Essay on Media and Violence

Introduction

Research studies indicate that media causes violence and plays a role in desensitization, aggressive behavior, fear of harm, and nightmares. Examples of media platforms include movies, video games, television, and music. Violence in media has also been associated with health concerns. The youth have been the most common victims of media exposure and thus stand higher chances of exposure to violence (Anderson, 2016). In the contemporary world, violence in media platforms has been growing, reaching heightened levels, which is dangerous for society. When you turn on the television, there is violence, social media platforms; there is violence when you go to the movies; there is violence. Studies indicate that an average person in the United States watches videos for nearly five hours in a day. In addition, three-quarters of television content contain some form of violence, and the games being played today have elements of violence. This paper intends to evaluate the concept of media messages and their influence on violent and deviant behaviors. Television networks and video games will be considered.

The Netflix effect involves the behavior of staying home all day, ordering food, and relaxing the couch to watch Netflix programs (McDonald & Smith-Rowsey, 2016). Netflix and binge-watching have become popular among the younger generation and thus are exposed to different kinds of content being aired. Studies indicate that continuous exposure to violent materials has a negative effect on the aggressive behavior of individuals. Netflix is a global platform in the entertainment industry (Lobato, 2019). Although, the company does not have the rights to air in major countries such as China, India, and Japan, it has wide audience. One of the reasons for sanctions is the issues of content being aired by the platform, which may influence the behaviors of the young generation. The primary goal of Netflix is entertainment; it’s only the viewers who have developed specific effects that affect their violent behaviors through imitation of the content.

Television Networks

Television networks focus on feeding viewers with the latest updates on different happenings across the globe. In other instances, they focus on bringing up advertisements and entertainment programs. There is little room for violent messages and content in the networks unless they are airing movie programs, which also are intended for entertainment. However, there has been evidence in the violence effect witnessed in television networks. Studies called the “Marilyn Monroe effect” established that following the airing of many suicidal cases, there has been a growth in suicides among the population (Anderson, Bushman, Donnerstein, Hummer, & Warburton, 2015). Actual suicide cases increased by 2.5%, which is linked to news coverage regarding suicide. Additionally, some coverages are filled with violence descriptions, and their aftermath with may necessitate violent behaviors in the society. For instance, if televisions are covering mass demonstrations where several people have been killed, the news may trigger other protests in other parts of the country.

Communications scholars, however, dispute these effects and link the violent behaviors to the individuals’ perception. They argue that the proportion of witnessing violent content in television networks is minimal. Some acts of violence are associated with what the individual perceives and other psychological factors that are classified into social and non-social instigators (Anderson et al., 2015). Social instigators consist of social rejection, provocation, and unjust treatment. Nonsocial instigators are physical objects present, which include weapons or guns. Also, there are environmental factors that include loud noises, overcrowding, and heat. Therefore, there is more explanation of the causes of aggressive behaviors that are not initiated by television networks but rather a combination of biological and environmental factors.

Video games

Researchers have paid more attention to television networks and less on video games. Children spend more time playing video games. According to research, more than 52% of children play video games and spend about 49 minutes per day playing. Some of the games contain violent behaviors. Playing violent games among youth can cause aggressive behaviors. The acts of kicking, hitting, and pinching in the games have influenced physical aggression. However, communication scholars argue that there is no association between aggression and video games (Krahé & Busching, 2015). Researchers have used tools such as “Competition Reaction Time Test,” and “Hot Sauce Paradigm” to assess the aggression level. The “Hot Sauce Paradigm” participants were required to make hot sauce tor tasting. They were required to taste tester must finish the cup of the hot sauce in which the tester detests spicy products. It was concluded that the more the hot sauce testers added in the cup, the more aggressive they were deemed to be.

The “Competition Reaction Time Test” required individuals to compete with another in the next room. It was required to press a button fast as soon as the flashlight appeared. Whoever won was to discipline the opponent with loud noises. They could turn up the volume as high as they wanted. However, in reality, there was no person in the room; the game was to let individuals win half of the test. Researchers intended to test how far individuals would hold the dial. In theory, individuals who punish their opponents in cruel ways are perceived to be more aggressive. Another way to test violent behaviors for gamer was done by letting participants finish some words. For instance, “M_ _ _ ER,” if an individual completes the word as “Murder” rather than “Mother,” the character was considered to possess violent behavior (Allen & Anderson, 2017). In this regard, video games have been termed as entertainment ideologies, and the determination of the players is to win, no matter how brutal the game might be.

In this paper, fixed assumptions were used to correlate violent behaviors and media objects. But that was not the case with regards to the findings. A fixed model may not be appropriate in the examination of time-sensitive causes of dependent variables. Although the model is applicable for assessing specific entities in a given industry, the results may not be precise.

Conclusion .

Based on the findings of the paper, there is no relationship between violent behaviors and media. Netflix effect does not influence the behavior of individuals. The perceptions of the viewers and players is what matters, and how they understand the message being conveyed. Individuals usually play video games and watch televisions for entertainment purposes. The same case applies to the use of social media platforms and sports competitions. Even though there is violent content, individuals focus on the primary objective of their needs.

Analysis of sources

The sources have been thoroughly researched, and they provide essential information regarding the relationship between violent behaviors and media messages. Studies conducted by various authors like Krahé & Busching did not establish any relationship between the two variables. Allen & Anderson (2017) argue that the models for testing the two variables are unreliable and invalid. The fixed assumptions effect model was utilized, and its limitations have been discussed above. Therefore, the authors of these references have not been able to conclude whether there is a connection between violence and media messages.

Allen, J. J., & Anderson, C. A. (2017). General aggression model.  The International Encyclopedia of Media Effects , 1-15.

Anderson, C. A. (2016). Media violence effects on children, adolescents and young adults.  Health Progress ,  97 (4), 59-62.

Anderson, C. A., Bushman, B. J., Donnerstein, E., Hummer, T. A., & Warburton, W. (2015). SPSSI research summary on media violence.  Analyses of Social Issues and Public Policy ,  15 (1), 4-19.

Krahé, B., & Busching, R. (2015). Breaking the vicious cycle of media violence use and aggression: A test of intervention effects over 30 months.  Psychology of Violence ,  5 (2), 217.

Lobato, R. (2019).  Netflix nations: the geography of digital distribution . NYU Press.

McDonald, K., & Smith-Rowsey, D. (Eds.). (2016).  The Netflix effect: Technology and entertainment in the 21st century . Bloomsbury Publishing USA.

Cite this page

Similar essay samples.

  • Essay on Investigation of Alternative Methods of Construction
  • Essay on the 8 Impact Techniques Discussed by Danette McGilvray
  • PULSED ELECTRIC FIELD PRETREATMENT OF ANAEROBIC DIGESTION FEEDSTOCK TO...
  • Essay on Shareholder Returns
  • Perceptions of Security in e-Commerce with Particular Reference to the...
  • What are the main forms of sampling and when would they be used? How w...

88 Media Violence Essay Topic Ideas & Examples

🏆 best media violence topic ideas & essay examples, ⭐ most interesting media violence topics to write about, 📑 good research topics about media violence, ❓ research questions about violence in the media.

  • Media Violence Effect on Youth and Its Regulation It is also important to note that the more important the media puts on violence, the more people are tempted to engage in it for the sake of attention.
  • Exposure to Media Violence on Behavior They are of the opinion that exposure of media violence to the children at an early age has no effect whatsoever to the change of the children’s behavior to that associated with violence. We will write a custom essay specifically for you by our professional experts 808 writers online Learn More
  • Media Violence and Aggressive Behavior From one perspective, it is said that the person will learn to like the violence and use it in real life.
  • Media Violence and Importance of Media Literacy Media literacy is the public’s ability to access, decode, evaluate and transmit a message from media. Improved media literacy and education will enable the responsible consumption of information.
  • Relation Between Media Violence and Cause of George Floyd The media coverage of the end of George Floyd exposed the prevalence of police brutality against a colored population that led to nationwide protests.
  • Violence in Media: Contribution to Public Violence Present scholarship affords a more intricate integration flanking the media and community, with the media on engendering in rank from a structure of associations as well as manipulation and with personal definitions and analysis of […]
  • Fear in News and Violence in Media In the proposed paper I intend to present the prevailing fear in American society and which has been produced by news media and the rise of a “problem frame” which is used to delineate this […]
  • Media Violence, Its Reasons and Consequences Regarding the matters of media violence, first of all, it is necessary to mention, that this term is usually regarded in two senses: Information that is provided without any will or determination by the recipient […]
  • The Media Violence Debate and the Risks It Holds for Social Science On the other hand, research on the matter is inconclusive showing that the correlation between violence and aggression varies from null to weak.
  • Media Violence and Aggression Risk Factors The topic of exposure to violence in mass media and a consequent probability of developing more aggressive behaviors is widely investigated and discussed in the literature.
  • Violence in Media and Accepted Norm in Society At the same time, these concerned groups represent the stratum that has the most power in influencing the spreading of media violence and mitigating its effects. The government can ensure that that rules and regulations […]
  • Media Violence Laws and Their Effectiveness Thesis statement: With the increasing levels of criminally assaulting behavior in the USA and other countries caused by media violence, it is assumed that the relevant laws have a significant potential for reducing the scale […]
  • Violence in Media and Real-Life Aggresive Behavior Regardless of the variety of factors that may be perceived as the premises of violent behavior and adverse outcomes, the existing evidence claims that the problem of increasing violence rates is inextricably linked to the […]
  • Canadian Media Violence, Pornography, Free Speech To fill the gap, the researchers developed a critical analysis of the problem in Canada based on the concept of “moral panic” and a study on the coverage of youth violence in the Canadian media.
  • Does Exposure to Media Violence Promote Aggressive Behavior? One of the major changes that have been prominent in the social environment is the satiety of the mass media. It is incorrect to focus on the irregularities witnessed in the studies whilst the researches […]
  • Research of Violence in the Media The left frontal lobe of the participants was analyzed and found to be more active in the control group than in the exposed group. Exposure of children to violence in the mass media leads to […]
  • Effects of Violence Media on Aggression In case a child is exposed to continuous violent media, chances are high that such a child would develop a deviant behavior, which might lead to the development of aggressive behavior.
  • The Main Cause of Increasing Violent Behavior Among Youths Is Violence in the Media Although the question is controversial, it is possible to state that the media promoting violent films, video games, and music is the cause for increasing violent behaviours because the media provokes the young people’s reflection […]
  • The Effects of Media Violence on People Despite the fact that there is some evidence that, lengthy exposure to violent media increases aggressive behavior in people, this exposure alone cannot cause people to become violent and aggressive for there is no established […]
  • Media Violence and Altruism Consistent presence of children in violent media avenues is a major factor that results to increased aggression even as they grow up. In this case, there is a close link of social aggressive behavior with […]
  • Media Violence and Its Effect on Children’s Aggression
  • Brutal Legacies: Media Violence and America’s Youth
  • Media Violence Should Be Restricted by Government and Does Cause Real-World
  • Children and the Effects of Media Violence
  • Reasons Why Children Suffer From Media Violence
  • Communication as the Easiest Way to Eliminate Media Violence on Children
  • Correlation Between Media Violence and Aggression
  • Defining Criteria for Evaluating Media Violence
  • Media Violence and Its Effects on Society
  • Correlation Between Media Violence, Video Games, and Aggressive Behavior
  • Juvenile Crime and the Influence of Media Violence
  • Linking Media Violence and Negative Behavior
  • Media Violence Affecting Our Mental Stability
  • The Link Between Media Violence and Aggressive Behavior in Children and Teens
  • The Relationships Between Media Violence and Crime Violence
  • Media Violence and Effects on the American Family
  • Correlation Between Media Violence and School Shootings
  • Media Violence and How It Affects Our Conscience
  • Linking Media Violence and the Violent Male Adolescents
  • Media Violence and Its Contributions to Aggressive Behavior in Our Society
  • The Controversy About Media Violence and Violent Video Games
  • Media Violence and Its Effects on School, Grades, and Social Activities
  • Analysis of the Problem Associated With Media Violence
  • Media Violence and Its Impact on Increasing Violence in Young People
  • Relationship Between Video Games and Television Media Violence
  • Media Violence and the Effect It Has on Actual Behavior
  • Television and Media Violence: Is Aggressive Behavior Linked to TV Violence?
  • Media Violence: Censorship Not Needed
  • Television and Media Violence – TV Violence and Common Sense
  • Media Violence Does Not Cause Violent Behavior
  • Television and the Effects of Media Violence on Society
  • Media Violence Increases the Risk of Aggressive Behavior Among Children
  • The American Battle Against the Culture of Media Violence
  • Media Violence May Increase Behavioral Violence
  • The Assumptions Regarding the Myth of Media Violence
  • Media Violence? Media Whatever You Want
  • The Growing Concerns Over Media Violence and Its Effect on Society
  • Media Violence: Not the Real Culprit for the Problems of Society
  • U.S. Population Consumes Much Media Violence
  • Media Violence Turning Good Kids Bad: Fact or Fiction?
  • What Is the Impact of Media Violence on Mental Health?
  • What Is the Contribution of Media Violence to Aggressive and Violent Behavior in Our Society?
  • How Common Is Concern About the Effects of Violence in Media, Video Games, the Internet, and Television?
  • What Are the Ways to Deal with Stress and Violence in the Media?
  • Should the Government Limit Violence in the Media?
  • How Does Violence-Based Media Affect Human Behavior?
  • Why Do Video Games Cause Less Violence Than Other Forms of Media?
  • How Do Media Violence and Advertising Affect the Minds of Young Children and Adults?
  • Does Violence in the Media Increase the Risk of Aggressive Behavior in Children?
  • What Is the Relationship Between Media Violence and Crime?
  • How Does Media Violence Affect Deviant Behavior, Particularly Criminal Behavior?
  • What Does Research Say About the Relationship Between Media Violence and Aggressive Behavior?
  • Is Aggressive Behavior Related to Media Violence?
  • Which Hypothesis Explains That Violence in the Media Causes More Aggressive Behavior?
  • How Does Family Conflict Increase the Effect of Media Violence Exposure on Adolescent Aggression?
  • What Are the Ethical Issues Related to the Portrayal of Violence in the Media?
  • To What Extent Does Media Violence Lead to Aggression?
  • What Are the Negative Consequences of Media Violence for Today’s Youth?
  • How Is America Dealing with a Culture of Media Violence?
  • Is Violence in the Media the Real Culprit of Society’s Problems?
  • What Is the Relationship Between Substance Abuse, Media Violence, School Violence, and Family Violence?
  • Does Intense Media Coverage of Violence Contribute to Its Spread in Our Society?
  • Is Communication the Easiest Way to End Media Violence Against Children?
  • What Are the Clear Connections Between Violence in the Media and Violence in Society?
  • To What Extent Do Sociologists Agree That Violence in the Media Leads to Violence in Real Life?
  • What Explanations Are Offered for Media Violence Against Women?
  • Does Violence in the Media Contribute to Violent Behavior Among Youth?
  • Is It Fact or Fiction That Media Violence Makes Good Kids Bad?
  • Chicago (A-D)
  • Chicago (N-B)

IvyPanda. (2023, March 27). 88 Media Violence Essay Topic Ideas & Examples. https://ivypanda.com/essays/topic/media-violence-essay-topics/

"88 Media Violence Essay Topic Ideas & Examples." IvyPanda , 27 Mar. 2023, ivypanda.com/essays/topic/media-violence-essay-topics/.

IvyPanda . (2023) '88 Media Violence Essay Topic Ideas & Examples'. 27 March.

IvyPanda . 2023. "88 Media Violence Essay Topic Ideas & Examples." March 27, 2023. https://ivypanda.com/essays/topic/media-violence-essay-topics/.

1. IvyPanda . "88 Media Violence Essay Topic Ideas & Examples." March 27, 2023. https://ivypanda.com/essays/topic/media-violence-essay-topics/.

Bibliography

IvyPanda . "88 Media Violence Essay Topic Ideas & Examples." March 27, 2023. https://ivypanda.com/essays/topic/media-violence-essay-topics/.

  • TV Show Titles
  • Violence in Video Games Research Topics
  • Social Media Topics
  • Mass Communication Essay Topics
  • Video Game Topics
  • Media Bias Questions
  • Censorship Essay Ideas
  • Social Justice Essay Ideas
  • Virtual Reality Topics
  • Public Safety Research Ideas
  • Television Ideas
  • Internet Privacy Essay Topics
  • Virtue Ethics Questions
  • Bullying Research Topics
  • Customer Service Essay Titles

Become a Writer Today

Essays About Violence: Top 5 Examples and 7 Prompts

Violence is a broad topic and can be sensitive for many; read our guide for help writing essays about violence.

The world has grown considerably more chaotic in recent decades, and with chaos comes violence. We have heard countless stories of police brutality, mass shootings, and injustices carried out by governments; these repeating occurrences show that the world is only becoming more violent.

Violence refers to the use of physical force so as to injure, abuse, damage, or destroy . From punching a friend due to disagreement to a massacre of innocent civilians, a broad range of actions can be considered violent. Many say that violence is intrinsic to humanity, but others promote peace and believe that we must do better to improve society.

If you are writing essays about violence, go over the essay example, and writing prompts featured below. 

Are you looking for more? Check out our guide packed full of transition words for essays .

1. Videogames, Violence, and Vulgarity by Jared Lovins

2. street culture, schools, and the risk of youth violence by lorine hughes, ekaterina botchkovar, olena antonaccio, and anastasiia timmer, 3. violence in media: no problem or promotes violence in society by albert miles, 4. my experience of domestic violence by ruth stewart, 5. a few thoughts about violence by jason schmidt, writing prompts on essays about violence, 1. what is violence, 2. different types of violence, 3. can social media cause people to be violent, 4. is violence truly intrinsic to humankind, 5. causes of violence, 6. violence among the youth, 7. race-based violence.

“Parents allow themselves to be ignorant of the video games their children are playing. Players allow themselves to act recklessly when they believe that playing video games for ten, twenty, or even thirty hours on end won’t have an adverse effect on their mental and physical health. People allow themselves to act foolishly by blaming video games for much of the violence in the world when in truth they should be blaming themselves.”

Lovins discusses the widespread belief that video games cause violence and ” corrupt our society.” There is conflicting evidence on this issue; some studies prove this statement, while others show that playing violent video games may produce a calming effect. Lovins concludes that it is not the games themselves that make people violent; instead, some people’s mental health issues allow the games to inspire them to commit violence.

“The risk of violence was not higher (or lower) in schools with more pervasive street culture values. Higher concentrations of street culture values within schools did not increase the likelihood of violence above and beyond the effects of the street culture values of individual students. Our results also showed that attending schools with more pervasive street culture values did not magnify the risk of violence among individual students who had internalized these same values.”

In this essay, the authors discuss the results of their study regarding “street culture” and violence. Street culture promotes toughness and dominance by using “physical force and aggression,” so one would think that students who embrace street culture would be more violent; however, the research reveals that there is no higher risk of violent behavior in schools with more “street culture”-following students. 

“We have had a violent society before media was even around, and violence is just in our nature as human beings. Those who happen to stand against this are deceived by society, due to the fact that we live in a dangerous world, which will stay this way due to the inability to create proper reasoning.”

Miles writes about people blaming the media for violence in society. He believes that government media regulations, including age-based ratings, are sufficient. If these restrictions and guidelines are taken seriously, there should be no problem with violence. Miles also states that violence has existed as long as humankind has, so it is unreasonable to blame the media. 

“It was when I was in the bath, and I looked down at my body and there were no bruises on it. None at all. I was shocked; it was the first time I had lived in a non-bruised body in many years. I don’t know if any other women who got out of violent situations felt their moment. The point at which they realised it was over, they could now get on with recovering. I promised myself that I would never stay with a violent partner ever, ever again. I have kept that promise to myself.”

Stewart reflects on her time with an ex-boyfriend who was violent towards her. Even though he kept hitting her, she stayed because she was used to it; her mother and stepfather were both violent during her childhood. Thankfully, she decided to leave and freed herself from the torture. She promises never to get into a similar situation and gives tips on avoiding staying with a violent partner. 

“I went back and replayed the burglar scenario in my head. Suppose I’d had a gun. When would I have pulled it? When he ran out of the apartment? What were the chances I would have killed him in a panic, without ever knowing he was armed? Stupidly high. And for what? Because he tried to steal someone’s TV? No.”

In his essay, Schmidt recalls an instance in which a man pulled a gun on him, threatening him with violence. He chased a burglar down the street, but the burglar pulled a gun on him, leaving him stunned and confused enough to escape. Schmidt was so bothered by the incident that he got his own concealed carry permit; however, after reading statistics regarding gun accidents, he decided to reject violence outright and pursue peace. 

As stated previously, violence is quite a broad topic, so it can be challenging to understand fully. Define the word violence and briefly overview some of its probable causes, how it manifests itself, and its effects. You can also include statistics related to violence and your own opinions on if violence is a good or bad thing. 

Essays About Violence: Different types of violence

There are many types of violence, such as domestic violence, gun violence, and war. List down the commonly occurring forms of violence and explain each of them briefly. How are they connected, if they are? To keep your essay exciting and readable, do not go too in-depth; you can reserve a more detailed discussion for future essays that are specifically about one type of violence.  

Social media is quite explicit and can show viewers almost anything, including violent content. Some sample essays above discuss the media’s effect on violence; based on this, is social media any different? Research this connection, if it exists, and decide whether social media can cause violence. Can social media-based pressure lead to violence? Answer this question in your essay citing data and interview research.

Many argue that humans are innately violent, and each of us has an “inner beast.” In your essay, discuss what makes people violent and whether you believe we have tendencies towards violence. Be sure to support your points with ample evidence; there are many sources you can find online. 

Violence arises from many common problems, whether it be depression, poverty, or greed. Discuss one or more causes of violence and how they are interconnected. Explain how these factors arise and how they manifest violence. With an understanding of the causes of violence, your essay can also propose solutions to help prevent future violence.

Youth violence is becoming a more severe problem. News of school shootings in the U.S. has set public discourse aflame, saying that more should be done to prevent them. For your essay, give a background of youth violence in the U.S. and focus on school shootings. What motivates these school shooters?  Give examples of children whose upbringing led them to commit violent acts in the future

Another issue in the U.S. today is race-based violence, most notably police brutality against African-Americans. Is there a race issue in policing in America? Or do they target offenders regardless of race? Can both be true at the same time? You decide, and make sure to explain your argument in detail. 

If you’d like to learn more, in this guide our writer explains how to write an argumentative essay .Grammarly is one of our top grammar checkers. Find out why in this Grammarly review .

how to start an essay about media violence

Martin is an avid writer specializing in editing and proofreading. He also enjoys literary analysis and writing about food and travel.

