other end of the main room, meaning that you have may have to go after him, but he will sometimes give chase along with his followers. An easy way to notice if the leader is coming is if you hear shouting, specifically if it sounds like a crazed madman ranting about how the future cannot be stopped.

Two drugged scientists and two biotic terrorists

An alternate tactic is to park your squadmates in the entrance chamber by the boxes not facing the door while you wade inside the central chamber, use as few AOE abilities as possible or just use your weapons without resorting to targeted abilities, and dispose of the biotics up close by yourself. This way you can be sure no stray bullet or ability from your henchmen kills any wandering scientist. This works especially well for "tanking" builds like Shock Trooper Soldiers although you may want to fall back to the entrance chamber as advised above if the medi-gel fails to keep up with the damage you're taking.

Legendary Edition: The Insane Scientists no longer wander around the room, but they can still be killed by friendly fire or glancing impact from exploding containment cells. While in the original game you get a counter showing how many researchers died, in Legendary Edition the counter is omitted and the UI only indicates if anybody died.

Once you have killed the biotics, you will get a pop-up message (see below for details). It's now time for looting. On the antechamber before the main room there's a Malfunctioning Object opposite the door if you haven't gotten around to it yet. On the main chamber, in the upper right column in your map is a wall-mounted Medical Kit. On the back chambers there are three lootable items per chamber. The one with the empty shelves has a Crate, a Locked Crate (easy decryption ), and a Secure Crate (average decryption). The one with computer banks has an Upgrade Kit, a Locked Crate (easy decryption), and a Malfunctioning Object.

If they survive, the drugged scientists are interesting to talk to.

Once you are done, return to the Normandy . When you get back, use the Galaxy Map to talk to Hackett and end the assignment. Hackett will give you his opinion on what happened: stunned congratulations if there were no civilian casualties, moderate approval if only some scientists were saved, and strong criticism if all of them were killed. Once Hackett signs out, appropriate morality points are awarded.

Messages [ ]

  • 5-6 scientists killed (see possible bug below):

“You've cleared the facility. The "collateral damage" was heavy, but the Alliance does not negotiate with terrorists. "Evolution of humanity," huh? Those biotics didn't seem that different from the other scum you deal with...”

  • 1-4 scientists killed:

“You've cleared the facility. Civilian losses were... tolerable. "Evolution of humanity," huh? Those biotics didn't seem that different from the other scum you deal with...”

  • No scientists killed:

“You've cleared the facility. All of the civilians are safe - though still chattering to themselves and screaming at the garbage cans. "Evolution of humanity," huh? Those biotics didn't seem that different from the other scum you deal with...”

Enemies [ ]

  • Biotic Terrorist
  • Biotic Terrorist Leader
  • This bug is not fixable by editing the save file.
  • While riding in an elevator on the Citadel in Mass Effect, the news report may state that the operation was a brutal bloodbath, and that the drugged scientists attacked the Alliance team. This bug triggers when this assignment is complete regardless of the number of scientists saved.
  • During a Galactic News report in Mass Effect 2 , the news anchor will announce that the Sirta Foundation never recovered from an attack on one of its facilities. No matter how many scientists the player saved, the news anchor will announce that Sirta will likely be shutting down. This may have to do with the aforementioned bug from the first game which was fixed in the Legendary Edition version of the game.
  • Although the planet becomes available for exploration as soon as either 75% of Paragon or Renegade score is achieved, entering the base will be impossible unless the assignment was received.
  • Unlike all other assignments issued by Admiral Hackett, selecting certain responses upon the initial briefing can result in Shepard refusing to accept the assignment.
  • Mass Effect
  • 2 Romance (Mass Effect: Andromeda)

Section header image

  • Pre-Service History 1
  • Psychological Profile 2
  • Paragon or Renegade? 3
  • Tips and Tricks 4
  • Infinite Paragon Points - Eletania 5
  • Infinite Paragon and Renegade Points - Noveria 6