View all posts

  • Bipolar Disorder
  • Therapy Center
  • When To See a Therapist
  • Types of Therapy
  • Best Online Therapy
  • Best Couples Therapy
  • Best Family Therapy
  • Managing Stress
  • Sleep and Dreaming
  • Understanding Emotions
  • Self-Improvement
  • Healthy Relationships
  • Student Resources
  • Personality Types
  • Verywell Mind Insights
  • 2023 Verywell Mind 25
  • Mental Health in the Classroom
  • Editorial Process
  • Meet Our Review Board
  • Crisis Support

How Violent Media Can Impact Your Mental Health

Cynthia Vinney, PhD is an expert in media psychology and a published scholar whose work has been published in peer-reviewed psychology journals.

how to start an essay about media violence

Steven Gans, MD is board-certified in psychiatry and is an active supervisor, teacher, and mentor at Massachusetts General Hospital.

how to start an essay about media violence

Carol Yepes / Getty Images

  • Violent Media & Aggresssion
  • Controversy
  • Violent Media & Mental Health
  • How to Help Your Child

When to Seek Therapy

One of the most studied—and most controversial—topics in media psychology is the impact of violent media on consumers, especially children. Violence in is movies, on television, in video games, and on the internet. It's also included in content aimed at kids, tweens, and teens, and therefore, it's no surprise that psychologists, parents, and media consumers, in general, are concerned about the impact it has on people.

As a result, ever since the advent of television decades ago, psychologists have investigated the possibility of a link between the consumption of violent media and increases in real-life aggression.

This article will explore the research on this topic including arguments for and against an association. In addition, this article will examine newer research that has found a relationship between exposure to violent content, especially via news media, and mental health issues, such as depression and anxiety .

Does Consuming Violent Content Lead to Increased Aggression?

Studies have consistently shown that media violence has an impact on real-life aggression . These studies use a diverse set of methods and participants, leading many experts on the impact of media violence to agree that aggression increases as a result of media violence consumption.

However, that doesn't mean exposure to media violence drives consumers to murder or other particularly violent acts. These studies explore different kinds of aggression, making the association the research has established between violent media and aggression more nuanced than it initially appears.

Evidence for a Link Between Violent Content and Aggression

Many experiments in labs have provided evidence that demonstrates that short-term exposure to violent media increases aggression in children, teenagers, and young adults. However, aggression doesn't always mean physical aggression. It can also mean verbal aggression , such as yelling insults, as well as thinking aggressive thoughts or having aggressive emotions.

There Varying Degrees of Aggression

Moreover, even physical aggression exists on a continuum from a light shove to something far more dangerous. As a result, people may become more aggressive immediately following exposure to media violence but that aggression manifests itself in a variety of different ways, a majority of which wouldn't be considered particularly dangerous.

Consuming Violent Media During Childhood May Result in Adult Aggression

More disturbing are the few longitudinal studies that have followed people over decades and have shown that frequent exposure to media violence in childhood results in adult aggression even if people no longer consume violent media as adults.

For example, one study found that frequent exposure to violent television at age 8 predicted aggressive behavior at ages 19 and 30 for male, but not female, participants. This effect held even after controlling for variables like social class, IQ , and initial aggressiveness.

Similarly, another study that surveyed 329 participants between the ages of 6 and 9 found that 15 years later the exposure of both males and females to television violence in childhood predicted increased aggression in adulthood. In particular, the 25% of study participants who viewed the most media violence in childhood were the most likely to be much more aggressive in adulthood.

These individuals exhibited a range of behaviors including:

  • Shoving their spouses
  • Beating people up
  • Committing crimes

This was especially true if they identified with aggressive characters and felt that television violence was realistic when they were children.

These findings suggest that frequent early exposure to television violence can have a powerful impact on individuals over time and well into their adult lives.

Why Is This Topic So Controversial?

So if there's so much research evidence for a link between media violence and real-world aggression, why is the debate over this topic ongoing? Part of the issue is one of definition.

Studies often define violence and aggression in very different ways and they use different measures to test the association, making it hard to replicate the results. Moreover, many researchers edit together media for lab experiments , creating a situation where participants must watch and react to media that bears minimal resemblance to anything they'd actually consume via TV, movies, or the internet.

As a result, even when these experiments find media violence causes aggression, the extent to which it can be generalized to the population as a whole is limited.

Of course, it would be naïve to think that consuming media violence has no impact on people, but it appears it may not be the most powerful influence. The effect of media violence is likely to vary based on other factors including personality traits, developmental stage, social and environmental influences, and the context in which the violence is presented.

It's also important to recognize that not all aggression is negative or socially unacceptable. One study found that a relationship between exposure to television violence and an increase in positive aggression, or aggression that isn't intended to cause harm, in the form of participation in extreme or contact sports.

Does Consuming Violent Media Lead to Mental Health Issues?

While psychologists have been studying the association between the consumption of violent media and increased aggression for well over 50 years, more recently, some have turned their attention to the impact of media violence on mental health concerns.

Consumption of Violent Media May Lead to Anxiety

Studies have demonstrated that there's a correlation between exposure to media violence and increased anxiety and the belief that the world is a scary place. For instance, an experimental investigation found that late adolescents who were exposed to a violent movie clip were more anxious than those who watched a nonviolent clip.

These findings suggest that the regular consumption of violent media could lead to anxiety in the long-term .

Constant Exposure to Violent Media Via Technology May Lead to Poorer Mental Health

Today, the violence shown on the news media may especially impact people's mental health. New technology means that violent events, including terrorist attacks, school shootings , and natural disasters, can be filmed and reported on immediately, and media consumers all over the world will be exposed to these events almost instantly via social media or news alerts on their smartphones and other devices.

Moreover, this exposure is likely to be intense and repeated due to the need to fill a 24-hour news cycle. Studies have shown that this kind of exposure, especially to acts of terrorism, has the potential to lead to depression , anxiety, stress reactions, substance use, and even post-traumatic stress (PTSD).

Plus, those who take in more images of a disaster tend to be more likely to experience negative mental health consequences. For example, in a study conducted shortly after the attacks of September 11, 2001, people who viewed more television news reports about what happened in the seven days after the event had more symptoms of PTSD than those who had viewed less television news coverage.

How to Cope With the Impact of Media Violence

Violence will continue to be depicted in the media and, for most adults, there's nothing wrong with watching a violent horror or action movie or playing a violent video game, as long as it doesn't impair your mental health or daily functioning.

However, if you feel you're being negatively impacted by the violence depicted in the media, especially after a disaster that's getting constant coverage on the news, the first solution is to stop engaging with devices that could lead to further exposure.

This means turning off the TV, and for anyone who frequently looks at the news on their computers or mobile devices, adjusting any settings that could lead you to see more images of a violent event.

How You Can Help Your Child

For parents concerned about children's exposure to violent media, the solution isn't to attempt to prevent children from consuming violence altogether, although limiting their exposure is valuable.

Instead, parents should co-view violent media with their children and then talk about what they see. This helps children become discerning media consumers who can think critically about the content they read, watch, and play.

Similarly, when a disturbing event like a school shooting happens it's valuable to discuss it with children so they can express their emotions and parents can put the incident in the context of its overall likelihood.

If a parent notices their child seems depressed or anxious after frequent exposure to media violence or an adult notices their mental health is suffering due to regular consumption of violent media, it may be valuable to seek the help of a mental health professional .

Anderson CA, Berkowitz L, Donnerstein E et al. The Influence of Media Violence on Youth .  Psychological Science in the Public Interest . 2003;4(3):81-110. doi:10.1111/j.1529-1006.2003.pspi_1433.x

Huesmann LR, Eron LD.  Television And The Aggressive Child: A Cross-National Comparison . Hillsdale, NJ: Lawrence Erlbaum Associates, Inc.; 1986.

Huesmann LR, Moise-Titus J, Podolski C-L, Eron LD. Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977-1992 .  Dev Psychol . 2003;39(2):201-221. doi:10.1037/0012-1649.39.2.201

Giles D.  Psychology Of The Media . London: Palgrave Macmillan; 2010.

Giles D.  Media Psychology . Mahwah, N.J.: Lawrence Erlbaum Publishers; 2003.

Slotsve T, del Carmen A, Sarver M, Villareal-Watkins RJ. Television Violence and Aggression: A Retrospective Study.  Southwest Journal of Criminal Justice . 2008;5(1):22-49.

Madan A, Mrug S, Wright RA. The Effects of Media Violence on Anxiety in Late Adolescence .  J Youth Adolesc . 2013;43(1):116-126. doi:10.1007/s10964-013-0017-3

Pfefferbaum B, Newman E, Nelson SD, Nitiéma P, Pfefferbaum RL, Rahman A. Disaster Media Coverage and Psychological Outcomes: Descriptive Findings in the Extant Research .  Curr Psychiatry Rep . 2014;16(9). doi:10.1007/s11920-014-0464-x

Ahern J, Galea S, Resnick H, Vlahov D. Television Images and Probable Posttraumatic Stress Disorder After September 11: The Role of Background Characteristics, Event Exposures, and Perievent Panic .  Journal of Nervous and Mental Disease . 2004;192(3):217-226. doi:10.1097/01.nmd.0000116465.99830.ca

The Conversation. Here's How Witnessing Violence Harms Children's Mental House .

By Cynthia Vinney, PhD Cynthia Vinney, PhD is an expert in media psychology and a published scholar whose work has been published in peer-reviewed psychology journals.

  • Follow us on Facebook
  • Follow us on Twitter
  • Criminal Justice
  • Environment
  • Politics & Government
  • Race & Gender

Expert Commentary

Violent media and real-world behavior: Historical data and recent trends

2015 study from Stetson University published in Journal of Communications that explores violence in movies and video games and rates of societal violence over the same period.

how to start an essay about media violence

Republish this article

Creative Commons License

This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License .

by Devon Maylie, The Journalist's Resource February 18, 2015

This <a target="_blank" href="https://journalistsresource.org/criminal-justice/violent-media-real-world-behavior-historical-data-recent-trends/">article</a> first appeared on <a target="_blank" href="https://journalistsresource.org">The Journalist's Resource</a> and is republished here under a Creative Commons license.<img src="https://journalistsresource.org/wp-content/uploads/2020/11/cropped-jr-favicon-150x150.png" style="width:1em;height:1em;margin-left:10px;">

The relationship between violent media and real-world violence has been the subject of extensive debate and considerable academic research , yet the core question is far from answered. Do violent games and movies encourage more violence, less, or is there no effect? Complicating matters is what seems like a simultaneous rise in onscreen mayhem and the number of bloody events in our streets — according to a 2014 report from the FBI, between 2007 and 2013 there were an average of 16.4 active-shooter incidents in the U.S. every year, more than 150% higher than the annual rate between 2000 and 2006.

But as has long been observed, any correlation is not necessarily causation . While Adam Lanza and James Holmes — respectively, the perpetrators of the Newtown and Aurora mass shootings — both played violent video games , so do millions of law-abiding Americans. A 2014 study in Psychology of Popular Media Culture found no evidence of an association between violent crime and video game sales and the release dates of popular violent video games. “Unexpectedly, many of the results were suggestive of a decrease in violent crime in response to violent video games,” write the researchers, based at Villanova and Rutgers. A 2015 study from the University of Toledo showed that playing violent video games could desensitize children and youth to violence, but didn’t establish a definitive connection with real-world behavior, positive or negative.

A 2014 study in Journal of Communication , “Does Media Violence Predict Societal Violence? It Depends on What You Look at and When,” builds on prior research to look closer at media portrayals of violence and rates of violent behavior. The research, by Christopher J. Ferguson of Stetson University, had two parts: The first measured the frequency and graphicness of violence in movies between 1920 and 2005 and compared it to homicide rates, median household income, policing, population density, youth population and GDP over the same period. The second part looked at the correlation between the consumption of violent video games and youth behavior from 1996 to 2011.

The study’s findings include:

  • Overall, no evidence was found to support the conclusion that media violence and societal violence are meaningfully correlated.
  • Across the 20th century the frequency of movie violence followed a rough U-pattern: It was common in the 1920s, then declined before rising again in the latter part of the 20th century. This appears to correspond to the period of the Motion Picture Production Code (known as the Hays Code), in force from 1930 to the late 1960s.

Movie violence and homicide rates (C.J. Ferguson)

  • The frequency of movie violence and murder rates were correlated in the mid-20th century, but not earlier or later in the period studied. “By the latter 20th century … movie violence [was] associated with reduced societal violence in the form of homicides. Further, the correlation between movie and societal violence was reduced when policing or real GDP were controlled.”
  • The graphicness of movie violence shows an increasing pattern across the 20th century, particularly beginning in the 1950s, but did not correlate with societal violence.
  • The second part of the study found that for the years 1996 to 2011, the consumption of violent video games was inversely related to youth violence.
  • Youth violence decreased during the 15-year study period despite high levels of media violence in society. However, the study period is relatively short, the researcher cautioned, and therefore results could be imperfect.

“Results from the two studies suggest that socialization models of media violence may be inadequate to our understanding of the interaction between media and consumer behavior at least in regard to serious violence,” Ferguson concludes. “Adoption of a limited-effects model in which user motivations rather than content drive media experiences may help us understand how media can have influences, yet those influences result in only limited aggregate net impact in society.” Given that effects on individual users may differ widely, Ferguson suggests that policy discussion should be more focused on “more pressing” issues that influence violence in society such as poverty or mental health.

Related research: A 2015 research roundup, “The Contested Field of Violent Video Games,” gives an overview of recent scholarship on video games and societal violence, including ones that support a link and others that refute it. Also of interest is a 2014 research roundup, “Mass Murder, Shooting Sprees and Rampage Violence.”

Keywords: video games, violence, aggression, desensitization, empathy, technology, youth, cognition, guns, crime, entertainment

About The Author

' src=

Devon Maylie

FactCheck.org

The Facts on Media Violence

By Vanessa Schipani

Posted on March 8, 2018

In the wake of the Florida school shooting, politicians have raised concern over the influence of violent video games and films on young people, with the president claiming they’re “shaping young people’s thoughts.” Scientists still debate the issue, but the majority of studies show that extensive exposure to media violence is a risk factor for aggressive thoughts, feelings and behaviors.

how to start an essay about media violence

The link between media violence and mass shootings is yet more tenuous. Compared with acts of aggression and violence, mass shootings are relatively rare events, which makes conducting conclusive research on them difficult.

President Donald Trump first raised the issue during a meeting on school safety with local and state officials, which took place a week after the shooting  at Marjory Stoneman Douglas High School in Parkland, Florida. The shooter, 19-year-old Nikolas Cruz, reportedly obsessively played violent video games.

Trump, Feb. 22: We have to look at the Internet because a lot of bad things are happening to young kids and young minds, and their minds are being formed. And we have to do something about maybe what they’re seeing and how they’re seeing it. And also video games. I’m hearing more and more people say the level of violence on video games is really shaping young people’s thoughts. And then you go the further step, and that’s the movies. You see these movies, they’re so violent.

Trump  discussed the issue again with members of Congress on Feb. 28 during another meeting on school safety. During that discussion, Tennessee Rep. Marsha Blackburn claimed mothers have told her they’re “very concerned” that “exposure” to entertainment media has “desensitized” children to violence.

Iowa Sen. Chuck Grassley also said during the meeting: “[Y]ou see all these films about everybody being blown up. Well, just think of the impact that makes on young people.”

The points Trump and members of Congress raise aren’t unfounded, but the research on the subject is complex. Scientists who study the effect of media violence have taken issue with how the popular press has portrayed their work, arguing that the nuance of their research is often left out.

In a 2015 review of the scientific literature on video game violence, the American Psychological Association elaborates on this point.

APA, 2015: News commentators often turn to violent video game use as a potential causal contributor to acts of mass homicide. The media point to perpetrators’ gaming habits as either a reason they have chosen to commit their crimes or as a method of training. This practice extends at least as far back as the Columbine massacre (1999). … As with most areas of science, the picture presented by this research is more complex than is usually depicted in news coverage and other information prepared for the general public.

Here, we break down the facts — nuance included — on the effect of media violence on young people.

Is Media Violence a Risk Factor for Aggression?

The 2015 report by the APA on video games is a good place to start. After systematically going through the scientific literature, the report’s authors “concluded that violent video game use has an effect on aggression.”

In particular, the authors explain that this effect manifests as an increase  in aggressive behaviors, thoughts and feelings and a decrease  in helping others, empathy and sensitivity to aggression. Though limited, evidence also suggests that “higher amounts of exposure” to video games is linked to “higher levels of aggression,” the report said.

The report emphasized that “aggression is a complex behavior” caused by multiple factors, each of which increases the likelihood that an individual will be aggressive. “Children who experience multiple risk factors are more likely to engage in aggression,” the report said.

The authors came to their conclusions because researchers have consistently found the effect across three different kinds of studies: cross-sectional studies, longitudinal studies and laboratory experiments. “One method’s limits are offset by another method’s strengths,” the APA report explains, so only together can they be used to infer a causal relationship.

Cross-sectional studies find correlations between different phenomena at one point in time. They’re relatively easy to conduct, but they can’t provide causal evidence because correlations can be spurious . For example, an increase in video game sales might correlate with a decrease in violent crime, but that doesn’t necessarily mean video games prevent violent crime. Other unknown factors might also be at play.

Longitudinal panel studies collect data on the same group over time, sometimes for decades. They’re used to investigate long-term effects, such as whether playing video games as a child might correlate with aggression as an adult. These studies also measure other risk factors for aggression, such as harsh discipline from parents, with the aim of singling out the effect of media violence. For this reason, these studies provide better evidence for causality than cross-sectional studies, but they are more difficult to conduct.

Laboratory experiments manipulate one phenomenon — in this case, exposure to media violence — and keep all others constant. Because of their controlled environment, experiments provide strong evidence for a causal effect. But for the same reason, laboratory studies may not accurately reflect how people act in the real world.

This brings us to why debate still exists among scientists studying media violence. Some researchers have found that the experimental evidence backing the causal relationship between playing video games and aggression might not be as solid as it seems.

Last July, Joseph Hilgard , an assistant professor of psychology at Illinois State University, and others published a study  in the journal Psychological Bulletin that found that laboratory experiments on the topic may be subject to publication bias. This means that studies that show the effect may be more likely to be published than those that don’t, skewing the body of evidence.

After Hilgard corrected for this bias, the effect of violent video games on aggressive behavior and emotions did still exist, but it was reduced, perhaps even to near zero. However, the effect on aggressive thoughts remained relatively unaffected by this publication bias. The researchers also found that cross-sectional studies weren’t subject to publication bias. They didn’t examine longitudinal studies, which have shown that youth who play more violent video games are more likely to report aggressive behavior over time.

Hilgard looked at a 2010 literature  review  by Craig A. Anderson , the director of the Center for the Study of Violence at Iowa State University, and others. Published in Psychological Bulletin,  this review influenced the APA’s report.

In response, Anderson took a second look at his review and found that the effect of violent video games on aggression was smaller than he originally thought, but not as small as Hilgard found. For this reason, he argued the effect was still a “societal concern.”

To be clear, Hilgard is arguing that there’s more uncertainty in the field than originally thought, not that video games have no effect on aggression. He’s also  not the first  to find that research on video games may be suffering from publication bias.

But what about movies and television? Reviews of the literature on these forms of media tend to be less recent, Kenneth A. Dodge , a professor of psychology and neuroscience at Duke University, told us by email.

Dodge, also one of the authors of the 2015 APA study, pointed us to one 1994 review of the literature on television published in the journal Communication Research that concluded that television violence also “increases aggressiveness and antisocial behavior.” Dodge told us he’s “confident” the effect this analysis and others found “would hold again today.”

Dodge also pointed us to a 2006 study that reviewed the literature on violent video games, films, television and other media together. “Most contemporary studies start with the premise that children are exposed [to violence] through so many diverse media that they start to group them together,” said Dodge.

Published in  JAMA Pediatrics , the review found that exposure to violent media increases the likelihood of  aggressive behavior, thoughts and feelings. The review also found media decreases the likelihood of helping behavior. All of these effects were “modest,” the researchers concluded. 

Overall, most of the research suggests media violence is a risk factor for aggression, but some experts in the field still question whether there’s enough evidence to conclusively say there’s a link.

Is Violent Media a Risk Factor for Violence?

There’s even less evidence to suggest media violence is a risk factor for criminal violence.

“In psychological research, aggression is usually conceptualized as behavior that is intended to harm another,” while, “[v]iolence can be defined as an extreme form of physical aggression,” the 2015 APA report explains . “Thus, all violence is aggression, but not all aggression is violence.”

The APA report said studies have been conducted on media violence’s relationship with “criminal violence,” but the authors “did not find enough evidence of sufficient utility to evaluate whether” there’s a solid link to violent video game use.

This lack of evidence is due, in part, to the fact that there are ethical limitations to conducting experiments on violence in the laboratory, especially when it comes to children and teens, the report explains. That leaves only evidence from cross-sectional studies and longitudinal studies. So what do those studies say?

One longitudinal study , published in the journal Developmental Psychology in 2003, found that, out of 153 males, those who watched the most violent television as children were more likely 15 years later “to have pushed, grabbed, or shoved their spouses, to have responded to an insult by shoving a person” or to have been “to have been convicted of a crime” during the previous year. Girls who watched the most violent television were also more likely to commit similar acts as young women. These effects persisted after controlling for other risk factors for aggression, such as parental aggression and intellectual ability.

A 2012 cross-sectional  study that Anderson, at Iowa State, and others published in the journal  Youth Violence and Juvenile Justice  did find that the amount of violent video games juvenile delinquents played correlated with how many violent acts they had committed over the past year. The violent acts included gang fighting, hitting a teacher, hitting a parent, hitting other students and attacking another person.

However, a 2008 review of the literature published in the journal Criminal Justice and Behavior concluded that “ the effects of exposure to media violence on criminally violent behavior have not been established.” But the authors clarify: “Saying that the effect has not been established is not the same as saying that the effect does not exist.”

In contrast to the APA report, Anderson and a colleague argue in a 2015 article published in American Behavioral Scientist  that “research shows that media violence is a causal risk factor not only for mild forms of aggression but also for more serious forms of aggression, including violent criminal behavior.”

Why did Anderson and his colleagues come to different conclusions than the APA? He told us that the APA “did not include the research literature on TV violence,” and excluded “several important studies on video game effects on violent behavior published since 2013.”

In their 2015 article, Anderson and his colleague clarify that, even if there is a link, it “does not mean that violent media exposure by itself will turn a normal child or adolescent who has few or no other risk factors into a violent criminal or a school shooter.” They add, “Such extreme violence is rare, and tends to occur only when multiple risk factors converge in time, space, and within an individual.”

Multiple experts we spoke with did point to one factor unique to the United States that they argue increases the risk of mass shootings and lethality of violence in general — access to guns.

For example, Anderson told us by email: “There is a pretty strong consensus among violence researchers in psychology and criminology that the main reason that U.S. homicide rates are so much higher than in most Western democracies is our easy access to guns.”

Dodge, at Duke, echoed Anderson’s point.”The single most obvious and probably largest difference between a country like the US that has many mass shootings and other developed countries is the easy access to guns,” he said.

So while scientists disagree about how much evidence is enough to sufficiently support a causal link between media violence and real world violence, Trump and other politicians’ concerns aren’t unfounded.

Editor’s note: FactCheck.org is also based at the University of Pennsylvania’s Annenberg Public Policy Center. Hilgard, now at Illinois State, was a post doctoral fellow at the APPC.

FactCheck.org

  • Tools and Resources
  • Customer Services
  • Corrections
  • Crime, Media, and Popular Culture
  • Criminal Behavior
  • Criminological Theory
  • Critical Criminology
  • Geography of Crime
  • International Crime
  • Juvenile Justice
  • Prevention/Public Policy
  • Race, Ethnicity, and Crime
  • Research Methods
  • Victimology/Criminal Victimization
  • White Collar Crime
  • Women, Crime, and Justice
  • Share This Facebook LinkedIn Twitter

Article contents

Violence, media effects, and criminology.

  • Nickie D. Phillips Nickie D. Phillips Department of Sociology and Criminal Justice, St. Francis College
  • https://doi.org/10.1093/acrefore/9780190264079.013.189
  • Published online: 27 July 2017

Debate surrounding the impact of media representations on violence and crime has raged for decades and shows no sign of abating. Over the years, the targets of concern have shifted from film to comic books to television to video games, but the central questions remain the same. What is the relationship between popular media and audience emotions, attitudes, and behaviors? While media effects research covers a vast range of topics—from the study of its persuasive effects in advertising to its positive impact on emotions and behaviors—of particular interest to criminologists is the relationship between violence in popular media and real-life aggression and violence. Does media violence cause aggression and/or violence?

The study of media effects is informed by a variety of theoretical perspectives and spans many disciplines including communications and media studies, psychology, medicine, sociology, and criminology. Decades of research have amassed on the topic, yet there is no clear agreement about the impact of media or about which methodologies are most appropriate. Instead, there continues to be disagreement about whether media portrayals of violence are a serious problem and, if so, how society should respond.

Conflicting interpretations of research findings inform and shape public debate around media effects. Although there seems to be a consensus among scholars that exposure to media violence impacts aggression, there is less agreement around its potential impact on violence and criminal behavior. While a few criminologists focus on the phenomenon of copycat crimes, most rarely engage with whether media directly causes violence. Instead, they explore broader considerations of the relationship between media, popular culture, and society.

  • media exposure
  • criminal behavior
  • popular culture
  • media violence
  • media and crime
  • copycat crimes

Media Exposure, Violence, and Aggression

On Friday July 22, 2016 , a gunman killed nine people at a mall in Munich, Germany. The 18-year-old shooter was subsequently characterized by the media as being under psychiatric care and harboring at least two obsessions. One, an obsession with mass shootings, including that of Anders Breivik who ultimately killed 77 people in Norway in 2011 , and the other an obsession with video games. A Los Angeles, California, news report stated that the gunman was “an avid player of first-person shooter video games, including ‘Counter-Strike,’” while another headline similarly declared, “Munich gunman, a fan of violent video games, rampage killers, had planned attack for a year”(CNN Wire, 2016 ; Reuters, 2016 ). This high-profile incident was hardly the first to link popular culture to violent crime. Notably, in the aftermath of the 1999 Columbine shooting massacre, for example, media sources implicated and later discredited music, video games, and a gothic aesthetic as causal factors of the crime (Cullen, 2009 ; Yamato, 2016 ). Other, more recent, incidents have echoed similar claims suggesting that popular culture has a nefarious influence on consumers.

Media violence and its impact on audiences are among the most researched and examined topics in communications studies (Hetsroni, 2007 ). Yet, debate over whether media violence causes aggression and violence persists, particularly in response to high-profile criminal incidents. Blaming video games, and other forms of media and popular culture, as contributing to violence is not a new phenomenon. However, interpreting media effects can be difficult because commenters often seem to indicate a grand consensus that understates more contradictory and nuanced interpretations of the data.

In fact, there is a consensus among many media researchers that media violence has an impact on aggression although its impact on violence is less clear. For example, in response to the shooting in Munich, Brad Bushman, professor of communication and psychology, avoided pinning the incident solely on video games, but in the process supported the assertion that video gameplay is linked to aggression. He stated,

While there isn’t complete consensus in any scientific field, a study we conducted showed more than 90% of pediatricians and about two-thirds of media researchers surveyed agreed that violent video games increase aggression in children. (Bushman, 2016 )

Others, too, have reached similar conclusions with regard to other media. In 2008 , psychologist John Murray summarized decades of research stating, “Fifty years of research on the effect of TV violence on children leads to the inescapable conclusion that viewing media violence is related to increases in aggressive attitudes, values, and behaviors” (Murray, 2008 , p. 1212). Scholars Glenn Sparks and Cheri Sparks similarly declared that,

Despite the fact that controversy still exists about the impact of media violence, the research results reveal a dominant and consistent pattern in favor of the notion that exposure to violent media images does increase the risk of aggressive behavior. (Sparks & Sparks, 2002 , p. 273)

In 2014 , psychologist Wayne Warburton more broadly concluded that the vast majority of studies have found “that exposure to violent media increases the likelihood of aggressive behavior in the short and longterm, increases hostile perceptions and attitudes, and desensitizes individuals to violent content” (Warburton, 2014 , p. 64).

Criminologists, too, are sensitive to the impact of media exposure. For example, Jacqueline Helfgott summarized the research:

There have been over 1000 studies on the effects of TV and film violence over the past 40 years. Research on the influence of TV violence on aggression has consistently shown that TV violence increases aggression and social anxiety, cultivates a “mean view” of the world, and negatively impacts real-world behavior. (Helfgott, 2015 , p. 50)

In his book, Media Coverage of Crime and Criminal Justice , criminologist Matthew Robinson stated, “Studies of the impact of media on violence are crystal clear in their findings and implications for society” (Robinson, 2011 , p. 135). He cited studies on childhood exposure to violent media leading to aggressive behavior as evidence. In his pioneering book Media, Crime, and Criminal Justice , criminologist Ray Surette concurred that media violence is linked to aggression, but offered a nuanced interpretation. He stated,

a small to modest but genuine causal role for media violence regarding viewer aggression has been established for most beyond a reasonable doubt . . . There is certainly a connection between violent media and social aggression, but its strength and configuration is simply not known at this time. (Surette, 2011 , p. 68)

The uncertainties about the strength of the relationship and the lack of evidence linking media violence to real-world violence is often lost in the news media accounts of high-profile violent crimes.

Media Exposure and Copycat Crimes

While many scholars do seem to agree that there is evidence that media violence—whether that of film, TV, or video games—increases aggression, they disagree about its impact on violent or criminal behavior (Ferguson, 2014 ; Gunter, 2008 ; Helfgott, 2015 ; Reiner, 2002 ; Savage, 2008 ). Nonetheless, it is violent incidents that most often prompt speculation that media causes violence. More specifically, violence that appears to mimic portrayals of violent media tends to ignite controversy. For example, the idea that films contribute to violent crime is not a new assertion. Films such as A Clockwork Orange , Menace II Society , Set it Off , and Child’s Play 3 , have been linked to crimes and at least eight murders have been linked to Oliver Stone’s 1994 film Natural Born Killers (Bracci, 2010 ; Brooks, 2002 ; PBS, n.d. ). Nonetheless, pinpointing a direct, causal relationship between media and violent crime remains elusive.

Criminologist Jacqueline Helfgott defined copycat crime as a “crime that is inspired by another crime” (Helfgott, 2015 , p. 51). The idea is that offenders model their behavior on media representations of violence whether real or fictional. One case, in particular, illustrated how popular culture, media, and criminal violence converge. On July 20, 2012 , James Holmes entered the midnight premiere of The Dark Knight Rises , the third film in the massively successful Batman trilogy, in a movie theater in Aurora, Colorado. He shot and killed 12 people and wounded 70 others. At the time, the New York Times described the incident,

Witnesses told the police that Mr. Holmes said something to the effect of “I am the Joker,” according to a federal law enforcement official, and that his hair had been dyed or he was wearing a wig. Then, as people began to rise from their seats in confusion or anxiety, he began to shoot. The gunman paused at least once, several witnesses said, perhaps to reload, and continued firing. (Frosch & Johnson, 2012 ).

The dyed hair, Holme’s alleged comment, and that the incident occurred at a popular screening led many to speculate that the shooter was influenced by the earlier film in the trilogy and reignited debate around the impact about media violence. The Daily Mail pointed out that Holmes may have been motivated by a 25-year-old Batman comic in which a gunman opens fire in a movie theater—thus further suggesting the iconic villain served as motivation for the attack (Graham & Gallagher, 2012 ). Perceptions of the “Joker connection” fed into the notion that popular media has a direct causal influence on violent behavior even as press reports later indicated that Holmes had not, in fact, made reference to the Joker (Meyer, 2015 ).

A week after the Aurora shooting, the New York Daily News published an article detailing a “possible copycat” crime. A suspect was arrested in his Maryland home after making threatening phone calls to his workplace. The article reported that the suspect stated, “I am a [sic] joker” and “I’m going to load my guns and blow everybody up.” In their search, police found “a lethal arsenal of 25 guns and thousands of rounds of ammunition” in the suspect’s home (McShane, 2012 ).

Though criminologists are generally skeptical that those who commit violent crimes are motivated solely by media violence, there does seem to be some evidence that media may be influential in shaping how some offenders commit crime. In his study of serious and violent juvenile offenders, criminologist Ray Surette found “about one out of three juveniles reports having considered a copycat crime and about one out of four reports actually having attempted one.” He concluded that “those juveniles who are self-reported copycats are significantly more likely to credit the media as both a general and personal influence.” Surette contended that though violent offenses garner the most media attention, copycat criminals are more likely to be career criminals and to commit property crimes rather than violent crimes (Surette, 2002 , pp. 56, 63; Surette 2011 ).

Discerning what crimes may be classified as copycat crimes is a challenge. Jacqueline Helfgott suggested they occur on a “continuum of influence.” On one end, she said, media plays a relatively minor role in being a “component of the modus operandi” of the offender, while on the other end, she said, “personality disordered media junkies” have difficulty distinguishing reality from violent fantasy. According to Helfgott, various factors such as individual characteristics, characteristics of media sources, relationship to media, demographic factors, and cultural factors are influential. Overall, scholars suggest that rather than pushing unsuspecting viewers to commit crimes, media more often influences how , rather than why, someone commits a crime (Helfgott, 2015 ; Marsh & Melville, 2014 ).

Given the public interest, there is relatively little research devoted to exactly what copycat crimes are and how they occur. Part of the problem of studying these types of crimes is the difficulty defining and measuring the concept. In an effort to clarify and empirically measure the phenomenon, Surette offered a scale that included seven indicators of copycat crimes. He used the following factors to identify copycat crimes: time order (media exposure must occur before the crime); time proximity (a five-year cut-off point of exposure); theme consistency (“a pattern of thought, feeling or behavior in the offender which closely parallels the media model”); scene specificity (mimicking a specific scene); repetitive viewing; self-editing (repeated viewing of single scene while “the balance of the film is ignored”); and offender statements and second-party statements indicating the influence of media. Findings demonstrated that cases are often prematurely, if not erroneously, labeled as “copycat.” Surette suggested that use of the scale offers a more precise way for researchers to objectively measure trends and frequency of copycat crimes (Surette, 2016 , p. 8).

Media Exposure and Violent Crimes

Overall, a causal link between media exposure and violent criminal behavior has yet to be validated, and most researchers steer clear of making such causal assumptions. Instead, many emphasize that media does not directly cause aggression and violence so much as operate as a risk factor among other variables (Bushman & Anderson, 2015 ; Warburton, 2014 ). In their review of media effects, Brad Bushman and psychologist Craig Anderson concluded,

In sum, extant research shows that media violence is a causal risk factor not only for mild forms of aggression but also for more serious forms of aggression, including violent criminal behavior. That does not mean that violent media exposure by itself will turn a normal child or adolescent who has few or no other risk factors into a violent criminal or a school shooter. Such extreme violence is rare, and tends to occur only when multiple risk factors converge in time, space, and within an individual. (Bushman & Anderson, 2015 , p. 1817)

Surette, however, argued that there is no clear linkage between media exposure and criminal behavior—violent or otherwise. In other words, a link between media violence and aggression does not necessarily mean that exposure to violent media causes violent (or nonviolent) criminal behavior. Though there are thousands of articles addressing media effects, many of these consist of reviews or commentary about prior research findings rather than original studies (Brown, 2007 ; Murray, 2008 ; Savage, 2008 ; Surette, 2011 ). Fewer, still, are studies that specifically measure media violence and criminal behavior (Gunter, 2008 ; Strasburger & Donnerstein, 2014 ). In their meta-analysis investigating the link between media violence and criminal aggression, scholars Joanne Savage and Christina Yancey did not find support for the assertion. Instead, they concluded,

The study of most consequence for violent crime policy actually found that exposure to media violence was significantly negatively related to violent crime rates at the aggregate level . . . It is plain to us that the relationship between exposure to violent media and serious violence has yet to be established. (Savage & Yancey, 2008 , p. 786)

Researchers continue to measure the impact of media violence among various forms of media and generally stop short of drawing a direct causal link in favor of more indirect effects. For example, one study examined the increase of gun violence in films over the years and concluded that violent scenes provide scripts for youth that justify gun violence that, in turn, may amplify aggression (Bushman, Jamieson, Weitz, & Romer, 2013 ). But others report contradictory findings. Patrick Markey and colleagues studied the relationship between rates of homicide and aggravated assault and gun violence in films from 1960–2012 and found that over the years, violent content in films increased while crime rates declined . After controlling for age shifts, poverty, education, incarceration rates, and economic inequality, the relationships remained statistically non-significant (Markey, French, & Markey, 2015 , p. 165). Psychologist Christopher Ferguson also failed to find a relationship between media violence in films and video games and violence (Ferguson, 2014 ).

Another study, by Gordon Dahl and Stefano DellaVigna, examined violent films from 1995–2004 and found decreases in violent crimes coincided with violent blockbuster movie attendance. Here, it was not the content that was alleged to impact crime rates, but instead what the authors called “voluntary incapacitation,” or the shifting of daily activities from that of potential criminal behavior to movie attendance. The authors concluded, “For each million people watching a strongly or mildly violent movie, respectively, violent crime decreases by 1.9% and 2.1%. Nonviolent movies have no statistically significant impact” (Dahl & DellaVigna, p. 39).

High-profile cases over the last several years have shifted public concern toward the perceived danger of video games, but research demonstrating a link between video games and criminal violence remains scant. The American Psychiatric Association declared that “research demonstrates a consistent relation between violent video game use and increases in aggressive behavior, aggressive cognitions and aggressive affect, and decreases in prosocial behavior, empathy and sensitivity to aggression . . .” but stopped short of claiming that video games impact criminal violence. According to Breuer and colleagues, “While all of the available meta-analyses . . . found a relationship between aggression and the use of (violent) video games, the size and interpretation of this connection differ largely between these studies . . .” (APA, 2015 ; Breuer et al., 2015 ; DeCamp, 2015 ). Further, psychologists Patrick Markey, Charlotte Markey, and Juliana French conducted four time-series analyses investigating the relationship between video game habits and assault and homicide rates. The studies measured rates of violent crime, the annual and monthly video game sales, Internet searches for video game walkthroughs, and rates of violent crime occurring after the release dates of popular games. The results showed that there was no relationship between video game habits and rates of aggravated assault and homicide. Instead, there was some indication of decreases in crime (Markey, Markey, & French, 2015 ).

Another longitudinal study failed to find video games as a predictor of aggression, instead finding support for the “selection hypothesis”—that physically aggressive individuals (aged 14–17) were more likely to choose media content that contained violence than those slightly older, aged 18–21. Additionally, the researchers concluded,

that violent media do not have a substantial impact on aggressive personality or behavior, at least in the phases of late adolescence and early adulthood that we focused on. (Breuer, Vogelgesang, Quandt, & Festl, 2015 , p. 324)

Overall, the lack of a consistent finding demonstrating that media exposure causes violent crime may not be particularly surprising given that studies linking media exposure, aggression, and violence suffer from a host of general criticisms. By way of explanation, social theorist David Gauntlett maintained that researchers frequently employ problematic definitions of aggression and violence, questionable methodologies, rely too much on fictional violence, neglect the social meaning of violence, and assume the third-person effect—that is, assume that other, vulnerable people are impacted by media, but “we” are not (Ferguson & Dyck, 2012 ; Gauntlett, 2001 ).

Others, such as scholars Martin Barker and Julian Petley, flatly reject the notion that violent media exposure is a causal factor for aggression and/or violence. In their book Ill Effects , the authors stated instead that it is simply “stupid” to query about “what are the effects of [media] violence” without taking context into account (p. 2). They counter what they describe as moral campaigners who advance the idea that media violence causes violence. Instead, Barker and Petley argue that audiences interpret media violence in a variety of ways based on their histories, experiences, and knowledge, and as such, it makes little sense to claim media “cause” violence (Barker & Petley, 2001 ).

Given the seemingly inconclusive and contradictory findings regarding media effects research, to say that the debate can, at times, be contentious is an understatement. One article published in European Psychologist queried “Does Doing Media Violence Research Make One Aggressive?” and lamented that the debate had devolved into an ideological one (Elson & Ferguson, 2013 ). Another academic journal published a special issue devoted to video games and youth and included a transcript of exchanges between two scholars to demonstrate that a “peaceful debate” was, in fact, possible (Ferguson & Konijn, 2015 ).

Nonetheless, in this debate, the stakes are high and the policy consequences profound. After examining over 900 published articles, publication patterns, prominent authors and coauthors, and disciplinary interest in the topic, scholar James Anderson argued that prominent media effects scholars, whom he deems the “causationists,” had developed a cottage industry dependent on funding by agencies focused primarily on the negative effects of media on children. Anderson argued that such a focus presents media as a threat to family values and ultimately operates as a zero-sum game. As a result, attention and resources are diverted toward media and away from other priorities that are essential to understanding aggression such as social disadvantage, substance abuse, and parental conflict (Anderson, 2008 , p. 1276).

Theoretical Perspectives on Media Effects

Understanding how media may impact attitudes and behavior has been the focus of media and communications studies for decades. Numerous theoretical perspectives offer insight into how and to what extent the media impacts the audience. As scholar Jenny Kitzinger documented in 2004 , there are generally two ways to approach the study of media effects. One is to foreground the power of media. That is, to suggest that the media holds powerful sway over viewers. Another perspective is to foreground the power and heterogeneity of the audience and to recognize that it is comprised of active agents (Kitzinger, 2004 ).

The notion of an all-powerful media can be traced to the influence of scholars affiliated with the Institute for Social Research, or Frankfurt School, in the 1930–1940s and proponents of the mass society theory. The institute was originally founded in Germany but later moved to the United States. Criminologist Yvonne Jewkes outlined how mass society theory assumed that members of the public were susceptible to media messages. This, theorists argued, was a result of rapidly changing social conditions and industrialization that produced isolated, impressionable individuals “cut adrift from kinship and organic ties and lacking moral cohesion” (Jewkes, 2015 , p. 13). In this historical context, in the era of World War II, the impact of Nazi propaganda was particularly resonant. Here, the media was believed to exhibit a unidirectional flow, operating as a powerful force influencing the masses. The most useful metaphor for this perspective described the media as a “hypodermic syringe” that could “‘inject’ values, ideas and information directly into the passive receiver producing direct and unmediated ‘effects’” (Jewkes, 2015 , pp. 16, 34). Though the hypodermic syringe model seems simplistic today, the idea that the media is all-powerful continues to inform contemporary public discourse around media and violence.

Concern of the power of media captured the attention of researchers interested in its purported negative impact on children. In one of the earliest series of studies in the United States during the late 1920s–1930s, researchers attempted to quantitatively measure media effects with the Payne Fund Studies. For example, they investigated how film, a relatively new medium, impacted children’s attitudes and behaviors, including antisocial and violent behavior. At the time, the Payne Fund Studies’ findings fueled the notion that children were indeed negatively influenced by films. This prompted the film industry to adopt a self-imposed code regulating content (Sparks & Sparks, 2002 ; Surette, 2011 ). Not everyone agreed with the approach. In fact, the methodologies employed in the studies received much criticism, and ultimately, the movement was branded as a moral crusade to regulate film content. Scholars Garth Jowett, Ian Jarvie, and Kathryn Fuller wrote about the significance of the studies,

We have seen this same policy battle fought and refought over radio, television, rock and roll, music videos and video games. Their researchers looked to see if intuitive concerns could be given concrete, measurable expression in research. While they had partial success, as have all subsequent efforts, they also ran into intractable problems . . . Since that day, no way has yet been found to resolve the dilemma of cause and effect: do crime movies create more crime, or do the criminally inclined enjoy and perhaps imitate crime movies? (Jowett, Jarvie, & Fuller, 1996 , p. 12)

As the debate continued, more sophisticated theoretical perspectives emerged. Efforts to empirically measure the impact of media on aggression and violence continued, albeit with equivocal results. In the 1950s and 1960s, psychological behaviorism, or understanding psychological motivations through observable behavior, became a prominent lens through which to view the causal impact of media violence. This type of research was exemplified by Albert Bandura’s Bobo Doll studies demonstrating that children exposed to aggressive behavior, either observed in real life or on film, behaved more aggressively than those in control groups who were not exposed to the behavior. The assumption derived was that children learn through exposure and imitate behavior (Bandura, Ross, & Ross, 1963 ). Though influential, the Bandura experiments were nevertheless heavily criticized. Some argued the laboratory conditions under which children were exposed to media were not generalizable to real-life conditions. Others challenged the assumption that children absorb media content in an unsophisticated manner without being able to distinguish between fantasy and reality. In fact, later studies did find children to be more discerning consumers of media than popularly believed (Gauntlett, 2001 ).

Hugely influential in our understandings of human behavior, the concept of social learning has been at the core of more contemporary understandings of media effects. For example, scholar Christopher Ferguson noted that the General Aggression Model (GAM), rooted in social learning and cognitive theory, has for decades been a dominant model for understanding how media impacts aggression and violence. GAM is described as the idea that “aggression is learned by the activation and repetition of cognitive scripts coupled with the desensitization of emotional responses due to repeated exposure.” However, Ferguson noted that its usefulness has been debated and advocated for a paradigm shift (Ferguson, 2013 , pp. 65, 27; Krahé, 2014 ).