Section header image

  • Prologue: On the Normandy 7
  • Eden Prime - Find the Beacon 8
  • Prologue: Normandy After Eden Prime 9
  • Citadel: Meet the Council 10
  • Citadel: Meeting Garrus 11
  • Citadel: Meeting Wrex 12
  • Citadel: Expose Saren 13
  • Normandy After the Citadel 14
  • Citadel Exploration 15
  • Therum: Refinery 16
  • Therum: Liara's Dig Site 17
  • Normandy After Therum 18
  • Citadel After Therum 19
  • Feros: Zhu's Hope 20
  • Feros: ExoGeni Headquarters 21
  • Feros: The Thorian 22
  • Normandy After Feros 23
  • Noveria: Port Hanshan 24
  • Noveria: Peak 15 25
  • Noveria: Rift Station 26
  • Normandy After Noveria 27
  • Virmire: Landing Zone 28
  • Virmire: Base Approach 29
  • Virmire: Base Entry and Labs 30
  • Virmire: Base Main Level 31
  • Race Against Time: Escape the Citadel 32
  • Race Against Time: Ilos 33
  • Race Against Time: Final Battle 34

Section header image

  • Asari Consort 35
  • Scan the Keepers 36
  • Jahleed's Fears 37
  • Xeltan's Complaint 38
  • Presidium Prophet 39
  • Reporter's Request 40
  • Doctor Michel 41
  • Homecoming 42
  • Rita's Sister 43
  • Schells the Gambler 44
  • Signal Tracking 45
  • Missing Person - UNC: Privateers 47
  • UNC: Hostile Takeover 48
  • UNC: Missing Marines 49
  • Mikhailovich Inspection 50
  • Family Matter 51
  • The Fourth Estate 52
  • Planting a Bug 53
  • Our Own Worst Enemy 54
  • Negotiator's Request 55
  • Data Recovery 56
  • Geth in the Tunnels 57
  • Water Restoration 58
  • Power Cells 59
  • Varren Meat 60
  • Smuggling 61
  • Espionage 62
  • Wrex and the Genophage 63
  • Assisting Kirrahe's Team 64
  • I Remember Me 65
  • Old, Unhappy, Far-Off Things 66
  • Old Friends 67
  • Tali and the Geth 68
  • Garrus: Find Dr. Saleon 69
  • Wrex: Family Armor 70
  • UNC: Besieged Base 71
  • UNC: The Negotiation 72
  • Unusual Readings - UNC: Distress Call 73
  • Strange Transmission - UNC: Major Kyle 74
  • UNC: Asari Diplomacy 75
  • UNC: Lost Module 76
  • UNC: Rogue VI 77
  • UNC: Hostage 78
  • UNC: Cerberus 79
  • UNC: Hades' Dogs 80
  • UNC: Dead Scientists 81
  • UNC: Geth Incursions 82
  • UNC: Colony of the Dead 83
  • UNC: Espionage Probe 84
  • UNC: Lost Freighter 85
  • UNC: Missing Survey Team 86
  • UNC: ExoGeni Facility 87
  • UNC: Derelict Freighter 88
  • UNC: Listening Post Alpha 89
  • UNC: Listening Post Theta 90
  • UNC: Depot Sigma-23 91
  • UNC: Asari Writings 92
  • UNC: Locate Signs of Battle 93
  • UNC: Prothean Data Discs 94
  • UNC: Turian Insignias 95
  • UNC: Valuable Materials 96
  • X57: Avoid the Blasting Caps 97
  • X57: Missing Engineers 98
  • X57: Bring Down the Sky 99

Section header image

  • Save or Slaughter the Colonists of Zhu’s Hope 100
  • Spare or Execute Shiala 101
  • Kill or Spare the Rachni Queen 102
  • Kill or Calm Wrex 103
  • Keeping Captain Kirrahe Alive 104
  • Save Ashley or Kaiden 105
  • Save the Council or Not 106
  • Anderson or Udina for Councilor 107

Section header image

  • How to Romance Ashley 108
  • How to Recruit Ashley 109
  • Best Ashley Build 110
  • How to Recruit Garrus 111
  • Best Garrus Build 112
  • How to Romance Kaiden 113
  • How to Recruit Kaiden 114
  • Best Kaiden Build 115
  • How to Romance Liara 116
  • How to Recruit Liara 117
  • Best Liara Build 118
  • How to Recruit Tali 119
  • Best Tali Build 120
  • How to Recruit Wrex 121
  • Best Wrex Build 122

Section header image

  • Soldier Talents 123
  • Best Soldier Build 124
  • Engineer Talents 125
  • Best Engineer Build 126
  • Adept Talents 127
  • Best Adept Build 128
  • Infiltrator Talents 129
  • Best Infiltrator Build 130
  • Sentinel Talents 131
  • Best Sentinel Build 132
  • Vanguard Talents 133
  • Best Vanguard Build 134