Though the methodologies of the Payne Fund Studies and Bandura studies were heavily criticized, concern over media effects continued to be tied to larger moral debates including the fear of moral decline and concern over the welfare of children. Most notably, in the 1950s, psychiatrist Frederic Wertham warned of the dangers of comic books, a hugely popular medium at the time, and their impact on juveniles. Based on anecdotes and his clinical experience with children, Wertham argued that images of graphic violence and sexual debauchery in comic books were linked to juvenile delinquency. Though he was far from the only critic of comic book content, his criticisms reached the masses and gained further notoriety with the publication of his 1954 book, Seduction of the Innocent . Wertham described the comic book content thusly,

The stories have a lot of crime and gunplay and, in addition, alluring advertisements of guns, some of them full-page and in bright colors, with four guns of various sizes and descriptions on a page . . . Here is the repetition of violence and sexiness which no Freud, Krafft-Ebing or Havelock Ellis ever dreamed could be offered to children, and in such profusion . . . I have come to the conclusion that this chronic stimulation, temptation and seduction by comic books, both their content and their alluring advertisements of knives and guns, are contributing factors to many children’s maladjustment. (Wertham, 1954 , p. 39)

Wertham’s work was instrumental in shaping public opinion and policies about the dangers of comic books. Concern about the impact of comics reached its apex in 1954 with the United States Senate Judiciary Subcommittee on Juvenile Delinquency. Wertham testified before the committee, arguing that comics were a leading cause of juvenile delinquency. Ultimately, the protest of graphic content in comic books by various interest groups contributed to implementation of the publishers’ self-censorship code, the Comics Code Authority, which essentially designated select books that were deemed “safe” for children (Nyberg, 1998 ). The code remained in place for decades, though it was eventually relaxed and decades later phased out by the two most dominant publishers, DC and Marvel.

Wertham’s work, however influential in impacting the comic industry, was ultimately panned by academics. Although scholar Bart Beaty characterized Wertham’s position as more nuanced, if not progressive, than the mythology that followed him, Wertham was broadly dismissed as a moral reactionary (Beaty, 2005 ; Phillips & Strobl, 2013 ). The most damning criticism of Wertham’s work came decades later, from Carol Tilley’s examination of Wertham’s files. She concluded that in Seduction of the Innocent ,

Wertham manipulated, overstated, compromised, and fabricated evidence—especially that evidence he attributed to personal clinical research with young people—for rhetorical gain. (Tilley, 2012 , p. 386)

Tilley linked Wertham’s approach to that of the Frankfurt theorists who deemed popular culture a social threat and contended that Wertham was most interested in “cultural correction” rather than scientific inquiry (Tilley, 2012 , p. 404).

Over the decades, concern about the moral impact of media remained while theoretical and methodological approaches to media effects studies continued to evolve (Rich, Bickham, & Wartella, 2015 ). In what many consider a sophisticated development, theorists began to view the audience as more active and multifaceted than the mass society perspective allowed (Kitzinger, 2004 ). One perspective, based on a “uses and gratifications” model, assumes that rather than a passive audience being injected with values and information, a more active audience selects and “uses” media as a response to their needs and desires. Studies of uses and gratifications take into account how choice of media is influenced by one’s psychological and social circumstances. In this context, media provides a variety of functions for consumers who may engage with it for the purposes of gathering information, reducing boredom, seeking enjoyment, or facilitating communication (Katz, Blumler, & Gurevitch, 1973 ; Rubin, 2002 ). This approach differs from earlier views in that it privileges the perspective and agency of the audience.

Another approach, the cultivation theory, gained momentum among researchers in the 1970s and has been of particular interest to criminologists. It focuses on how television television viewing impacts viewers’ attitudes toward social reality. The theory was first introduced by communications scholar George Gerbner, who argued the importance of understanding messages that long-term viewers absorb. Rather than examine the effect of specific content within any given programming, cultivation theory,

looks at exposure to massive flows of messages over long periods of time. The cultivation process takes place in the interaction of the viewer with the message; neither the message nor the viewer are all-powerful. (Gerbner, Gross, Morgan, Singnorielli, & Shanahan, 2002 , p. 48)

In other words, he argued, television viewers are, over time, exposed to messages about the way the world works. As Gerbner and colleagues stated, “continued exposure to its messages is likely to reiterate, confirm, and nourish—that is, cultivate—its own values and perspectives” (p. 49).

One of the most well-known consequences of heavy media exposure is what Gerbner termed the “mean world” syndrome. He coined it based on studies that found that long-term exposure to media violence among heavy television viewers, “tends to cultivate the image of a relatively mean and dangerous world” (p. 52). Inherent in Gerbner’s view was that media representations are separate and distinct entities from “real life.” That is, it is the distorted representations of crime and violence that cultivate the notion that the world is a dangerous place. In this context, Gerbner found that heavy television viewers are more likely to be fearful of crime and to overestimate their chances of being a victim of violence (Gerbner, 1994 ).

Though there is evidence in support of cultivation theory, the strength of the relationship between media exposure and fear of crime is inconclusive. This is in part due to the recognition that audience members are not homogenous. Instead, researchers have found that there are many factors that impact the cultivating process. This includes, but is not limited to, “class, race, gender, place of residence, and actual experience of crime” (Reiner, 2002 ; Sparks, 1992 ). Or, as Ted Chiricos and colleagues remarked in their study of crime news and fear of crime, “The issue is not whether media accounts of crime increase fear, but which audiences, with which experiences and interests, construct which meanings from the messages received” (Chiricos, Eschholz, & Gertz, p. 354).

Other researchers found that exposure to media violence creates a desensitizing effect, that is, that as viewers consume more violent media, they become less empathetic as well as psychologically and emotionally numb when confronted with actual violence (Bartholow, Bushman, & Sestir, 2006 ; Carnagey, Anderson, & Bushman, 2007 ; Cline, Croft, & Courrier, 1973 ; Fanti, Vanman, Henrich, & Avraamides, 2009 ; Krahé et al., 2011 ). Other scholars such as Henry Giroux, however, point out that our contemporary culture is awash in violence and “everyone is infected.” From this perspective, the focus is not on certain individuals whose exposure to violent media leads to a desensitization of real-life violence, but rather on the notion that violence so permeates society that it has become normalized in ways that are divorced from ethical and moral implications. Giroux wrote,

While it would be wrong to suggest that the violence that saturates popular culture directly causes violence in the larger society, it is arguable that such violence serves not only to produce an insensitivity to real life violence but also functions to normalize violence as both a source of pleasure and as a practice for addressing social issues. When young people and others begin to believe that a world of extreme violence, vengeance, lawlessness, and revenge is the only world they inhabit, the culture and practice of real-life violence is more difficult to scrutinize, resist, and transform . . . (Giroux, 2015 )

For Giroux, the danger is that the normalization of violence has become a threat to democracy itself. In our culture of mass consumption shaped by neoliberal logics, depoliticized narratives of violence have become desired forms of entertainment and are presented in ways that express tolerance for some forms of violence while delegitimizing other forms of violence. In their book, Disposable Futures , Brad Evans and Henry Giroux argued that as the spectacle of violence perpetuates fear of inevitable catastrophe, it reinforces expansion of police powers, increased militarization and other forms of social control, and ultimately renders marginalized members of the populace disposable (Evans & Giroux, 2015 , p. 81).

Criminology and the “Media/Crime Nexus”

Most criminologists and sociologists who focus on media and crime are generally either dismissive of the notion that media violence directly causes violence or conclude that findings are more complex than traditional media effects models allow, preferring to focus attention on the impact of media violence on society rather than individual behavior (Carrabine, 2008 ; Ferrell, Hayward, & Young, 2015 ; Jewkes, 2015 ; Kitzinger, 2004 ; Marsh & Melville, 2014 ; Rafter, 2006 ; Sternheimer, 2003 ; Sternheimer 2013 ; Surette, 2011 ). Sociologist Karen Sternheimer forcefully declared “media culture is not the root cause of American social problems, not the Big Bad Wolf, as our ongoing public discussion would suggest” (Sternheimer, 2003 , p. 3). Sternheimer rejected the idea that media causes violence and argued that a false connection has been forged between media, popular culture, and violence. Like others critical of a singular focus on media, Sternheimer posited that overemphasis on the perceived dangers of media violence serves as a red herring that directs attention away from the actual causes of violence rooted in factors such as poverty, family violence, abuse, and economic inequalities (Sternheimer, 2003 , 2013 ). Similarly, in her Media and Crime text, Yvonne Jewkes stated that U.K. scholars tend to reject findings of a causal link because the studies are too reductionist; criminal behavior cannot be reduced to a single causal factor such as media consumption. Echoing Gauntlett’s critiques of media effects research, Jewkes stated that simplistic causal assumptions ignore “the wider context of a lifetime of meaning-making” (Jewkes, 2015 , p. 17).

Although they most often reject a “violent media cause violence” relationship, criminologists do not dismiss the notion of media as influential. To the contrary, over the decades much criminological interest has focused on the construction of social problems, the ideological implications of media, and media’s potential impact on crime policies and social control. Eamonn Carrabine noted that the focus of concern is not whether media directly causes violence but on “how the media promote damaging stereotypes of social groups, especially the young, to uphold the status quo” (Carrabine, 2008 , p. 34). Theoretically, these foci have been traced to the influence of cultural and Marxist studies. For example, criminologists frequently focus on how social anxieties and class inequalities impact our understandings of the relationship between media violence and attitudes, values, and behaviors. Influential works in the 1970s, such as Policing the Crisis: Mugging, the State, and Law and Order by Stuart Hall et al. and Stanley Cohen’s Folk Devils and Moral Panics , shifted criminological critique toward understanding media as a hegemonic force that reinforces state power and social control (Brown, 2011 ; Carrabine, 2008 ; Cohen, 2005 ; Garland, 2008 ; Hall et al., 2013 /1973, 2013/1973 ). Since that time, moral panic has become a common framework applied to public discourse around a variety of social issues including road rage, child abuse, popular music, sex panics, and drug abuse among others.

Into the 21st century , advances in technology, including increased use of social media, shifted the ways that criminologists approach the study of media effects. Scholar Sheila Brown traced how research in criminology evolved from a focus on “media and crime” to what she calls the “media/crime nexus” that recognizes that “media experience is real experience” (Brown, 2011 , p. 413). In other words, many criminologists began to reject as fallacy what social media theorist Nathan Jurgenson deemed “digital dualism,” or the notion that we have an “online” existence that is separate and distinct from our “off-line” existence. Instead, we exist simultaneously both online and offline, an

augmented reality that exists at the intersection of materiality and information, physicality and digitality, bodies and technology, atoms and bits, the off and the online. It is wrong to say “IRL” [in real life] to mean offline: Facebook is real life. (Jurgenson, 2012 )

The changing media landscape has been of particular interest to cultural criminologists. Michelle Brown recognized the omnipresence of media as significant in terms of methodological preferences and urged a move away from a focus on causality and predictability toward a more fluid approach that embraces the complex, contemporary media-saturated social reality characterized by uncertainty and instability (Brown, 2007 ).

Cultural criminologists have indeed rejected direct, causal relationships in favor of the recognition that social meanings of aggression and violence are constantly in transition, flowing through the media landscape, where “bits of information reverberate and bend back on themselves, creating a fluid porosity of meaning that defines late-modern life, and the nature of crime and media within it.” In other words, there is no linear relationship between crime and its representation. Instead, crime is viewed as inseparable from the culture in which our everyday lives are constantly re-created in loops and spirals that “amplify, distort, and define the experience of crime and criminality itself” (Ferrell, Hayward, & Young, 2015 , pp. 154–155). As an example of this shift in understanding media effects, criminologist Majid Yar proposed that we consider how the transition from being primarily consumers to primarily producers of content may serve as a motivating mechanism for criminal behavior. Here, Yar is suggesting that the proliferation of user-generated content via media technologies such as social media (i.e., the desire “to be seen” and to manage self-presentation) has a criminogenic component worthy of criminological inquiry (Yar, 2012 ). Shifting attention toward the media/crime nexus and away from traditional media effects analyses opens possibilities for a deeper understanding of the ways that media remains an integral part of our everyday lives and inseparable from our understandings of and engagement with crime and violence.

Over the years, from films to comic books to television to video games to social media, concerns over media effects have shifted along with changing technologies. While there seems to be some consensus that exposure to violent media impacts aggression, there is little evidence showing its impact on violent or criminal behavior. Nonetheless, high-profile violent crimes continue to reignite public interest in media effects, particularly with regard to copycat crimes.

At times, academic debate around media effects remains contentious and one’s academic discipline informs the study and interpretation of media effects. Criminologists and sociologists are generally reluctant to attribute violence and criminal behavior directly to exposure to violence media. They are, however, not dismissive of the impact of media on attitudes, social policies, and social control as evidenced by the myriad of studies on moral panics and other research that addresses the relationship between media, social anxieties, gender, race, and class inequalities. Scholars who study media effects are also sensitive to the historical context of the debates and ways that moral concerns shape public policies. The self-regulating codes of the film industry and the comic book industry have led scholars to be wary of hyperbole and policy overreach in response to claims of media effects. Future research will continue to explore ways that changing technologies, including increasing use of social media, will impact our understandings and perceptions of crime as well as criminal behavior.

Further Reading

  • American Psychological Association . (2015). Resolution on violent video games . Retrieved from http://www.apa.org/about/policy/violent-video-games.aspx
  • Anderson, J. A. , & Grimes, T. (2008). Special issue: Media violence. Introduction. American Behavioral Scientist , 51 (8), 1059–1060.
  • Berlatsky, N. (Ed.). (2012). Media violence: Opposing viewpoints . Farmington Hills, MI: Greenhaven.
  • Elson, M. , & Ferguson, C. J. (2014). Twenty-five years of research on violence in digital games and aggression. European Psychologist , 19 (1), 33–46.
  • Ferguson, C. (Ed.). (2015). Special issue: Video games and youth. Psychology of Popular Media Culture , 4 (4).
  • Ferguson, C. J. , Olson, C. K. , Kutner, L. A. , & Warner, D. E. (2014). Violent video games, catharsis seeking, bullying, and delinquency: A multivariate analysis of effects. Crime & Delinquency , 60 (5), 764–784.
  • Gentile, D. (2013). Catharsis and media violence: A conceptual analysis. Societies , 3 (4), 491–510.
  • Huesmann, L. R. (2007). The impact of electronic media violence: Scientific theory and research. Journal of Adolescent Health , 41 (6), S6–S13.
  • Huesmann, L. R. , & Taylor, L. D. (2006). The role of media violence in violent behavior. Annual Review of Public Health , 27 (1), 393–415.
  • Krahé, B. (Ed.). (2013). Special issue: Understanding media violence effects. Societies , 3 (3).
  • Media Violence Commission, International Society for Research on Aggression (ISRA) . (2012). Report of the Media Violence Commission. Aggressive Behavior , 38 (5), 335–341.
  • Rich, M. , & Bickham, D. (Eds.). (2015). Special issue: Methodological advances in the field of media influences on children. Introduction. American Behavioral Scientist , 59 (14), 1731–1735.
  • American Psychological Association (APA) . (2015, August 13). APA review confirms link between playing violent video games and aggression . Retrieved from http://www.apa.org/news/press/releases/2015/08/violent-video-games.aspx
  • Anderson, J. A. (2008). The production of media violence and aggression research: A cultural analysis. American Behavioral Scientist , 51 (8), 1260–1279.
  • Bandura, A. , Ross, D. , & Ross, S. A. (1963). Imitation of film-mediated aggressive models. The Journal of Abnormal and Social Psychology , 66 (1), 3–11.
  • Barker, M. , & Petley, J. (2001). Ill effects: The media violence debate (2d ed.). London: Routledge.
  • Bartholow, B. D. , Bushman, B. J. , & Sestir, M. A. (2006). Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data. Journal of Experimental Social Psychology , 42 (4), 532–539.
  • Beaty, B. (2005). Fredric Wertham and the critique of mass culture . Jackson: University Press of Mississippi.
  • Bracci, P. (2010, March 12). The police were sure James Bulger’s ten-year-old killers were simply wicked. But should their parents have been in the dock? Retrieved from http://www.dailymail.co.uk/news/article-1257614/The-police-sure-James-Bulgers-year-old-killers-simply-wicked-But-parents-dock.html
  • Breuer, J. , Vogelgesang, J. , Quandt, T. , & Festl, R. (2015). Violent video games and physical aggression: Evidence for a selection effect among adolescents. Psychology of Popular Media Culture , 4 (4), 305–328.
  • Brooks, X. (2002, December 19). Natural born copycats . Retrieved from http://www.theguardian.com/culture/2002/dec/20/artsfeatures1
  • Brown, M. (2007). Beyond the requisites: Alternative starting points in the study of media effects and youth violence. Journal of Criminal Justice and Popular Culture , 14 (1), 1–20.
  • Brown, S. (2011). Media/crime/millennium: Where are we now? A reflective review of research and theory directions in the 21st century. Sociology Compass , 5 (6), 413–425.
  • Bushman, B. (2016, July 26). Violent video games and real violence: There’s a link but it’s not so simple . Retrieved from http://theconversation.com/violent-video-games-and-real-violence-theres-a-link-but-its-not-so-simple?63038
  • Bushman, B. J. , & Anderson, C. A. (2015). Understanding causality in the effects of media violence. American Behavioral Scientist , 59 (14), 1807–1821.
  • Bushman, B. J. , Jamieson, P. E. , Weitz, I. , & Romer, D. (2013). Gun violence trends in movies. Pediatrics , 132 (6), 1014–1018.
  • Carnagey, N. L. , Anderson, C. A. , & Bushman, B. J. (2007). The effect of video game violence on physiological desensitization to real-life violence. Journal of Experimental Social Psychology , 43 (3), 489–496.
  • Carrabine, E. (2008). Crime, culture and the media . Cambridge, U.K.: Polity.
  • Chiricos, T. , Eschholz, S. , & Gertz, M. (1997). Crime, news and fear of crime: Toward an identification of audience effects. Social Problems , 44 , 342.
  • Cline, V. B. , Croft, R. G. , & Courrier, S. (1973). Desensitization of children to television violence. Journal of Personality and Social Psychology , 27 (3), 360–365.
  • CNN Wire (2016, July 24). Officials: 18-year-old suspect in Munich attack was obsessed with mass shootings . Retrieved from http://ktla.com/2016/07/24/18-year-old-suspect-in-munich-shooting-played-violent-video-games-had-mental-illness-officials/
  • Cohen, S. (2005). Folk devils and moral panics (3d ed.). New York: Routledge.
  • Cullen, D. (2009). Columbine . New York: Hachette.
  • Dahl, G. , & DellaVigna, S. (2012). Does movie violence increase violent crime? In N. Berlatsky (Ed.), Media Violence: Opposing Viewpoints (pp. 36–43). Farmington Hills, MI: Greenhaven.
  • DeCamp, W. (2015). Impersonal agencies of communication: Comparing the effects of video games and other risk factors on violence. Psychology of Popular Media Culture , 4 (4), 296–304.
  • Elson, M. , & Ferguson, C. J. (2013). Does doing media violence research make one aggressive? European Psychologist , 19 (1), 68–75.
  • Evans, B. , & Giroux, H. (2015). Disposable futures: The seduction of violence in the age of spectacle . San Francisco: City Lights Publishers.
  • Fanti, K. A. , Vanman, E. , Henrich, C. C. , & Avraamides, M. N. (2009). Desensitization to media violence over a short period of time. Aggressive Behavior , 35 (2), 179–187.
  • Ferguson, C. J. (2013). Violent video games and the Supreme Court: Lessons for the scientific community in the wake of Brown v. Entertainment Merchants Association. American Psychologist , 68 (2), 57–74.
  • Ferguson, C. J. (2014). Does media violence predict societal violence? It depends on what you look at and when. Journal of Communication , 65 (1), E1–E22.
  • Ferguson, C. J. , & Dyck, D. (2012). Paradigm change in aggression research: The time has come to retire the general aggression model. Aggression and Violent Behavior , 17 (3), 220–228.
  • Ferguson, C. J. , & Konijn, E. A. (2015). She said/he said: A peaceful debate on video game violence. Psychology of Popular Media Culture , 4 (4), 397–411.
  • Ferrell, J. , Hayward, K. , & Young, J. (2015). Cultural criminology: An invitation . Thousand Oaks, CA: SAGE.
  • Frosch, D. , & Johnson, K. (2012, July 20). 12 are killed at showing of Batman movie in Colorado . Retrieved from http://www.nytimes.com/2012/07/21/us/shooting-at-colorado-theater-showing-batman-movie.html
  • Garland, D. (2008). On the concept of moral panic. Crime, Media, Culture , 4 (1), 9–30.
  • Gauntlett, D. (2001). The worrying influence of “media effects” studies. In ill effects: The media violence debate (2d ed.). London: Routledge.
  • Gerbner, G. (1994). TV violence and the art of asking the wrong question. Retrieved from http://www.medialit.org/reading-room/tv-violence-and-art-asking-wrong-question
  • Gerbner, G. , Gross, L. , Morgan, M. , Singnorielli, N. , & Shanahan, J. (2002). Growing up with television: Cultivation process. In J. Bryant & D. Zillmann (Eds.), Media effects: Advances in theory and research (pp. 43–67). Mahwah, NJ: Lawrence Erlbaum Associates.
  • Giroux, H. (2015, December 25). America’s addiction to violence . Retrieved from http://www.counterpunch.org/2015/12/25/americas-addiction-to-violence-2/
  • Graham, C. , & Gallagher, I. (2012, July 20). Gunman who massacred 12 at movie premiere used same drugs that killed Batman star Heath Ledger . Retrieved from http://www.dailymail.co.uk/news/article-2176377/James-Holmes-Colorado-shooting-Gunman-used-drugs-killed-Heath-Ledger.html
  • Gunter, B. (2008). Media violence: Is there a case for causality? American Behavioral Scientist , 51 (8), 1061–1122.
  • Hall, S. , Critcher, C. , Jefferson, T. , Clarke, J. , & Roberts, B. (2013/1973). Policing the crisis: Mugging, the state and law and order . Hampshire, U.K.: Palgrave.
  • Helfgott, J. B. (2015). Criminal behavior and the copycat effect: Literature review and theoretical framework for empirical investigation. Aggression and Violent Behavior , 22 (C), 46–64.
  • Hetsroni, A. (2007). Four decades of violent content on prime-time network programming: A longitudinal meta-analytic review. Journal of Communication , 57 (4), 759–784.
  • Jewkes, Y. (2015). Media & crime . London: SAGE.
  • Jowett, G. , Jarvie, I. , & Fuller, K. (1996). Children and the movies: Media influence and the Payne Fund controversy . Cambridge, U.K.: Cambridge University Press.
  • Jurgenson, N. (2012, June 28). The IRL fetish . Retrieved from http://thenewinquiry.com/essays/the-irl-fetish/
  • Katz, E. , Blumler, J. G. , & Gurevitch, M. (1973). Uses and gratifications research. The Public Opinion Quarterly .
  • Kitzinger, J. (2004). Framing abuse: Media influence and public understanding of sexual violence against children . London: Polity.
  • Krahé, B. (2014). Restoring the spirit of fair play in the debate about violent video games. European Psychologist , 19 (1), 56–59.
  • Krahé, B. , Möller, I. , Huesmann, L. R. , Kirwil, L. , Felber, J. , & Berger, A. (2011). Desensitization to media violence: Links with habitual media violence exposure, aggressive cognitions, and aggressive behavior. Journal of Personality and Social Psychology , 100 (4), 630–646.
  • Markey, P. M. , French, J. E. , & Markey, C. N. (2015). Violent movies and severe acts of violence: Sensationalism versus science. Human Communication Research , 41 (2), 155–173.
  • Markey, P. M. , Markey, C. N. , & French, J. E. (2015). Violent video games and real-world violence: Rhetoric versus data. Psychology of Popular Media Culture , 4 (4), 277–295.
  • Marsh, I. , & Melville, G. (2014). Crime, justice and the media . New York: Routledge.
  • McShane, L. (2012, July 27). Maryland police arrest possible Aurora copycat . Retrieved from http://www.nydailynews.com/news/national/maryland-cops-thwart-aurora-theater-shooting-copycat-discover-gun-stash-included-20-weapons-400-rounds-ammo-article-1.1123265
  • Meyer, J. (2015, September 18). The James Holmes “Joker” rumor . Retrieved from http://www.denverpost.com/2015/09/18/meyer-the-james-holmes-joker-rumor/
  • Murray, J. P. (2008). Media violence: The effects are both real and strong. American Behavioral Scientist , 51 (8), 1212–1230.
  • Nyberg, A. K. (1998). Seal of approval: The history of the comics code. Jackson: University Press of Mississippi.
  • PBS . (n.d.). Culture shock: Flashpoints: Theater, film, and video: Stanley Kubrick’s A Clockwork Orange. Retrieved from http://www.pbs.org/wgbh/cultureshock/flashpoints/theater/clockworkorange.html
  • Phillips, N. D. , & Strobl, S. (2013). Comic book crime: Truth, justice, and the American way . New York: New York University Press.
  • Rafter, N. (2006). Shots in the mirror: Crime films and society (2d ed.). New York: Oxford University Press.
  • Reiner, R. (2002). Media made criminality: The representation of crime in the mass media. In R. Reiner , M. Maguire , & R. Morgan (Eds.), The Oxford handbook of criminology (pp. 302–340). Oxford: Oxford University Press.
  • Reuters . (2016, July 24). Munich gunman, a fan of violent video games, rampage killers, had planned attack for a year . Retrieved from http://www.cnbc.com/2016/07/24/munich-gunman-a-fan-of-violent-video-games-rampage-killers-had-planned-attack-for-a-year.html
  • Rich, M. , Bickham, D. S. , & Wartella, E. (2015). Methodological advances in the field of media influences on children. American Behavioral Scientist , 59 (14), 1731–1735.
  • Robinson, M. B. (2011). Media coverage of crime and criminal justice. Durham, NC: Carolina Academic Press.
  • Rubin, A. (2002). The uses-and-gratifications perspective of media effects. In J. Bryant & D. Zillmann (Eds.), Media effects: Advances in theory and research (pp. 525–548). Mahwah, NJ: Lawrence Erlbaum Associates.
  • Savage, J. (2008). The role of exposure to media violence in the etiology of violent behavior: A criminologist weighs in. American Behavioral Scientist , 51 (8), 1123–1136.
  • Savage, J. , & Yancey, C. (2008). The effects of media violence exposure on criminal aggression: A meta-analysis. Criminal Justice and Behavior , 35 (6), 772–791.
  • Sparks, R. (1992). Television and the drama of crime: Moral tales and the place of crime in public life . Buckingham, U.K.: Open University Press.
  • Sparks, G. , & Sparks, C. (2002). Effects of media violence. In J. Bryant & D. Zillmann (Eds.), Media effects: Advances in theory and research (2d ed., pp. 269–286). Mahwah, NJ: Lawrence Erlbaum Associates.
  • Sternheimer, K. (2003). It’s not the media: The truth about pop culture’s influence on children . Boulder, CO: Westview.
  • Sternheimer, K. (2013). Connecting social problems and popular culture: Why media is not the answer (2d ed.). Boulder, CO: Westview.
  • Strasburger, V. C. , & Donnerstein, E. (2014). The new media of violent video games: Yet same old media problems? Clinical Pediatrics , 53 (8), 721–725.
  • Surette, R. (2002). Self-reported copycat crime among a population of serious and violent juvenile offenders. Crime & Delinquency , 48 (1), 46–69.
  • Surette, R. (2011). Media, crime, and criminal justice: Images, realities and policies (4th ed.). Belmont, CA: Wadsworth.
  • Surette, R. (2016). Measuring copycat crime. Crime, Media, Culture , 12 (1), 37–64.
  • Tilley, C. L. (2012). Seducing the innocent: Fredric Wertham and the falsifications that helped condemn comics. Information & Culture , 47 (4), 383–413.
  • Warburton, W. (2014). Apples, oranges, and the burden of proof—putting media violence findings into context. European Psychologist , 19 (1), 60–67.
  • Wertham, F. (1954). Seduction of the innocent . New York: Rinehart.
  • Yamato, J. (2016, June 14). Gaming industry mourns Orlando victims at E3—and sees no link between video games and gun violence . Retrieved from http://www.thedailybeast.com/articles/2016/06/14/gamers-mourn-orlando-victims-at-e3-and-see-no-link-between-gaming-and-gun-violence.html
  • Yar, M. (2012). Crime, media and the will-to-representation: Reconsidering relationships in the new media age. Crime, Media, Culture , 8 (3), 245–260.

Related Articles

  • Intimate Partner Violence
  • The Extent and Nature of Gang Crime
  • Intersecting Dimensions of Violence, Abuse, and Victimization

Printed from Oxford Research Encyclopedias, Criminology and Criminal Justice. Under the terms of the licence agreement, an individual user may print out a single article for personal use (for details see Privacy Policy and Legal Notice).

date: 29 March 2024

  • Cookie Policy
  • Privacy Policy
  • Legal Notice
  • Accessibility
  • [66.249.64.20|81.177.182.174]
  • 81.177.182.174

Character limit 500 /500

U.S. flag

An official website of the United States government

The .gov means it’s official. Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

The site is secure. The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

  • Publications
  • Account settings

Preview improvements coming to the PMC website in October 2024. Learn More or Try it out now .

  • Advanced Search
  • Journal List
  • HHS Author Manuscripts

Logo of nihpa

The Impact of Electronic Media Violence: Scientific Theory and Research

L. rowell huesmann.

The University of Michigan

Since the early 1960s research evidence has been accumulating that suggests that exposure to violence in television, movies, video games, cell phones, and on the internet increases the risk of violent behavior on the viewer’s part just as growing up in an environment filled with real violence increases the risk of them behaving violently. In the current review this research evidence is critically assessed, and the psychological theory that explains why exposure to violence has detrimental effects for both the short run and long run is elaborated. Finally, the size of the “media violence effect” is compared with some other well known threats to society to estimate how important a threat it should be considered.

One of the notable changes in our social environment in the 20 th and 21st centuries has been the saturation of our culture and daily lives by the mass media. In this new environment radio, television, movies, videos, video games, cell phones, and computer networks have assumed central roles in our children’s daily lives. For better or worse the mass media are having an enormous impact on our children’s values, beliefs, and behaviors. Unfortunately, the consequences of one particular common element of the electronic mass media has a particularly detrimental effect on children’s well being. Research evidence has accumulated over the past half-century that exposure to violence on television, movies, and most recently in video games increases the risk of violent behavior on the viewer’s part just as growing up in an environment filled with real violence increases the risk of violent behavior. Correspondingly, the recent increase in the use of mobile phones, text messaging, e-mail, and chat rooms by our youth have opened new venues for social interaction in which aggression can occur and youth can be victimized – new venues that break the old boundaries of family, neighborhood, and community that might have protected our youth to some extent in the past. These globe spanning electronic communication media have not really introduced new psychological threats to our children, but they have made it much harder to protect youth from the threats and have exposed many more of them to threats that only a few might have experienced before. It is now not just kids in bad neighborhoods or with bad friends who are likely to be exposed to bad things when they go out on the street. A ‘virtual’ bad street is easily available to most youth now. However, our response should not be to panic and keep our children “indoors” because the “streets” out there are dangerous. The streets also provide wonderful experiences and help youth become the kinds of adults we desire. Rather our response should be to understand the dangers on the streets, to help our children understand and avoid the dangers, to avoid exaggerating the dangers which will destroy our credibility, and also to try to control exposure to the extent we can.

Background for the Review

Different people may have quite different things in mind when they think of media violence. Similarly, among the public there may be little consensus on what constitutes aggressive and violent behavior . Most researchers, however, have clear conceptions of what they mean by media violence and aggressive behavior.

Most researchers define media violence as visual portrayals of acts of physical aggression by one human or human-like character against another. This definition has evolved as theories about the effects of media violence have evolved and represents an attempt to describe the kind of violent media presentation that is most likely to teach the viewer to be more violent. Movies depicting violence of this type were frequent 75 years ago and are even more frequent today, e.g., M, The Maltese Falcon, Shane, Dirty Harry, Pulp Fiction, Natural Born Killers, Kill Bill . Violent TV programs became common shortly after TV became common in American homes about 55 years ago and are common today, e.g., Gunsmoke, Miami Vice, CSI, and 24. More recently, video games, internet displays, and cell phone displays have become part of most children’s growing-up, and violent displays have become common on them, e.g., Grand Theft Auto, Resident Evil, Warrior .

To most researchers, aggressive behavior refers to an act that is intended to injure or irritate another person. Laymen may call assertive salesmen “aggressive,” but researchers do not because there is no intent to harm. Aggression can be physical or non-physical. It includes many kinds of behavior that do not seem to fit the commonly understood meaning of “violence.” Insults and spreading harmful rumors fit the definition. Of course, the aggressive behaviors of greatest concern clearly involve physical aggression ranging in severity from pushing or shoving, to fighting, to serious assaults and homicide. In this review he term violent behavior is used to describe these more serious forms of physical aggression that have a significant risk of seriously injuring the victim.

Violent or aggressive actions seldom result from a single cause; rather, multiple factors converging over time contribute to such behavior. Accordingly, the influence of the violent mass media is best viewed as one of the many potential factors that influence the risk for violence and aggression. No reputable researcher is suggesting that media violence is “the” cause of violent behavior. Furthermore, a developmental perspective is essential for an adequate understanding of how media violence affects youthful conduct and in order to formulate a coherent response to this problem. Most youth who are aggressive and engage in some forms of antisocial behavior do not go on to become violent teens and adults [ 1 ]. Still, research has shown that a significant proportion of aggressive children are likely to grow up to be aggressive adults, and that seriously violent adolescents and adults often were highly aggressive and even violent as children [ 2 ]. The best single predictor of violent behavior in older adolescents, young adults, and even middle aged adults is aggressive behavior when they were younger. Thus, anything that promotes aggressive behavior in young children statistically is a risk factor for violent behavior in adults as well.

Theoretical Explanations for Media Violence Effects

In order to understand the empirical research implicating violence in electronic media as a threat to society, an understanding of why and how violent media cause aggression is vital. In fact, psychological theories that explain why media violence is such a threat are now well established. Furthermore, these theories also explain why the observation of violence in the real world – among the family, among peers, and within the community – also stimulates aggressive behavior in the observer.

Somewhat different processes seem to cause short term effects of violent content and long term effects of violent content, and that both of these processes are distinct from the time displacement effects that engagement in media may have on children. Time displacement effects refer to the role of the mass media (including video games) in displacing other activities in which the child might engage which might change the risk for certain kinds of behavior, e.g. replacing reading, athletics, etc. This essay is focusing on the effects of violent media content, and displacement effects will not be reviewed though they may well have important consequences.

Short-term Effects

Most theorists would now agree that the short term effects of exposure to media violence are mostly due to 1) priming processes, 2) arousal processes, and 3) the immediate mimicking of specific behaviors [ 3 , 4 ].

Priming is the process through which spreading activation in the brain’s neural network from the locus representing an external observed stimulus excites another brain node representing a cognition, emotion, or behavior. The external stimulus can be inherently linked to a cognition, e.g., the sight of a gun is inherently linked to the concept of aggression [ 5 ], or the external stimulus can be something inherently neutral like a particular ethnic group (e.g., African-American) that has become linked in the past to certain beliefs or behaviors (e.g., welfare). The primed concepts make behaviors linked to them more likely. When media violence primes aggressive concepts, aggression is more likely.

To the extent that mass media presentations arouse the observer, aggressive behavior may also become more likely in the short run for two possible reasons -- excitation transfer [ 6 ] and general arousal [ 7 ]. First, a subsequent stimulus that arouses an emotion (e.g. a provocation arousing anger) may be perceived as more severe than it is because some of the emotional response stimulated by the media presentation is miss-attributed as due to the provocation transfer. For example, immediately following an exciting media presentation, such excitation transfer could cause more aggressive responses to provocation. Alternatively, the increased general arousal stimulated by the media presentation may simply reach such a peak that inhibition of inappropriate responses is diminished, and dominant learned responses are displayed in social problem solving, e.g. direct instrumental aggression.

The third short term process, imitation of specific behaviors, can be viewed as a special case of the more general long-term process of observational learning [ 8 ]. In recent years evidence has accumulated that human and primate young have an innate tendency to mimic whomever they observe [ 9 ]. Observation of specific social behaviors around them increases the likelihood of children behaving exactly that way. Specifically, as children observe violent behavior, they are prone to mimic it. The neurological process through which this happens is not completely understood, but it seems likely that “mirror neurons,” which fire when either a behavior is observed or when the same behavior is acted out, play an important role [ 10 , 4 ].

Long-term Effects

Long term content effects, on the other hand, seem to be due to 1) more lasting observational learning of cognitions and behaviors (i.e., imitation of behaviors), and 2) activation and desensitization of emotional processes.

Observational learning

According to widely accepted social cognitive models, a person’s social behavior is controlled to a great extent by the interplay of the current situation with the person’s emotional state, their schemas about the world, their normative beliefs about what is appropriate, and the scripts for social behavior that they have learned [ 11 ]. During early, middle, and late childhood children encode in memory social scripts to guide behavior though observation of family, peers, community, and mass media. Consequently observed behaviors are imitated long after they are observed [ 10 ]. During this period, children’s social cognitive schemas about the world around them also are elaborated. For example, extensive observation of violence has been shown to bias children’s world schemas toward attributing hostility to others’ actions. Such attributions in turn increase the likelihood of children behaving aggressively [ 12 ]. As children mature further, normative beliefs about what social behaviors are appropriate become crystallized and begin to act as filters to limit inappropriate social behaviors [ 13 ]. These normative beliefs are influenced in part by children’s observation of the behaviors of those around them including those observed in the mass media.

Desensitization

Long-term socialization effects of the mass media are also quite likely increased by the way the mass media and video games affect emotions. Repeated exposures to emotionally activating media or video games can lead to habituation of certain natural emotional reactions. This process is called “desensitization.” Negative emotions experienced automatically by viewers in response to a particular violent or gory scene decline in intensity after many exposures [ 4 ]. For example, increased heart rates, perspiration, and self-reports of discomfort often accompany exposure to blood and gore. However, with repeated exposures, this negative emotional response habituates, and the child becomes “desensitized.” The child can then think about and plan proactive aggressive acts without experiencing negative affect [ 4 ].

Enactive learning

One more theoretical point is important. Observational learning and desensitization do not occur independently of other learning processes. Children are constantly being conditioned and reinforced to behave in certain ways, and this learning may occur during media interactions. For example, because players of violent video games are not just observers but also “active” participants in violent actions, and are generally reinforced for using violence to gain desired goals, the effects on stimulating long-term increases in violent behavior should be even greater for video games than for TV, movies, or internet displays of violence. At the same time, because some video games are played together by social groups (e.g., multi-person games) and because individual games may often be played together by peers, more complex social conditioning processes may be involved that have not yet been empirically examined. These effects, including effects of selection and involvement, need to be explored.

The Key Empirical Studies

Given this theoretical back ground, let us now examine the empirical research that indicates that childhood exposure to media violence has both short term and long term effects in stimulating aggression and violence in the viewer. Most of this research is on TV, movies, and video games, but from the theory above one can see that the same effects should occur for violence portrayed on various internet sites (e.g., multi-person game sites, video posting sites, chat rooms) and on handheld cell phones or computers.

Violence in Television, Films, and Video Games

The fact that most research on the impact of media violence on aggressive behavior has focused on violence in fictional television and film and video games is not surprising given the prominence of violent content in these media and the prominence of these media in children’s lives.

Children in the United States spend an average of between three and four hours per day viewing television [ 14 ], and the best studies have shown that over 60% of programs contain some violence, and about 40% of those contain heavy violence [ 15 ]. Children are also spending an increasingly large amount of time playing video games, most of which contain violence. Video game units are now present in 83% of homes with children [ 16 ]. In 2004, children spent 49 minutes per day playing video, and on any given day, 52% of children ages 8–18 years play a video game games [ 16 ]. Video game use peaks during middle childhood with an average of 65 minutes per day for 8–10 year-olds, and declines to 33 minutes per day for 15–18 year-olds [ 16 ]. And most of these games are violent; 94% of games rated (by the video game industry) as appropriate for teens are described as containing violence, and ratings by independent researchers suggest that the real percentage may be even higher [ 17 ]. No published study has quantified the violence in games rated ‘M’ for mature—presumably, these are even more likely to be violent.

Meta-analyses that average the effects observed in many studies provide the best overall estimates of the effects of media violence. Two particularly notable meta-analyses are those of Paik and Comstock [ 18 ] and Anderson and Bushman [ 19 ]. The Paik and Comstock meta-analysis focused on violent TV and films while the Anderson and Bushman meta-analysis focused on violent video games.

Paik and Comstock [ 18 ] examined effect sizes from 217 studies published between 1957 and 1990. For the randomized experiments they reviewed, Paik and Comstock found an average effect size ( r =.38, N=432 independent tests of hypotheses) which is moderate to large compared to other public health effects. When the analysis was limited to experiments on physical violence against a person, the average r was still .32 (N=71 independent tests). This meta-analysis also examined cross-sectional and longitudinal field surveys published between 1957 and 1990. For these studies the authors found an average r of .19 (N=410 independent tests). When only studies were used for which the dependent measure was actual physical aggression against another person (N=200), the effect size remained unchanged. Finally, the average correlation of media violence exposure with engaging in criminal violence was .13.

Anderson and Bushman [ 19 ] conducted the key meta-analyses on the effects of violent video games. Their meta-analyses revealed effect sizes for violent video games ranging from .15 to .30. Specifically, playing violent video games was related to increases in aggressive behavior ( r = .27), aggressive affect ( r =.19), aggressive cognitions (i.e., aggressive thoughts, beliefs, and attitudes), ( r =.27), and physiological arousal ( r = .22) and was related to decreases in prosocial (helping) behavior ( r = −.27). Furthermore, when studies were coded for the quality of their methodology, the best studies yielded larger effect sizes than the “not-best” studies.

One criticism sometimes leveled at meta-analyses is based on the “file drawer effect.” This refers to the fact that studies with “non-significant” results are less likely to be published and to appear in meta-analyses. However, one can correct for this problem by estimating how many “null-effect” studies it would take to change the results of the meta-analysis. This has been done with the above meta-analyses, and the numbers are very large. For example, Paik and Comstock [ 18 ] show that over 500,000 cases of null effects would have to exist in file drawers to change their overall conclusion of a significant positive relation between exposure to media violence and aggression.

While meta-analyses are good of obtaining a summary view of what the research shows, a better understanding of the research can be obtained by examining a few key specific studies in more detail.

Experiments

Generally, experiments have demonstrated that exposing people, especially children and youth, to violent behavior on film and TV increases the likelihood that they will behave aggressively immediately afterwards. In the typical paradigm, randomly selected individuals are shown either a violent or non-violent short film or TV program or play a violent or non-violent video game and are then observed as they have the opportunity to aggress. For children, this generally means playing with other children in situations that might stimulate conflict; for adults, it generally means participating in a competitive activity in which winning seems to involve inflicting pain on another person.

Children in such experiments who see the violent film clip or play the violent game typically behave more aggressively immediately afterwards than those viewing or playing nonviolence (20, 21, 22). For example, Josephson (22) randomly assigned 396 seven- to nine-year-old boys to watch either a violent or a nonviolent film before they played a game of floor hockey in school. Observers who did not know what movie any boy had seen recorded the number of times each boy physically attacked another boy during the game. Physical attack was defined to include hitting, elbowing, or shoving another player to the floor, as well as tripping, kneeing, and other assaultive behaviors that would be penalized in hockey. For some children, the referees carried a walkie-talkie, a specific cue that had appeared in the violent film that was expected to remind the boys of the movie they had seen earlier. For boys rated by their teacher as frequently aggressive, the combination of seeing a violent film and seeing the movie-associated cue stimulated significantly more assaultive behavior than any other combination of film and cue. Parallel results have been found in randomized experiments for preschoolers who physically attack each other more often after watching violent videos [ 21 ] and for older delinquent adolescents who get into more fights on days they see more violent films [ 23 ].

In a randomized experiment with violent video games, Irwin & Gross [ 24 ] assessed physical aggression (e.g., hitting, shoving, pinching, kicking) between boys who had just played either a violent or a nonviolent video game. Those who had played the violent video game were more physically aggressive toward peers. Other randomized experiments have measured college students’ propensity to be physically aggressive after they had played (or not played) a violent video game. For example, Bartholow &Anderson [ 25 ] found that male and female college students who had played a violent game subsequently delivered more than two and a half times as many high-intensity punishments to a peer as those who played a nonviolent video game. Other experiments have shown that it is the violence in video games, not the excitement that playing them provokes, that produces the increase in aggression [ 26 ].

In summary, experiments unambiguously show that viewing violent videos, films, cartoons, or TV dramas or playing violent video games “cause” the risk to go up that the observing child will behave seriously aggressively toward others immediately afterwards. This is true of preschoolers, elementary school children, high school children, college students, and adults. Those who watch the violent clips tend to behave more aggressively than those who view non-violent clips, and they adopt beliefs that are more “accepting” of violence [ 27 ].

One more quasi-experiment frequently cited by game manufacturers should be mentioned here. Williams and Skoric [ 28 ] have published the results of a dissertation study of cooperative online game playing by adults in which they report no significant long-term effects of playing a violent game on the adult’s behavior. However, the low statistical power of the study, the numerous methodological flaws (self-selection of a biased sample, lack of an adequate control group, the lack of adequate behavioral measures) make the validity of the study highly questionable. Furthermore, the participants were adults for whom there would be little theoretical reason to expect long-term effects.