Section header image

  • Basic Armor 135
  • Combat Armor 136
  • Tactical Armor 137
  • Engineer 139
  • Infiltrator 140
  • Sentinel 141
  • Soldier 142
  • Vanguard 143
  • Barrier 144
  • Singularity 146
  • Assault Training 150
  • Fitness 151
  • First Aid 152
  • Medicine 153
  • Intimidate 155
  • Spectre Training 156
  • Bastion 157
  • Commando 158
  • Nemesis 160
  • Operative 161
  • Shock Trooper 162
  • Asari Scientist 163
  • Krogan Battlemaster 164
  • Quarian Machinist 165
  • Turian Agent 166
  • Damping 167
  • Decryption 168
  • Electronics 169
  • Hacking 170
  • Assault Rifles 171
  • Pistols 172
  • Shotguns 173
  • Sniper Rifles 174

Section header image

  • Phoenix 176
  • Gagarin 177
  • Grissom 178
  • Tereshkova 180
  • Knossos 183
  • Macedon 184
  • Hercules 186
  • Theseus 187
  • Asteroid X57 188
  • Antaeus 192
  • Farinata 195
  • Century 197
  • Fortuna 198
  • Strenuus 200
  • Herschel 201
  • Caspian 204
  • Acheron 209
  • Columbia 212
  • Yangtze 213

Section header image

  • Roadmap 214
  • Achievement List 215

mass effect renegade assignment

Mass Effect 1 Legendary Edition

Guide and walkthrough • 215 pages.

The guide for Mass Effect 1 Legendary Edition features all there is to see and do including a walkthrough containing coverage of all Assignments, detailed breakdown of all the important choices, class builds and much more!

  • Full coverage of all the Main Missions.
  • Every Assignment covered.
  • In-depth look at the major choices and consequences of each.
  • Full details on how to romance Ashley, Kaiden or Liara
  • Class builds to get the most out of your chosen class.
  • Details on every Talent.
  • How to spec your squad.
  • Breakdown of all Paragon and Renegade opportunities.
  • Trophy/Achievement guide.

Related Guides

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Guide Information

  • Publisher Electronic Arts
  • Platforms, PC, PS4, XB One
  • Genre Action RPG, Third-person shooter
  • Guide Release 14 May 2021
  • Last Updated 17 August 2021 Version History
  • Guide Author

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COMMENTS

  1. UNC: The Negotiation

    Acquisition This assignment only becomes available when you have hit 80% Renegade, or 90% Renegade if you had attained 80% Paragon first. The rendezvous point is set on Nonuel, in the Plutus system of the Hades Gamma cluster.

  2. Morality Guide

    272.0 (80%) Morality Assignment unlocks. 306.0 (90%) Alternate Morality Assignment Unlocks (if you have already unlocked 80% Paragon, UNC: Besieged Base, on current playthrough this requires 90% Renegade to unlock UNC: The Negotiation on current playthrough and vice versa) 340.0 (100%) Full Bar. Mass Effect Guides. Completion.

  3. UNC: The Negotiation

    Walkthrough for the UNC Renegade Assignment, UNC: The Negotiation in Mass Effect Legendary Edition. How to get a peaceful outcome or defeat Darius. | Ga...

  4. Mass Effect Renegade Guide: How To Be Completely Evil

    To accumulate Renegade points in Mass Effect Legendary Edition, players will need to act selfishly and aggressively during most situations. In conversations, players should always go with direct, or even insulting, dialogue choices while avoiding showing any caring or altruistic behaviors. As players gain Renegade points, they will become more ...

  5. Morality Assignments

    This page of IGN's Mass Effect wiki guide is all about the Morality Assignment Side-Quests. These are a pair of Assignments that only unlock once Shepard has filled up a certain amount of either ...

  6. Mass Effect Assignments: how to start every side quest & assignment

    On this page, we'll list every side quest assignment in Mass Effect, plus where to start them and any other key information completionists will need to know - broken up by each of Mass Effect ...

  7. Morality

    See also: Morality Guide, Morality Guide (Mass Effect 2), Morality Guide (Mass Effect 3), Morality Guide (Mass Effect: Infiltrator) Morality is measured in the original Mass Effect trilogy by "Paragon" and "Renegade" points. Unlike many contemporary role-playing games, such as BioWare's Star Wars: Knights of the Old Republic, that represent morality as a single sliding scale of good and evil ...