Cross-sectional and longitudinal studies

Empirical cross-sectional and longitudinal studies of youth behaving and watching or playing violent media in their natural environments do not test causation as well as experiments do, but they provide strong evidence that the causal processes demonstrated in experiments generalize to violence observed in the real world and have significant effects on real world violent behavior. As reported in the discussion of meta-analyses above, the great majority of competently done one-shot survey studies have shown that children who watch more media violence day in and day out behave more aggressively day in and day out [ 18 ]. The relationship is less strong than that observed in laboratory experiments, but it is nonetheless large enough to be socially significant; the correlations obtained are usually are between .15 and .30. Moreover, the relation is highly replicable even across researchers who disagree about the reasons for the relationship [e.g., 29 ] and across countries [ 30 , 31 ].

Complementing these one-time survey studies are the longitudinal real-world studies that have shown correlations over time from childhood viewing of media violence to later adolescent and adult aggressive behavior [ 31 , 32 , 33 , 34 , 35 ]; for reviews see [ 4 , 27 , 33 ]. This studies have shown that early habitual exposure to media violence in middle-childhood predicts increased aggressiveness 1 year, 3 years, 10 years, 15 years, and 22 years later in adulthood, even controlling for early aggressiveness. On the other hand, behaving aggressively in childhood is a much weaker predictor of higher subsequent viewing of violence when initial violence viewing is controlled, making it implausible that the correlation between aggression and violent media use was primarily due to aggressive children turning to watching more violence [ 31 , 32 , 33 ]. As discussed below the pattern of results suggests that the strongest contribution to the correlation is the stimulation of aggression from exposure to media violence but that those behaving aggressively may also have a tendency to turn to watching more violence, leading to a downward spiral effect [ 13 ].

An example is illustrative. In a study of children interviewed each year for three years as they moved through middle childhood, Huesmann et al. [ 31 ] found increasing rates of aggression for both boys and girls who watched more television violence even with controls for initial aggressiveness and many other background factors. Children who identified with the portrayed aggressor and those who perceived the violence as realistic were especially likely to show these observational learning effects. A 15-year follow-up of these children [ 33 ] demonstrated that those who habitually watched more TV violence in their middle-childhood years grew up to be more aggressive young adults. For example, among children who were in the upper quartile on violence viewing in middle childhood, 11% of the males had been convicted of a crime (compared with 3% for other males), 42% had “pushed, grabbed, or shoved their spouse” in the past year (compared with 22% of other males), and 69% had “shoved a person” when made angry in the past year (compared with 50% of other males). For females, 39% of the high-violence-viewers had “thrown something at their spouse” in the past year (compared with 17% of the other females), and 17% had “punched, beaten, or choked” another adult when angry in the past year (compared with 4% of the other females). These effects were not attributable to any of a large set of child and parent characteristics including demographic factors, intelligence, parenting practices. Overall, for both males and females the effect of middle-childhood violence viewing on young adult aggression was significant even when controlling for their initial aggression. In contrast, the effect of middle-childhood aggression on adult violence viewing when controlling for initial violence viewing was not-significant, though it was positive.

Moderators of Media Violence Effects

Obviously, not all observers of violence are affected equally by what they observe at all times. Research has shown that the effects of media violence on children are moderated by situational characteristics of the presentation including how well it attracts and sustains attention, personal characteristics of the viewer including their aggressive predispositions, and characteristics of the physical and human context in which the children are exposed to violence.

In terms of plot characteristics, portraying violence as justified and showing rewards (or at least not showing punishments) for violence increase the effects that media violence has in stimulating aggression, particularly in the long run [ 27 , 36 , 37 ]. As for viewer characteristics that depend on perceptions of the plot, those viewers who perceive the violence as telling about life more like it really is and who identify more with the perpetrator of the violence are also stimulated more toward violent behavior in the long run [ 27 , 30 , 33 , 38 ]. Taken together these facts mean that violent acts by charismatic heroes, that appear justified and are rewarded, are the violent acts most likely to increase viewer’s aggression.

A number of researchers have suggested that, independently of the plot, viewers or game players who are already aggressive should be the only one’s affected. This is certainly not true. While the already aggressive child who watches or plays a lot of violent media may become the most aggressive young adult, the research shows that even initially unaggressive children are made more aggressive by viewing media violence [ 27 , 32 , 33 ]. Long term effects due appear to be stronger for younger children [ 3 , 14 ], but short term affects appear, if anything, stronger for older children [ 3 ] perhaps because one needs to have already learned aggressive scripts to have them primed by violent displays. While the effects appeared weaker for female 40 years ago [ 32 ], they appear equally strong today [ 33 ]. Finally, having a high IQ does not seem to protect a child against being influenced [ 27 ].

Mediators of Media Violence Effects

Most researchers believe that the long term effects of media violence depend on social cognitions that control social behavior being changed for the long run. More research needs to completed to identify all the mediators, but it seems clear that they include normative beliefs about what kinds of social behaviors are OK [ 4 , 13 , 27 ], world schemas that lead to hostile or non-hostile attributions about others intentions [ 4 , 12 , 27 ], and social scripts that automatically control social behavior once they are well learned [ 4 , 11 , 27 ].

This review marshals evidence that compelling points to the conclusion that media violence increases the risk significantly that a viewer or game player will behave more violently in the short run and in the long run. Randomized experiments demonstrate conclusively that exposure to media violence immediately increases the likelihood of aggressive behavior for children and adults in the short run. The most important underlying process for this effect is probably priming though mimicry and increased arousal also play important roles. The evidence from longitudinal field studies is also compelling that children’s exposure to violent electronic media including violent games leads to long-term increases in their risk for behaving aggressively and violently. These long-term effects are a consequence of the powerful observational learning and desensitization processes that neuroscientists and psychologists now understand occur automatically in the human child. Children automatically acquire scripts for the behaviors they observe around them in real life or in the media along with emotional reactions and social cognitions that support those behaviors. Social comparison processes also lead children to seek out others who behave similarly aggressively in the media or in real life leading to a downward spiral process that increases risk for violent behavior.

One valid remaining question is whether the size of this effect is large enough that one should consider it to be a public health threat. The answer seems to be “yes.” Two calculations support this conclusion. First, according to the best meta-analyses [ 18 , 19 ] the long term size of the effect of exposure to media violence in childhood on later aggressive or violent behavior is about equivalent to a correlation of .20 to .30. While some might argue that this explains only 4% to 9% of the individual variation in aggressive behavior, as several scholars have pointed out [ 39 , 40 ], percent variance explained is not a good statistic to use when predicting low probability events with high social costs. For example, a correlation of 0.3 with aggression translates into a change in the odds of aggression from 50/50 to 65/35 -- not a trivial change when one is dealing with life threatening behavior[ 40 ].

Secondly, the effect size of media violence is the same or larger than the effect size of many other recognized threats to public health. In Figure 1 from Bushman and Huesmann [ 41 ], the effect sizes for many common threats to public health are compared with the effect that media violence has on aggression. The only effect slightly larger than the effect of media violence on aggression is that of cigarette smoking on lung cancer.

An external file that holds a picture, illustration, etc.
Object name is nihms34898f1.jpg

The Relative Strength of Known Public Health Threats.

In summary, exposure to electronic media violence increases the risk of children and adults behaving aggressively in the short-run and of children behaving aggressively in the long-run. It increases the risk significantly, and it increases it as much as many other factors that are considered public health threats. As with many other public health threats, not every child who is exposed to this threat will acquire the affliction of violent behavior, and many will acquire the affliction who are not exposed to the threat. However, that does not diminish the need to address the threat.

Publisher's Disclaimer: This is a PDF file of an unedited manuscript that has been accepted for publication. As a service to our customers we are providing this early version of the manuscript. The manuscript will undergo copyediting, typesetting, and review of the resulting proof before it is published in its final citable form. Please note that during the production process errors may be discovered which could affect the content, and all legal disclaimers that apply to the journal pertain.

Our websites may use cookies to personalize and enhance your experience. By continuing without changing your cookie settings, you agree to this collection. For more information, please see our University Websites Privacy Notice .

UConn Today

  • School and College News
  • Arts & Culture
  • Community Impact
  • Entrepreneurship
  • Health & Well-Being
  • Research & Discovery
  • UConn Health
  • University Life
  • UConn Voices
  • University News

April 19, 2021 | Caitlin Elsaesser, Assistant Professor of Social Work

How Social Media Turns Online Arguments Between Teens Into Real-World Violence

Social media isn’t just mirroring conflicts happening in schools and on streets – it’s triggering new ones

Teenager with headphones around his neck using his phone. A UConn researcher says social media is turning online arguments among teenagers into real-world violence.

Common social media practices like commenting and tagging can exacerbate arguments among teens and in some cases lead to violence (Adobe Stock).

The deadly  insurrection at the U.S. Capitol  in January exposed the  power of social media  to influence real-world behavior and incite violence. But many adolescents, who spend  more time on social media  than all other age groups, have known this for years.

“On social media, when you argue, something so small can turn into something so big so fast,” said Justin, a 17-year-old living in Hartford, during one of my research focus groups. (The participants’ names have been changed in this article to protect their identities.)

For the last three years, I have studied how and why  social media triggers and accelerates offline violence .  In my research , conducted in partnership with Hartford-based peace initiative  COMPASS Youth Collaborative , we interviewed dozens of young people aged 12-19 in 2018. Their responses made clear that social media is not a neutral communication platform.

In other words, social media isn’t just mirroring conflicts happening in schools and on streets – it’s intensifying and triggering new conflicts. And for young people who live in disenfranchised urban neighborhoods, where firearms can be readily available, this dynamic can be deadly.

Internet Banging

It can result in a phenomenon that  researchers at Columbia University have coined “internet banging.” Distinct from cyberbullying, internet banging involves taunts, disses, and arguments on social media between people in rival crews, cliques, or gangs. These exchanges can include comments, images, and videos that lead to physical fights, shootings and, in the worst cases, death .

It is estimated that the typical U.S. teen uses screen media  more than seven hours  daily, with the average teenager daily using three different forms of social media. Films such as “ The Social Dilemma ” underscore that social media companies create addictive platforms by design, using features such as unlimited scrolling and push notifications to keep users endlessly engaged.

According to the young people we interviewed, four social media features in particular escalate conflicts: comments, livestreaming, picture/video sharing, and tagging.

Comments and Livestreams

The feature most frequently implicated in social media conflicts, according to our research with adolescents, was comments. Roughly 80% of the incidents they described involved comments, which allow social media users to respond publicly to content posted by others.

Taylor, 17, described how comments allow people outside her friend group to “hype up” online conflicts: “On Facebook if I have an argument, it would be mostly the outsiders that’ll be hypin’ us up … ‘Cause the argument could have been done, but you got outsiders being like, ‘Oh, she gonna beat you up.’”

Meanwhile, livestreaming can quickly attract a large audience to watch conflict unfold in real time. Nearly a quarter of focus group participants implicated Facebook Live, for example, as a feature that escalates conflict.

Brianna, 17, shared an example in which her cousin told another girl to come to her house to fight on Facebook Live. “But mind you, if you got like 5,000 friends on Facebook, half of them watching … And most of them live probably in the area you live in. You got some people that’ll be like, ‘Oh, don’t fight.’ But in the majority, everybody would be like, ‘Oh, yeah, fight.’”

She went on to describe how three Facebook “friends” who were watching the livestream pulled up in cars in front of the house with cameras, ready to record and then post any fight.

Strategies to Stop Violence

Adolescents tend to  define themselves through peer groups  and are highly attuned to slights to their reputation. This makes it difficult to resolve social media conflicts peacefully. But the young people we spoke with are highly aware of how social media shapes the nature and intensity of conflicts.

A key finding of our work is that young people often try to avoid violence resulting from social media. Those in our study discussed four approaches to do so: avoidance, deescalation, reaching out for help and bystander intervention.

Avoidance involves exercising self-control to avoid conflict in the first place. As 17-year-old Diamond explained, “If I’m scrolling and I see something and I feel like I got to comment, I’ll go [to] comment and I’ll be like, ‘Hold up, wait, no.’ And I just start deleting it and tell myself … ‘No, mind my business.’”

Reaching out for support involves turning to peers, family or teachers for help. “When I see conflict, I screenshot it and send it to my friends in our group chat and laugh about it,” said Brianna, 16. But there’s a risk in this strategy, Brianna noted: “You could screenshot something on Snapchat, and it’ll tell the person that you screenshot it and they’ll be like, ‘Why are you screenshotting my stuff?’”

The deescalation strategy involves attempts by those involved to slow down a social media conflict as it happens. However, participants could not recount an example of this strategy working, given the intense pressure they experience from social media comments to protect one’s reputation.

They emphasized the bystander intervention strategy was most effective offline, away from the presence of an online audience. A friend might start a conversation offline with an involved friend to help strategize how to avoid future violence. Intervening online is often risky, according to participants, because the intervener can become a new target, ultimately making the conflict even bigger.

Peer Pressure Goes Viral 

Young people are all too aware that the number of comments a post garners, or how many people are watching a livestream, can make it extremely difficult to pull out of a conflict once it starts.

Jasmine, a 15-year-old, shared, “On Facebook, there be so many comments, so many shares and I feel like the other person would feel like they would be a punk if they didn’t step, so they step even though they probably, deep down, really don’t want to step.”

There is a  growing consensus  across both major U.S. political parties that the large technology companies behind social media apps need to be more tightly regulated. Much of the concern has focused on the  dangers of unregulated free speech .

But from the vantage point of the adolescents we spoke with in Hartford, conflict that occurs on social media is also a public health threat. They described multiple experiences of going online without the intention to fight, and getting pulled into an online conflict that ended up in gun violence. Many young people are improvising strategies to avoid social media conflict. I believe parents, teachers, policymakers and social media engineers ought to listen closely to what they are saying.

Originally published in The Conversation .

Recent Articles

A professor wearing a puffer coat and carrying a handheld instrument kneels next to a green row of crops in a field.

March 29, 2024

Meet the Researcher: Haiying Tao, CAHNR

Read the article

Graphic depicting wildlife on a globe

Global Wildlife Study During COVID-19 Shows Rural Animals are More Sensitive to Human Activity

Human Rights Faculty Spotlight - César Abadía-Barrero

March 28, 2024

HRI Faculty Spotlight, César Abadía-Barrero

Home — Essay Samples — Sociology — Media Violence — The Impact of Media Violence on Adolescent Behavior

test_template

The Impact of Media Violence on Adolescent Behavior

  • Categories: Media Influence Media Violence Youth Violence

About this sample

close

Words: 993 |

Published: Oct 2, 2020

Words: 993 | Pages: 2 | 5 min read

Table of contents

Introduction, the influence of media violence, the complexity of human behavior, the role of regulation and responsibility, works cited.

  • American Academy of Pediatrics. (2016). Media and Children Communication Toolkit. https://www.aap.org/en-us/Documents/communication-toolkit.pdf
  • American Psychological Association. (2017). Violence in the Media: What Effects on Behavior?
  • Anderson, C. A., Berkowitz, L., Donnerstein, E., Huesmann, L. R., Johnson, J. D., Linz, D., Malamuth, N. M., & Wartella, E. (2003). The Influence of Media Violence on Youth. Psychological Science in the Public Interest, 4(3), 81–110.
  • American Academy of Child & Adolescent Psychiatry. (2018). Children and TV Violence. https://www.aacap.org/AACAP/Families_and_Youth/Facts_for_Families/FFF-Guide/Children-And-TV-Violence-079.aspx
  • Centers for Disease Control and Prevention. (2019). Media and Children. https://www.cdc.gov/media/subtopic/matte/pdf/MediaAndChildren-508.pdf
  • Funk, J. B., & Buchman, D. D. (1996). Playing violent video and computer games and adolescent self-concept. Journal of Communication, 46(2), 19–32.
  • Gabbiadini, A., Riva, P., Andrighetto, L., Volpato, C., & Bushman, B. J. (2016). Interactive effect of moral disengagement and violent video games on self-control, cheating, and aggression. Social Psychological and Personality Science, 7(7), 639–647.
  • Gershoff, E. T., & Hourigan, S. E. (2016). Violent media consumption and the recognition of dynamic facial expressions. Journal of Communication, 66(3), 454–475.
  • Steinberg, L. (2014). Age of Opportunity: Lessons from the New Science of Adolescence. Eamon Dolan/Houghton Mifflin Harcourt.
  • Ward, L. M., Vandenbosch, L., & Eggermont, S. (2015). Exposure to Violent Media: The Effects of Songs with Violent Lyrics. In J. B. Jensen & R. J. Gorham (Eds.), Media and Social Life (pp. 177–192). Routledge.

Image of Dr. Oliver Johnson

Cite this Essay

Let us write you an essay from scratch

  • 450+ experts on 30 subjects ready to help
  • Custom essay delivered in as few as 3 hours

Get high-quality help

author

Prof. Kifaru

Verified writer

  • Expert in: Sociology Social Issues

writer

+ 120 experts online

By clicking “Check Writers’ Offers”, you agree to our terms of service and privacy policy . We’ll occasionally send you promo and account related email

No need to pay just yet!

Related Essays

2 pages / 766 words

7 pages / 3236 words

4 pages / 1882 words

3 pages / 1368 words

Remember! This is just a sample.

You can get your custom paper by one of our expert writers.

121 writers online

The Impact of Media Violence on Adolescent Behavior Essay

Still can’t find what you need?

Browse our vast selection of original essay samples, each expertly formatted and styled

Related Essays on Media Violence

Television, an influential medium that has become an integral part of modern life, has sparked debates about its impact on society. Among the contentious topics is the question of whether television is the leading cause of [...]

Media violence is a topic of growing concern in today's society, with a significant impact on individuals, especially the younger generation. In this essay, we will analyze the effects of media violence, including its potential [...]

Violence in the media has been a subject of concern and debate for decades. With the proliferation of television, movies, video games, and digital media, the portrayal of violence has become increasingly prevalent in our daily [...]

Violence has been a pervasive presence in various aspects of my life, leaving lasting impacts on my emotions, perspectives, and relationships. This essay delves into my personal experiences with violence, exploring how [...]

Violence in the media does not always make people violent. Violent films alone do not make people violent, but the combined effects of violent media exposure along with other serious risk factors that could potentially create a [...]

“A young man in Alabama in 2003 was charged with murder after shooting three men, including two police officers, a crime he attributed to the violent video game ‘Grand Theft Auto’”. Many children and teenagers watch violent [...]

Related Topics

By clicking “Send”, you agree to our Terms of service and Privacy statement . We will occasionally send you account related emails.

Where do you want us to send this sample?

By clicking “Continue”, you agree to our terms of service and privacy policy.

Be careful. This essay is not unique

This essay was donated by a student and is likely to have been used and submitted before

Download this Sample

Free samples may contain mistakes and not unique parts

Sorry, we could not paraphrase this essay. Our professional writers can rewrite it and get you a unique paper.

Please check your inbox.

We can write you a custom essay that will follow your exact instructions and meet the deadlines. Let's fix your grades together!

Get Your Personalized Essay in 3 Hours or Less!

We use cookies to personalyze your web-site experience. By continuing we’ll assume you board with our cookie policy .

  • Instructions Followed To The Letter
  • Deadlines Met At Every Stage
  • Unique And Plagiarism Free

how to start an essay about media violence

Thesis Station

Essay: introduction to media violence.

Sample Essay

There is increased concern in the government as well as the human rights activist groups, those involved in child psychiatry and medicine pertaining to the field of violence and the effect that it has on the people.

The TV based media is most criticized for promoting violence in homes as it is easily accessible by families and the source of violence for majority of the children and adolescents. Gang based television programs, and action movies all are attributed to increasing violence in homes and increasing aggressive behaviour amongst the new generation. The changing in technology has enabled other forms of media to contribute to violent activity in children and adolescents as well. These medium include video TV, Video Games, Movies, Japanese/ Chinese animations as well as new gaming devices like Xbox 360 and PlayStation. Moreover the news channels on TV also explicitly depict violence therefore increasing the total exposure of media violence on the children and the adolescent population.

Please order custom thesis paper, dissertation , term paper , research paper, essay, book report , case study from the Order Now page.

how to start an essay about media violence

Related Posts

Sample Thesis Paper The evolution of electronic media and its wide availability for the masses…

Sample Essay There are about seven people billion people in this world right now. All…

Sample Thesis Paper As mentioned earlier extensive research has been undertaken pertains the media violence…

web analytics

  • How It Works
  • All Projects
  • All Services
  • Write my essay
  • Buy essay online
  • Custom coursework
  • Creative writing
  • Custom admission essay
  • College essay writers
  • IB extended essays
  • Buy speech online
  • Pay for essays
  • College papers
  • Do my homework
  • Write my paper
  • Custom dissertation
  • Buy research paper
  • Buy dissertation
  • Write my dissertation
  • Essay for cheap
  • Essays for sale
  • Non-plagiarized essays
  • Buy coursework
  • Term paper help
  • Buy assignment
  • Custom thesis
  • Custom research paper
  • College paper
  • Coursework writing
  • Edit my essay
  • Nurse essays
  • Business essays
  • Custom term paper
  • Buy college essays
  • Buy book report
  • Cheap custom essay
  • Argumentative essay
  • Assignment writing
  • Custom book report
  • Custom case study
  • Doctorate essay
  • Finance essay
  • Scholarship essays
  • Essay topics
  • Research paper topics
  • Essay samples
  • Top Query Link

How To Craft a Top-Tier Violence Essay Easy-Peasy

violence essay

Are you looking forward to a straight A-grade in your violence essay assignment?

Well, use our excellent writing prompts and expert tips below.

Definition of an Essay About Violence

As the name suggests, this is a writing piece that seeks to present an author’s argument on violent activities in society. Such an essay may contain one of the following aspects:

  • Intentional use of physical force
  • Emotional abuse
  • Self-violence

These actions may result in any of the effects mentioned below:

  • Psychological harm
  • Deprivation
  • Mal-development

Now that we are well-informed on the topic let us explore the structure of essays on violence.

Outline of an Essay on Violence

The sensitivity of such a paper requires maximum precision on the part of the student. The diction, format, style, and general outline will play a vital role in the delivery of your essay.

Let’s brush through the main parts of your future essays about violence:

Introduction: Present the issue at hand (force), its importance, and why your reader should pay attention. The thesis statement will appear here to give the focus of the paper. Body: In this section, develop your argument present in the intro with convincing facts and examples. Ensure that the topic sentences of your paragraphs answer the thesis statement. Conclusion: Reiterate the most important evidence supporting the arguments as a reminder to your reader. You can have a call-to-action in this section, which may be a warning against the perpetrators of violence or how to report a case of abuse.