  8. X57: Bring Down the Sky

    This page of IGN's Mass Effect wiki guide is about the Bring Down the Sky mission, including how to find all items, complete all side-quests, and make the best choices for Paragon and Renegade ...

  9. How the Morality System Works

    This page of IGN's Mass Effect wiki guide is all about the Morality system and how it works, including Paragon and Renegade Choices, as well as Charm and Intimidate options.

  10. Paragon & Renegade

    This page of IGN's Mass Effect wiki guide details everything you need to know about the Morality system, including Paragon and Renegade, as well as how to earn more Charm and Intimidate points.

  11. Pure renegade assignment question

    Mass Effect 1. ME1: Story, Campaign and Characters. Pure renegade assignment question. 3 posts; 3 posts #5056093. By FosterBr717 - Sun Jan 23, 2011 8:02 am. 0 - Sun Jan 23, 2011 8:02 am #5056093. This has probably been asked before but,

  12. ME1 Renegade mission question [minor ME1 spoilers]

    ME1 Renegade mission question [minor ME1 spoilers] I'm having a minor but annoying stumbling block in ME1, and I'm wondering if anyone on here might know what's up, as I haven't been able to figure it out by googling. I'm replaying ME1 and going renegon for once, but I can't seem to get UNC: Negotiation (the renegade morality mission) to trigger.

  13. X57: Bring Down the Sky

    On one hand, this assignment provides a lot of opportunities to gain Paragon and/or Renegade points, which may help unlock dialogue choices for subsequent missions and assignments.

  14. Citadel Assignments

    Selecting the 'That's it?' option yields some Renegade points as well, while accepting words alone gives Paragon points. Citadel: Xeltan's Complaint This assignment is added to your Journal if you accept General Septimus' offer while speaking to him during the 'Citadel: Asari Consort' assignment.

  15. Mass Effect Legendary Edition: Profile Reconstruction Guide

    Next: Mass Effect Legendary Edition: Should You Choose Legendary Or Classic Mode? The choices you make will change the Renegade and Paragon points your character starts the game with, unlocks exclusive assignments and content, and also decides which talents your character can unlock.

  16. Paragon vs. Renegade

    This page of IGN's Mass Effect: Legendary Edition wiki guide is all about Paragon vs. Renegade, including everything you need to know about the two moralities, how Mass Effect's Morality system ...

  17. How Mass Effect: Legendary Edition Fixes The Renegade & Paragon System

    The Legendary Edition is looking to make some sweeping changes across the entire Mass Effect trilogy as well in order to unify the vision and ensure even smoother transitions from one game to the next. This includes some improvements to Mass Effect's Renegade and Paragon morality system. Like earlier BioWare game Knights of the Old Republic ...

  18. Morality Guide (Mass Effect 2)

    This article is about Morality in Mass Effect 2. For Morality in Mass Effect, see Morality Guide.For Mass Effect 3, see Morality Guide (Mass Effect 3). This page is intended to show the exact conversation and/or action triggers to receive Paragon and Renegade points. "The chances of surviving are… slim." — Spoilers for Mass Effect 2 follow.

  19. UNC: Besieged Base

    As you explore the Galaxy in Mass Effect, you'll get the opportunity to choose your own responses to situations, granting Paragon or Renegade points at times.

  20. Assignments

    Assignments are the side missions of Mass Effect and Mass Effect 2. These have little to no bearing to the overarching narrative, but completing them may further understanding of the series' underlying workings. There is a large variety of assignments to complete; this page is a list of them. Click on a specific assignment in the list to read ...

  21. ME2 Assignment "Citadel: Crime in Progress" would be so much ...

    ME2 Assignment "Citadel: Crime in Progress" would be so much better if... It would be so much better if, after you resolve it and when the volus and C-Sec officer are still being dicks to the Quarian, there was a renegade interrupt to just punch the shit out of both of them. I never hated insignificant side characters so much I swear.

  22. UNC: Besieged Base

    Acquisition This assignment only becomes available when you hit 80% Paragon, or 90% Paragon if you had attained 80% Renegade first. Admiral Hackett explains the situation and sends you to the planet Chohe, in the Cacus system of the Hades Gamma cluster. The mission takes place at a Sirta Foundation research facility.

  23. Mass Effect 1 Legendary Edition

    9. Achievements What's in this guide? The guide for Mass Effect 1 Legendary Edition features all there is to see and do including a walkthrough containing coverage of all Assignments, detailed breakdown of all the important choices, class builds and much more!