Remember that violence can take different forms. Thus, it would help if you endeavored to address the way you chose in detail to feed the reader’s curiosity as much as possible.

Now, let’s take a look at some violence essay samples.

Violence Against Women Essay To many, it remains remarkable that violence against women persists in modern, Western cultures. Women have achieved a great deal of equality, if mainly legal, which in turn supports shifting social thinking that condemns the violence. In plain terms, it makes little sense that society should still in some way enable the abuses. However, sociological theories help to clarify the issue just as Western logic does little to defy or address the violence. It may in fact be, for example, that the abuse was lesser in a past when women enjoyed fewer freedoms, and because men did not perceive them as threats to masculine authority. Not unexpectedly, any patriarchy enables the violence, just males tend to be increasingly dominant when women seek independence (McDermott, Cowden, 2014, p. 1768). This then reinforces that male resentment is likely an influence in abuse of women. As men feel increasingly challenged, they will then use their generally superior physicality to punish such women, and the patriarchal society adds an exponential effect; more exactly, the more women suffer violence, the more the violence is supported as a norm. Then, given the complex nature of the highly developed patriarchy, other elements impact on the subject. An important factor of the subject is that, in Western and other cultures, violence against women is usually intergenerational. This in turn reinforces the impacts of observational learning; in families or in social arenas, societies often support the violence (Michalski, 2004, p. 658). If it is often challenged or condemned, the greater reality is that male dominance is so deeply embedded in a culture like the American, it essentially exists as an intensely powerful force. Despite advances in women’s movements and activism, it must be remembered that this goes back only a few decades. This equates to men holding great power for long centuries, and a trait in any population holding power is a disinclination to surrender any. These traditions then link to the male’s as having the “right” to abuse women as they choose, just as sexual violence against women is still extremely common. Times have changed but it takes a great deal to reverse ethics and gender values so implanted in the culture. Moreover, such changes, again, rely on a male willingness to alter male perceptions. This is unlikely. In plain terms, American men have traditionally enjoyed the socially supported validation of abusing women, which reality has long existed with marriage and external to it. This may be supported by how, today, campus sexual violence and date rape remain at high levels. Little more may be expected in a society that has so long perceived women property. It may then be wondered why changing laws offer minimal protection for female victims of violence. This, however, suggests a reverse logic. Laws of themselves rarely impact on society unless that society is insisting on the law. The U.S., for example, may enact severe penalties on men who abuse women. As noted, many such laws exist. Nonetheless, the current administration strongly reflects gender value which may easily be described as blatantly sexist, which in turn promotes the male empowerment to abuse. Legislation is then no answer unless the society radically revises its views of gender roles. It is true that women today have opportunities to empower themselves to unprecedented degrees. Even this, however, is relatively meaningless in a patriarchy determined to retain its authority. As long as the society’s control largely rests in male hands, then, it is the tragic reality that violence against women will be ongoing. This also reflect how, generally speaking, males who are violent or abusive so often support one another. As noted, then, the answer is not legal; rather, it lies within the culture’s ability to redefine itself.
Domestic Violence Essay Sample Domestic violence is prevalent throughout the world, including Northern America. While the victims may include men, women are by far the most common targets. There are several types of domestic violence, which in turn often lead to a deadly cycle of violence with other, external factors that often play a large role and greatly influence domestic violence, such as patriarchy and power. Fear is perhaps the most basic element in regards to domestic violence, as it is at the core of how most perpetrators attempt to control their victim(s). Fear can be created either explicitly or implicitly, and can be given off through merely a subtle look or gesture. Additionally, one may possess weapons to create fear, destroy another’s property, or show any type of behavior that would intimidate their victim (Johnson, 2008). Intimidation can include a number of different tactics, such as destroying things, handling weapons, raising one’s voice, or hostile treatment overall towards the victim. A perpetrator may even drive recklessly with the victim in the car, or harass him or her at their workplace. Additionally, they may intimidate through communication, such as texting or emailing. Intimidating communication also extends to verbal abuse, which can cause great damage in the victim (Johnson, 2008). Screaming, putting down the other, swearing, or deriding someone are all part of verbal abuse, and is often a precursor to physical abuse (Johnson, 2008). Physical abuse is often a form of domestic violence, and includes measures such as slapping, hitting, pushing, shoving, strangling, hair pulling, and others. Additionally, physical abuse can also encompass the use of weapons. Physical abuse may also, in a less obvious sense, include threats to destroy the other’s possessions, and thus ranges from lack of consideration, to permanent injury or even death (Wilson, 2009). Emotional abuse is perhaps the most common type of domestic violence. This includes any behavior that purposely undermines another’s confidence, thus leading the victim to believe that they are stupid, useless, a ‘bad person,’ or even that the victim is insane (Wilson, 2009). This type of domestic violence can have long lasting consequences, as it demeans and degrades the victim. The perpetrator can also threaten the victim with harm, along with threatening their family. They may even threaten to commit suicide, or use the silent treatment as a form of emotional abuse (Johnson, 2008). Other forms of domestic violence include sexual abuse and domestic homicide. Sexual abuse includes any unwanted advances or sexual behaviors, such as rape, forcing the other to perform sexual acts that are either painful or humiliating, or even causing injury to the other’s sexual organs (Johnson, 2008). In addition, domestic homicide is not extended to only the partner, but also the children. This is, sadly, often a result of ongoing domestic violence that leads to a culmination of killing the other (Wilson, 2009). Domestic violence often follows a common pattern, or cycle. While every relationship varies, they typically undergo similar events based on three parts: the tension building phase, an acute battering episode, and the honeymoon phase. These can all occur in one day, or they may be spread out over a period of months. In the tension-building phase, tension will rise over common, smaller issues, such as money or jobs. Then the verbal abuse may begin, in which the victim tries to please the abuser, and may even give into a form of abuse (Johnson, 2008). The verbal abuse usually escalates to physical abuse at this point. The second phase is the acute battering episode, in which tension peaks and physical violence ensues. This is most often triggered not by the victim’s behavior, but by the abuser’s own emotional state. The last phase is the honeymoon phase, in which the tension has been released. The abuser will become ashamed of their behavior at this point, and try to make amends or either blame the partner for the abuse. The abuser may also try to be kind and loving at this point, and exhibit uncharacteristic helpfulness (Johnson, 2008). Often, the abuser will try to convince the victim that it will not happen again, and thus the victim will not want to leave the relationship. This cycle of abuse can occur over and over again, as the relief gained and promises made during the honeymoon phase provide the abused victim with the false belief that they and their partner are ‘ok.’ There are other, less obvious factors that also greatly influence domestic violence and aid in analyzing violence against women, such as patriarchy, power, and systemic gender oppression, which are deeply entrenched into societies and cultures worldwide. Systemic gender oppression refers to violence against women, which may be carried out not only by romantic partners, but also within communities, civic, and legal institutions. Perpetrators may unconsciously endorse physical abuse as a result of systemic gender oppression (“Patriarchy,” 2015). This is closely tied to the influence of patriarchy towards domestic violence, which refers to the social relations between women and men. Patriarchy is a means of sustaining gender, racial, or class privileges over another, which may be outright, such as violence, or subtle, like the formation of laws, which perpetuate gender inequality. Patriarchy, in this way, is a structural force that sways the relations between men and women (“Patriarchy,” 2015). Additionally, power often sets the course for patriarchy. Often, abusers will combine their masculinity with entrenched feelings of patriarchy, thus making the cycle of abuse more severe (“Patriarchy,” 2015). As a result, power forms relationships based on only one of the individuals maintaining the authority, while the other is at their mercy. Culture and racial oppression are two other factors that come into play when analyzing domestic violence against women. Culture is often utilized to rationalize gender inequality and, consequently, violence, by integrating cultural beliefs as to how women must or should be treated (“Patriarchy,” 2015). When the defense of a place, particular society or culture, religion, or country are integrated into justifying one’s belief on the maltreatment of women, this is also a defense of the culture of patriarchy within said entity. This is closely related to the factor of racial oppression in domestic violence against women. Studies have shown that men of color typically overemphasize how racial oppression influences violence towards women. Additionally, race and gender often overlap within this realm; however, race is “all too often privileged over gender” (“Patriarchy,” 2015). In summary, domestic violence comes in many shapes and forms, which often form a pattern, or cycle of violence. Domestic violence, in turn, can be greatly influenced by other external factors, such as power, patriarchy, culture, and racial oppression, as discussed. Sadly, domestic violence is not merely a result of an individual’s own behavioral issues, but also an offshoot of the implicit and explicit ways that societies and cultures influence the relationships between men and women.

So, what are some of the writing prompts that you can use for such kind of paper? Read on.

Essay on Violence in Society

The society has become a scary world with recent happenings. Here are some prompts for your inspiration:

  • Causes of violence in society
  • The impact of crime on teenagers
  • Forms of violence between nations
  • Organizational abuse and how to deal with it
  • People don’t just become evildoers in society
  • Violence and genetic inheritance: What is the connection?
  • Development of aggression in a person
  • Age and violence: Which is the most aggressive age?
  • A power fueled society is a violent society. Discuss
  • How the crave for knowledge cause violence

Gun Violence Essay Topics for High School Students

Below are some great ideas that high school students can use for their essay on gun violence assignment:

  • How to reduce school gun violence
  • Traumatic experiences of gunfire and killings in schools
  • Gun violence amongst adolescents in high schools
  • Gang violence groups in schools
  • How teachers can contribute to a reduction in gun violence in school
  • Should gun control be introduced in the high school curriculum?
  • The role of peer provocation
  • Parenting practices to reduce gun violence
  • Schoolyard bullying and gun violence
  • How troubled teens end up with guns

Gun Violence in America Essay

Are you stuck on your essay on gun violence in America? Well, here are some professional ideas to get you jam-started:

  • Political debates and gun control in America
  • Gun violence in poor American urban cities
  • The rise of highly organized mass killings in America
  • Post 9/11 gun control measures
  • Who is to blame for gun violence in America?
  • Victims of gun attacks in the US
  • Gun control policies
  • Social issues in the US lead to gun violence
  • Security measures in the US
  • Justice for victims

General Essays About Gun Violence

  • Mental health
  • Human trafficking
  • Domestic violence
  • Gun control laws
  • Religious violence
  • Gang violence
  • Education on gun control
  • Role of psychiatric services
  • Prediction of gun violence
  • The purpose of the National Rifle Association

From the insights, violence is indeed both an individual and societal issue of concern. Therefore, writing on such a topic needs extensive research and elaborate facts.

Do you still have a question on domestic, mental, school, or gun violence essays? Our professional custom writing help is all you need! Just tell us your writing need, and we will do the rest for you!

What Does It Mean To Be An American Essay

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Save my name, email, and website in this browser for the next time I comment.

Have a team of vetted experts take you to the top, with professionally written papers in every area of study.

  • Ethics & Leadership
  • Fact-Checking
  • Media Literacy
  • The Craig Newmark Center
  • Reporting & Editing
  • Ethics & Trust
  • Tech & Tools
  • Business & Work
  • Educators & Students
  • Training Catalog
  • Custom Teaching
  • For ACES Members
  • All Categories
  • Broadcast & Visual Journalism
  • Fact-Checking & Media Literacy
  • In-newsroom
  • Memphis, Tenn.
  • Minneapolis, Minn.
  • St. Petersburg, Fla.
  • Washington, D.C.
  • Poynter ACES Introductory Certificate in Editing
  • Poynter ACES Intermediate Certificate in Editing
  • Ethics & Trust Articles
  • Get Ethics Advice
  • Fact-Checking Articles
  • International Fact-Checking Day
  • Teen Fact-Checking Network
  • International
  • Media Literacy Training
  • MediaWise Resources
  • Ambassadors
  • MediaWise in the News

Support responsible news and fact-based information today!

How politicians abuse language to magnify fear and reflect grievances

Orwell, trump, and the zombie apocalypse: an essay about diss, dys, and dat.

how to start an essay about media violence

An essay by George Orwell, “Politics and the English Language,” changed the trajectory of my career. I pivoted from a job as a college literature teacher to become a writing coach for students, journalists and other public writers.

“Political language,” wrote Orwell, “is designed to make lies sound truthful and murder respectable, and to give an appearance of solidity to pure wind.”

The author of the dystopian novels “Animal Farm” and “1984” posited this vicious yin-yang: that political corruption requires language abuse; and that abuse of language enables political corruption.

Orwell found evidence of language abuse at the heart of the most oppressive political systems: from fascism to communism, from British imperialism to heartless capitalism.

Rereading his essays on language, I wondered what the author of “1984” might think of the political language of 2024, especially the rhetoric of one Donald Trump.

Euphemism and dysphemism

In the immediate aftermath of World War II, Orwell argued that tyrants made murder sound respectable by their use of euphemisms and other forms of cloudy language. Euphemisms are language veils that can be thrown over any reality you don’t want people to see. Edward R. Murrow described what he saw in the concentration camps in vivid language. Nazi propagandists called it the “ultimate solution” to the “Jewish problem.”

When someone dies, and we explain that they “passed away,” or, in religious terms, “transitioned,” we are using euphemisms in harmless, even beneficial ways. When we revert to slang phrases such as “kick the bucket,” or “push up daisies,” or “food for worms,” we are at the other end of the spectrum. At some point in the last century, undertakers became morticians became the caretakers of funeral homes.

Political battles are often fought with verbal weapons such as euphemism vs. dysphemism. The argument over those rare abortions that occur late in pregnancy depends, in part, on whether you refer to the procedure as the soft jargon “intact dilation and extraction” or as the visceral “partial-birth abortion.” Think of the difference between “illegal aliens,” which sounds like an invasion of Martians, and “undocumented workers,” which sounds like a clerical error.

Orwell offers evidence of the power of euphemism to blind us to what is really happening:

Defenseless villages are bombarded from the air, the inhabitants driven out into the countryside, the cattle machine-gunned, the huts set on fire with incendiary bullets: this is called pacification . Millions of peasants are robbed of their farms and sent trudging along the roads with no more than they can carry: this is called transfer of population or rectification of frontiers .

His examples go on and on.

Orwell’s discourse makes me wonder if he would be surprised or even puzzled by the political rhetoric of Donald Trump and its influence on his followers. The former president — perhaps the once and future president — is no euphemist, and would scoff at the pointy-headed term. He is the dysphemist-in-chief, a speaker and writer who does not want to hide things from sight, but who wants you to see things that are not really there.

Language of Trump

There is no need for a full recitation of Trump’s statements and overstatements, especially when the topic is immigration or crime.

Immigrants, he insists, are “poisoning the blood of our country,” a familiar Nazi trope. Those crossing our borders are a horde of drug dealers, gang members, murderers and rapists. Some of them are coming from “shithole countries.” His political opponents are “vermin.” Crime in Chicago amounts to “carnage.”

Even when he was imagining the possible collapse of the auto industry, he could not avoid the dysphemism that it would mean a “blood bath” for the country.

An old propaganda tool is to dehumanize the enemy, which explains this description of some immigrants: “I don’t know if you call them people. In some cases, they’re not people. But I’m not allowed to say that because the radical left says that’s a terrible thing to say.”

Here’s his promise: “Among my very first actions upon taking office will be to stop the invasion of our country.” Invasion is a strong word, a scary word, so scary that when American troops have invaded countries, such as Vietnam, the generals and politicians preferred the Orwellian euphemism “incursion.”

Zombie apocalypse

Words such as euphemism and dysphemism can be used to describe the language of political discourse. More important, that language creates stories; narratives that can be used to spread hate or to support the common good.

When I read descriptions of immigrants as aliens or invading hordes, I am reminded of perhaps the most popular form of horror entertainment over the last quarter century: the narrative of the zombie apocalypse.

You must have seen at least one of the cinematic versions by now. Some outside force or infection or radiation turns ordinary people into monsters. Not just ordinary monsters, but flesh-eating ones. If they scratch or bite you, they pollute your blood so that you too turn into a zombie. The only way to stop them is to burn them, decapitate them, or shoot them in what is left of their brains. There are delightful variations, but that is the crux.

In the old days, zombies shambled. The more recent living dead can move quickly and in hordes.

Look, we’ve suffered through a pandemic, countless mass shootings, terrible problems on the southern border, race hatred and other forms of intolerance. No wonder the stories we tell, even for entertainment, are dystopian.

The word dystopia is the opposite of utopia. Plato wrote “The Republic,” Thomas More wrote “Utopia,” both narratives of ideal places. I have been more influenced and entertained by dystopian fiction: “Brave New World,” “1984,” “A Clockwork Orange,” just to name the ones I read in my youth.

In the cinema, Godzilla, a monster created by radiation, appeared in the aftermath of the atomic bombings of Japan. In the 1950s, during the anticommunist witch hunts, we were introduced to body snatchers who looked like us. More recently, gorgeous androgynous vampires multiplied just as Americans became more tolerant of gender differences.

I have no record of Donald Trump including “zombie” in his lexicon of insults, but there can be little doubt that his language and storytelling are meant to reflect the fears and grievances of his followers, fears that they are being invaded by creatures who are not quite human.

Voice of the people

It would be comical to argue that Trump has the eloquence of presidents such as Abraham Lincoln, Ronald Reagan or Barack Obama. Joe Biden has his own verbal issues, but Trump has something distinctive in his rhetorical style that has inspired an army of followers. We can begin by calling it a populist style, speaking and tweeting insults, slogans and catchphrases more associated with the feuds of professional wrestlers than the discourse of common politicians.

Orwell might have used Trump-speak as an example in his essay “Propaganda and Demotic Speech.” The word “demotic” is fancy talk that I had to look up: “Of or relating to the common people.” It shares the same root as “democracy” and derives from the Greek word for “people.”

As a world war became more inevitable in the early 1940s, Orwell noted that to defeat fascism the British people would have to make significant sacrifices. Life would change in countless undesirable ways. Who could persuade them to make the effort? Not the aristocrats, he argued. Not the high-toned speakers on the BBC. Not politicians with fancy educations. Their voices might only alienate people already feeling oppressed by rigid class distinctions. Persuasion could only come from those who spoke in the voice of the people.

Those who defend Trump’s language say things like “he tells it like it is” or “he says what he means” or “he speaks in plain English.” Others argue that we should “take Trump seriously, but not literally.” Or, “I don’t judge him by what he says. I judge him by what he does.”

I think I am pretty good with words. I can go high or low. I am a Philistine with a Ph.D. That means, if I were running for office, I could lie to you in the voice of a super scholar or the voice of the barely literate. I have wondered whether the language of Trump’s messages, filled with “mistakes” in grammar and usage, were so intended, to attract an audience already cynical about “elites” and their phony talk.

In 1976, I met the segregationist governor of Alabama, George Wallace, who made fun of people going up to the statehouse holding briefcases. The only thing in them, he argued, were “baloney sandwiches.” He described political speech as “getting the hay down where the goats can eat it.”

Even if we understand how certain politicians are abusing language, we are left with a problem: how to diss the effects of Trump’s dysphemistic language and dystopian narratives without having to resort to those fancy “dys” words in an essay such as “dys” one.

Roy Peter Clark is the author of “ Tell It Like It Is: A Guide to Clear and Honest Writing ,” now available in a paperback edition.

how to start an essay about media violence

Opinion | Wall Street Journal marks one year of reporter’s detainment in Russian jail

Evan Gershkovich was arrested a year ago today in Russia while on a reporting assignment for the Journal

how to start an essay about media violence

A Baltimore bridge collapsed in the middle of the night and two metro newsrooms leapt into action

Coverage from The Baltimore Sun and The Baltimore Banner had much in common but with some marked differences — especially in visuals.

how to start an essay about media violence

Private equity reporting grants show good return

Projects in Hawaii, Milwaukee and south central Indiana knit news organizations into community life

how to start an essay about media violence

Opinion | How misinformation will be gender-based in Ghana’s upcoming elections

Fact-checkers must be on the lookout for narratives that target and diminish women candidates

how to start an essay about media violence

Opinion | The bombing of Erbil is a case study in misinformation

Real events spawn online fabrications, making data analysis an important tool for truth

You must be logged in to post a comment.

This site uses Akismet to reduce spam. Learn how your comment data is processed .

Start your day informed and inspired.

Get the Poynter newsletter that's right for you.

Logo

Essay on Influence Of Media Violence

Students are often asked to write an essay on Influence Of Media Violence in their schools and colleges. And if you’re also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic.

Let’s take a look…

100 Words Essay on Influence Of Media Violence

Understanding media violence.

Media violence means seeing people fight, use guns, or act mean on TV, in movies, or in video games. Many kids and adults watch these things every day. It’s important to know if this affects how people behave in real life. Some believe it can make people more aggressive or scared.

Effects on Young Minds

Children who see lots of violence in the media might think it’s okay to hurt others. They may become less sensitive to pain and suffering. Kids could also fear the world is a scary place, which can make them anxious.

Imitating What’s Seen

When kids see characters they like being violent, they might copy them. This is because they may not understand what’s right or wrong yet. They see a hero being tough and think that’s how they should act too.

Parents’ Role

Parents can help by watching what their kids see on screens. They can pick shows that are good for them and talk about what’s real and what’s not. This helps kids understand violence in the media isn’t a way to solve problems.

250 Words Essay on Influence Of Media Violence

What is media violence.

Media violence is when we see people fighting, shooting, or acting in scary ways in movies, TV shows, video games, and online. It can look very real and sometimes even make our hearts beat fast as if it were happening right in front of us.

Effects on Feelings and Behavior

Watching a lot of fights and scary actions in media can change the way we feel. Some kids might become afraid or have nightmares. Others might think that being violent is okay and start acting rough with their friends or family. It’s like when you see someone yawn and suddenly, you want to yawn too. What we see can influence what we do.

Learning from What We Watch

When kids watch their favorite heroes in movies or games win by fighting, they learn that violence can solve problems. This isn’t true in real life. Problems are solved by talking and understanding, not by hitting or yelling.

Parents and Guardians’ Role

Parents and guardians can help. They can watch shows with their kids and talk about what’s happening. They can explain that in real life, violence hurts people and it’s not a good way to handle things. They can also choose shows that don’t show too much violence and teach kids about kindness and friendship.

Media violence is all around us, but it doesn’t have to control how we act or feel. By understanding it and talking about it, we can enjoy our movies and games without letting them change us in bad ways.

500 Words Essay on Influence Of Media Violence

Media violence is when we see people being hurt or killed on TV shows, in movies, video games, and on the internet. It’s not real, but it looks like it is. When characters fight, shoot, or act mean to each other, that’s media violence. These days, with so many screens around us, like phones, tablets, and computers, it’s easy to see a lot of it.

Does Media Violence Affect People?

Many people are curious if watching fights and other mean actions on screens can change the way we think or act. Some studies suggest that seeing a lot of violence in the media can make some people feel it’s okay to be aggressive. This is especially true for kids and teenagers because their brains are still learning how to deal with the world.

Children and Imitation

Children love to copy what they see. It’s how they learn. When they watch their favorite characters being rough or unkind, they might think this is a good way to solve problems. This can lead to kids acting more aggressively in real life. They might fight with their friends or not be as kind as they should be.

Fear and Wrong Ideas

Seeing too much violence on screens can also make kids scared. They might start to believe that the world is a scarier place than it really is. This fear can make them feel uneasy or not safe, even when they are in their own homes or schools where they should feel secure.

Parents and Setting Limits

It’s important for moms, dads, and other adults to watch what kids are seeing on screens. They can set rules about what is okay to watch and what is not. Talking to kids about what they see and helping them understand right from wrong is very helpful. This can make sure that kids do not get the wrong idea about how to act in real life.

Media Makers’ Responsibility

The people who make TV shows, movies, and video games also have a job to do. They should think about what messages they are sending, especially to young people. Creating stories that show good ways to handle anger and problems can help. This way, when kids copy what they see, they learn to act in kind and helpful ways.

In conclusion, media violence can influence how we feel and act. It can make some people think being aggressive is okay, make children scared, and give them the wrong idea about how to solve problems. It’s up to adults to help guide kids on what to watch and to understand what they see. Also, those who create media should try to make shows and games that teach good lessons. By working together, we can enjoy our screens without letting them teach us the wrong things.

That’s it! I hope the essay helped you.

If you’re looking for more, here are essays on other interesting topics:

  • Essay on Influence Of Media On Society
  • Essay on Inflation In Philippines
  • Essay on Cold War

Apart from these, you can look at all the essays by clicking here .

Happy studying!

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Save my name, email, and website in this browser for the next time I comment.

What to know about the crisis of violence, politics and hunger engulfing Haiti

A woman carrying two bags of rice walks past burning tires

A long-simmering crisis over Haiti’s ability to govern itself, particularly after a series of natural disasters and an increasingly dire humanitarian emergency, has come to a head in the Caribbean nation, as its de facto president remains stranded in Puerto Rico and its people starve and live in fear of rampant violence. 

The chaos engulfing the country has been bubbling for more than a year, only for it to spill over on the global stage on Monday night, as Haiti’s unpopular prime minister, Ariel Henry, agreed to resign once a transitional government is brokered by other Caribbean nations and parties, including the U.S.

But the very idea of a transitional government brokered not by Haitians but by outsiders is one of the main reasons Haiti, a nation of 11 million, is on the brink, according to humanitarian workers and residents who have called for Haitian-led solutions. 

“What we’re seeing in Haiti has been building since the 2010 earthquake,” said Greg Beckett, an associate professor of anthropology at Western University in Canada. 

Haitians take shelter in the Delmas 4 Olympic Boxing Arena

What is happening in Haiti and why?

In the power vacuum that followed the assassination of democratically elected President Jovenel Moïse in 2021, Henry, who was prime minister under Moïse, assumed power, with the support of several nations, including the U.S. 

When Haiti failed to hold elections multiple times — Henry said it was due to logistical problems or violence — protests rang out against him. By the time Henry announced last year that elections would be postponed again, to 2025, armed groups that were already active in Port-au-Prince, the capital, dialed up the violence.

Even before Moïse’s assassination, these militias and armed groups existed alongside politicians who used them to do their bidding, including everything from intimidating the opposition to collecting votes . With the dwindling of the country’s elected officials, though, many of these rebel forces have engaged in excessively violent acts, and have taken control of at least 80% of the capital, according to a United Nations estimate. 

Those groups, which include paramilitary and former police officers who pose as community leaders, have been responsible for the increase in killings, kidnappings and rapes since Moïse’s death, according to the Uppsala Conflict Data Program at Uppsala University in Sweden. According to a report from the U.N . released in January, more than 8,400 people were killed, injured or kidnapped in 2023, an increase of 122% increase from 2022.

“January and February have been the most violent months in the recent crisis, with thousands of people killed, or injured, or raped,” Beckett said.

Image: Ariel Henry

Armed groups who had been calling for Henry’s resignation have already attacked airports, police stations, sea ports, the Central Bank and the country’s national soccer stadium. The situation reached critical mass earlier this month when the country’s two main prisons were raided , leading to the escape of about 4,000 prisoners. The beleaguered government called a 72-hour state of emergency, including a night-time curfew — but its authority had evaporated by then.

Aside from human-made catastrophes, Haiti still has not fully recovered from the devastating earthquake in 2010 that killed about 220,000 people and left 1.5 million homeless, many of them living in poorly built and exposed housing. More earthquakes, hurricanes and floods have followed, exacerbating efforts to rebuild infrastructure and a sense of national unity.

Since the earthquake, “there have been groups in Haiti trying to control that reconstruction process and the funding, the billions of dollars coming into the country to rebuild it,” said Beckett, who specializes in the Caribbean, particularly Haiti. 

Beckett said that control initially came from politicians and subsequently from armed groups supported by those politicians. Political “parties that controlled the government used the government for corruption to steal that money. We’re seeing the fallout from that.”

Haiti Experiences Surge Of Gang Violence

Many armed groups have formed in recent years claiming to be community groups carrying out essential work in underprivileged neighborhoods, but they have instead been accused of violence, even murder . One of the two main groups, G-9, is led by a former elite police officer, Jimmy Chérizier — also known as “Barbecue” — who has become the public face of the unrest and claimed credit for various attacks on public institutions. He has openly called for Henry to step down and called his campaign an “armed revolution.”

But caught in the crossfire are the residents of Haiti. In just one week, 15,000 people have been displaced from Port-au-Prince, according to a U.N. estimate. But people have been trying to flee the capital for well over a year, with one woman telling NBC News that she is currently hiding in a church with her three children and another family with eight children. The U.N. said about 160,000 people have left Port-au-Prince because of the swell of violence in the last several months. 

Deep poverty and famine are also a serious danger. Gangs have cut off access to the country’s largest port, Autorité Portuaire Nationale, and food could soon become scarce.

Haiti's uncertain future

A new transitional government may dismay the Haitians and their supporters who call for Haitian-led solutions to the crisis. 

But the creation of such a government would come after years of democratic disruption and the crumbling of Haiti’s political leadership. The country hasn’t held an election in eight years. 

Haitian advocates and scholars like Jemima Pierre, a professor at the University of British Columbia, Vancouver, say foreign intervention, including from the U.S., is partially to blame for Haiti’s turmoil. The U.S. has routinely sent thousands of troops to Haiti , intervened in its government and supported unpopular leaders like Henry.

“What you have over the last 20 years is the consistent dismantling of the Haitian state,” Pierre said. “What intervention means for Haiti, what it has always meant, is death and destruction.”

Image: Workers unload humanitarian aid from a U.S. helicopter at Les Cayes airport in Haiti, Aug. 18, 2021.

In fact, the country’s situation was so dire that Henry was forced to travel abroad in the hope of securing a U.N. peacekeeping deal. He went to Kenya, which agreed to send 1,000 troops to coordinate an East African and U.N.-backed alliance to help restore order in Haiti, but the plan is now on hold . Kenya agreed last October to send a U.N.-sanctioned security force to Haiti, but Kenya’s courts decided it was unconstitutional. The result has been Haiti fending for itself. 

“A force like Kenya, they don’t speak Kreyòl, they don’t speak French,” Pierre said. “The Kenyan police are known for human rights abuses . So what does it tell us as Haitians that the only thing that you see that we deserve are not schools, not reparations for the cholera the U.N. brought , but more military with the mandate to use all kinds of force on our population? That is unacceptable.”  

Henry was forced to announce his planned resignation from Puerto Rico, as threats of violence — and armed groups taking over the airports — have prevented him from returning to his country.  

An elderly woman runs in front of the damaged police station building with tires burning in front of it

Now that Henry is to stand down, it is far from clear what the armed groups will do or demand next, aside from the right to govern. 

“It’s the Haitian people who know what they’re going through. It’s the Haitian people who are going to take destiny into their own hands. Haitian people will choose who will govern them,” Chérizier said recently, according to The Associated Press .

Haitians and their supporters have put forth their own solutions over the years, holding that foreign intervention routinely ignores the voices and desires of Haitians. 

In 2021, both Haitian and non-Haitian church leaders, women’s rights groups, lawyers, humanitarian workers, the Voodoo Sector and more created the Commission to Search for a Haitian Solution to the Crisis . The commission has proposed the “ Montana Accord ,” outlining a two-year interim government with oversight committees tasked with restoring order, eradicating corruption and establishing fair elections. 

For more from NBC BLK, sign up for our weekly newsletter .

CORRECTION (March 15, 2024, 9:58 a.m. ET): An earlier version of this article misstated which university Jemima Pierre is affiliated with. She is a professor at the University of British Columbia, Vancouver, not the University of California, Los Angeles, (or Columbia University, as an earlier correction misstated).

how to start an essay about media violence

Patrick Smith is a London-based editor and reporter for NBC News Digital.

how to start an essay about media violence

Char Adams is a reporter for NBC BLK who writes about race.

Advertisement

Supported by

Literary Magazine Retracts Israeli Writer’s Essay as Staffers Quit

An Israeli writer’s essay about seeking common ground with Palestinians led to the resignation of at least 10 staff members at Guernica.

  • Share full article

A portrait of a woman peeking around a doorway with peeling paint exposing the wood beneath.

By Marc Tracy

Guernica, a small but prestigious online literary magazine, was thrown into turmoil in recent days after publishing — and then retracting — a personal essay about coexistence and war in the Middle East by an Israeli writer, leading to multiple resignations by its volunteer staff members, who said that they objected to its publication.

In an essay titled “From the Edges of a Broken World,” Joanna Chen, a translator of Hebrew and Arabic poetry and prose, had written about her experiences trying to bridge the divide with Palestinians, including by volunteering to drive Palestinian children from the West Bank to receive care at Israeli hospitals, and how her efforts to find common ground faltered after Hamas’s Oct. 7 attack and Israel’s subsequent attacks on Gaza.

It was replaced on Guernica’s webpage with a note, attributed to “admin,” stating: “Guernica regrets having published this piece, and has retracted it,” and promising further explanation. Since the essay was published, at least 10 members of the magazine’s all-volunteer staff have resigned, including its former co-publisher, Madhuri Sastry, who on social media wrote that the essay “attempts to soften the violence of colonialism and genocide” and called for a cultural boycott of Israeli institutions.

Chen said in an email that she believed her critics had misunderstood “the meaning of my essay, which is about holding on to empathy when there is no human decency in sight.”

“It is about the willingness to listen,” she said, “and the idea that remaining deaf to voices other than your own won’t bring the solution.”

Michael Archer, the founder of Guernica, said that the magazine would publish a response in the coming days. “The time we are taking to draft this statement reflects both our understanding of the seriousness of the concerns raised and our commitment to engaging with them meaningfully,” he wrote in a text.

The essay was published on March 4 and taken down a few days later, according to the Wayback Machine, where the first-person essay is still available in archived form.

Chen, who was born in England and moved to Israel with her family when she was 16, writes in the essay about trying to reconnect with a Palestinian friend and former colleague after the Oct. 7 attacks, and of not knowing how to respond when her friend texted back reports of Israeli attacks on a hospital complex in Gaza.

“Beyond terrible, I finally wrote, knowing our conversation was over,” Chen’s essay said. “I felt inexplicably ashamed, as if she were pointing a finger at me. I also felt stupid — this was war, and whether I liked it or not, Nuha and I were standing at opposite ends of the very bridge I hoped to cross. I had been naïve; this conflict was bigger than the both of us.”

Chen said in the email that she had worked on the essay — her second for Guernica — with the magazine’s editor in chief and publisher, Jina Moore Ngarambe. Over emails and in a one-hour phone conversation, Chen said, “I was offered the distinct impression my essay was appreciated. I was given no indication that the editorial staff was not onboard.”

She still has not heard from anyone at Guernica, she said Tuesday.

Ngarambe, who in 2017 and 2018 worked at The New York Times as its East Africa bureau chief, did not reply to requests for comment on Monday and Tuesday.

In the days following the essay’s online publication last week, several Guernica staffers announced their resignations on X, calling the essay a betrayal of the editorial principles of the magazine, a nonprofit that was founded in 2004.

April Zhu, who resigned as a senior editor, wrote that she believed the article “fails or refuses to trace the shape of power — in this case, a violent, imperialist, colonial power — that makes the systematic and historic dehumanization of Palestinians (the tacit precondition for why she may feel a need at all to affirm ‘shared humanity’) a non-issue.”

Summer Lopez, the chief of free expression programs at PEN America, the writers’ group, said that “a writer’s published work should not be yanked from circulation because it sparks public outcry or sharp disagreement.”

“The pressures on U.S. cultural institutions in this moment are immense,” Lopez said in a statement. “Those with a mission to foster discourse should do so by safeguarding the freedom to write, read, imagine and tell stories.”

In a mission statement on its website, Guernica states that it is “a home for incisive ideas and necessary questions.”

Marc Tracy is a Times reporter covering arts and culture. He is based in New York. More about Marc Tracy

Our Coverage of the Israel-Hamas War

News and Analysis

The White House said that Israel had agreed to try to reschedule a canceled visit to Washington  to discuss alternatives to a ground offensive in Rafah, the southern Gaza city.

A new Gallup poll showed that a majority of Americans disapprove of Israel’s action in Gaza.

The latest exchange of fire  between Israel and Hezbollah across the Lebanon border has raised fears that the war in Gaza between Israel and Hamas — a Hezbollah ally — could spiral into a wider conflict .

Israel has deployed an expansive facial recognition program in Gaza . The experimental effort, which has not been disclosed, is being used to conduct mass surveillance in the territory.

Palestinian Detainees: Israel has imprisoned more than 9,000 Palestinians suspected of militant activity . Rights groups say that some have been abused or held without charges.

A Hostage’s Account: Amit Soussana, an Israeli lawyer, is the first former hostage to speak publicly about being sexually assaulted  during captivity in Gaza.

A Power Vacuum: Since the start of the war, Prime Minister Benjamin Netanyahu of Israel has done little to address the power vacuum that would appear after Israeli forces leave Gaza. The risks of inaction are already apparent in Gaza City .

Chuck Schumer’s Speech:  Speaking to the U.S. Senate, the majority leader and highest-ranking Jewish official in the United States branded Netanyahu a major impediment to peace. In an interview, he explained why he felt obligated  to call for new leadership in Israel.

IMAGES

  1. Violence in Media

    how to start an essay about media violence

  2. Effects Of Media Violence on Aggression Free Essay Example

    how to start an essay about media violence

  3. Violence Essay

    how to start an essay about media violence

  4. Media Violence Causing Social Violence Sociology Essay Example

    how to start an essay about media violence

  5. The History of Media Violence (400 Words)

    how to start an essay about media violence

  6. Frightening Media Violence Essay Topics ~ Thatsnotus

    how to start an essay about media violence

VIDEO

  1. How to Start Essay Writing for UPSC Exam

  2. Violence Breeds More Violence

  3. Social Media Violence_Alexander Hubacker_Final Project Presentation

  4. Media Violence Clip For Final

  5. Essay Introduction:How to Start Essay Introduction with a Quotation?

COMMENTS

  1. Essay on Media and Violence

    Research studies indicate that media causes violence and plays a role in desensitization, aggressive behavior, fear of harm, and nightmares. Examples of media platforms include movies, video games, television, and music. Violence in media has also been associated with health concerns. The youth have been the most common victims of media ...

  2. 88 Media Violence Essay Topic Ideas & Examples

    Media Violence and Aggressive Behavior. From one perspective, it is said that the person will learn to like the violence and use it in real life. Media Violence and Importance of Media Literacy. Media literacy is the public's ability to access, decode, evaluate and transmit a message from media. Improved media literacy and education will ...

  3. Essays About Violence: Top 5 Examples And 7 Prompts

    With an understanding of the causes of violence, your essay can also propose solutions to help prevent future violence. 6. Violence Among the Youth. Youth violence is becoming a more severe problem. News of school shootings in the U.S. has set public discourse aflame, saying that more should be done to prevent them.

  4. How Violent Media Can Impact Your Mental Health

    Today, the violence shown on the news media may especially impact people's mental health. New technology means that violent events, including terrorist attacks, school shootings, and natural disasters, can be filmed and reported on immediately, and media consumers all over the world will be exposed to these events almost instantly via social ...

  5. Violent media and real-world behavior: Historical data and recent

    Violent media and real-world behavior: Historical data and recent trends. 2015 study from Stetson University published in Journal of Communications that explores violence in movies and video games and rates of societal violence over the same period. The relationship between violent media and real-world violence has been the subject of extensive ...

  6. The Facts on Media Violence

    Published in JAMA Pediatrics, the review found that exposure to violent media increases the likelihood of aggressive behavior, thoughts and feelings. The review also found media decreases the ...

  7. Essay on Media And Violence

    Introduction to Media and Violence. Media is like a mirror that reflects the various happenings around the world. This includes both the good and the bad. Violence is one of the bad things that often gets shown on TV shows, video games, and even in news reports. When we talk about media and violence, we are looking at how seeing lots of violent ...

  8. Violence, Media Effects, and Criminology

    There have been over 1000 studies on the effects of TV and film violence over the past 40 years. Research on the influence of TV violence on aggression has consistently shown that TV violence increases aggression and social anxiety, cultivates a "mean view" of the world, and negatively impacts real-world behavior. (Helfgott, 2015, p.

  9. Essay on Media Influence On Violence

    Conclusion. In conclusion, media can influence how we think and feel about violence. While it doesn't make everyone violent, it can affect some people's thoughts and actions. It's important for everyone, especially young people, to learn the difference between the stories in media and real life. By talking about what we see and play, we ...

  10. Content Effects: Violence in the Media

    Violent content appears frequently in screen and audio media and takes many forms, including physical and relational aggression, gory images, violent stereotypes, and cyberbullying. Over six decades of research demonstrates that different types of media violence have significant detrimental effects, both immediately and in the long term.

  11. Essay on Media Violence

    Media violence refers to scenes of people or characters hurting each other in movies, TV shows, video games, and even cartoons. This can be anything from a small fight to big battles with lots of action. Sometimes, it looks very real, and other times it is clearly just pretend. But either way, when we see these images, they can have an effect ...

  12. PDF In This Issue…

    Theme: Media Violence While the sheer volume of violent media available to children can be discouraging, media literacy education continues to provide hope and more ... In an essay on video games, Henry Jenkins, a professor of Communication, Journalism, and Cinematic Arts at USC, characterizes the disciplinary divide this way: ―Effects are ...

  13. Media violence and youth aggression

    The link between violent media—movies, television, and video games—and aggression among children and teenagers is both well established and widely misunderstood, experts told The Lancet Child & Adolescent Health. Many people misunderstand the research, believes Victor Strasburger (University of New Mexico, Albuquerque, NM, USA).

  14. The Impact of Electronic Media Violence: Scientific Theory and Research

    For better or worse the mass media are having an enormous impact on our children's values, beliefs, and behaviors. Unfortunately, the consequences of one particular common element of the electronic mass media has a particularly detrimental effect on children's well being. Research evidence has accumulated over the past half-century that ...

  15. Media Violence: The Effects Are Both Real and Strong

    Abstract. Fifty years of research on the effect of TV violence on children leads to the inescapable conclusion that viewing media violence is related to increases in aggressive attitudes, values, and behaviors. The changes in aggression are both short term and long term, and these changes may be mediated by neurological changes in the young viewer.

  16. How Social Media Turns Online Arguments Between Teens Into Real-World

    The deadly insurrection at the U.S. Capitol in January exposed the power of social media to influence real-world behavior and incite violence. But many adolescents, who spend more time on social media than all other age groups, have known this for years. "On social media, when you argue, something so small can turn into something so big so fast," said Justin, a 17-year-old living in ...

  17. Violence in the media: Psychologists study potential harmful effects

    The advent of video games raised new questions about the potential impact of media violence, since the video game player is an active participant rather than merely a viewer. 97% of adolescents age 12-17 play video games—on a computer, on consoles such as the Wii, Playstation, and Xbox, or on portable devices such as Gameboys, smartphones, and tablets.

  18. The Impact of Media Violence on Adolescent Behavior

    This essay aims to dissect this complex issue and provide a nuanced understanding of the relationship between media violence and real-life violent behavior. While some argue that exposure to violent media content can influence individuals to act aggressively, others maintain that the link is far from straightforward.

  19. Violent media use and aggression: Two longitudinal network studies

    Violent media and aggression. In 2015, the American Psychological Association published a press release stating that playing violent video games is linked to aggression (APA, Citation 2015).This decision proved controversial, as some believe that there is no link between violent media and aggression (Ferguson et al., Citation 2020).In particular, it has been argued that experimental studies of ...

  20. The Harmful Effects of Violence in Media

    People witness, read, or hear of an event through the mass media. There are many effects of media violence that not all people know of. These effects can damage a human being's thinking, especially a child's. I. Violent messages in the media. Violence in the media occurs in music videos, television shows, video games, and movies.

  21. Essay: Introduction to Media Violence

    Sample Essay. There is increased concern in the government as well as the human rights activist groups, those involved in child psychiatry and medicine pertaining to the field of violence and the effect that it has on the people. The TV based media is most criticized for promoting violence in homes as it is easily accessible by families and the ...

  22. Violence Essay: Samples And Topics To Write About

    Screaming, putting down the other, swearing, or deriding someone are all part of verbal abuse, and is often a precursor to physical abuse (Johnson, 2008). Physical abuse is often a form of domestic violence, and includes measures such as slapping, hitting, pushing, shoving, strangling, hair pulling, and others.

  23. How politicians abuse language to magnify fear and reflect ...

    An essay by George Orwell, "Politics and the English Language," changed the trajectory of my career. I pivoted from a job as a college literature teacher to become a writing coach for students ...

  24. Essay on Influence Of Media Violence

    Conclusion. In conclusion, media violence can influence how we feel and act. It can make some people think being aggressive is okay, make children scared, and give them the wrong idea about how to solve problems. It's up to adults to help guide kids on what to watch and to understand what they see. Also, those who create media should try to ...

  25. The Haiti crisis, explained: Violence, hunger and unstable political

    The U.N. said about 160,000 people have left Port-au-Prince because of the swell of violence in the last several months. Deep poverty and famine are also a serious danger.

  26. Guernica Magazine Retracts Essay by Israeli as Staffers Quit

    Since the essay was published, at least 10 members of the magazine's all-volunteer staff have resigned, including its former co-publisher, Madhuri Sastry, who on social media wrote that the ...

  27. Who is Nicole Shanahan, RFK Jr.'s vice presidential pick?

    Independent presidential candidate Robert F. Kennedy Jr. named Silicon Valley attorney and entrepreneur Nicole Shanahan as his vice presidential pick at a campaign rally Tuesday in her hometown of ...