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  1. (PDF) Virtual Reality and Attitudes Toward Tourism Destinations

    research paper on tourism using virtual reality

  2. (PDF) Describing the Virtual Reality and Virtual Tourist Community

    research paper on tourism using virtual reality

  3. 15 Examples of the Use of Virtual Reality (VR) in Tourism

    research paper on tourism using virtual reality

  4. Virtual Reality In Tourism: Transforming Travelling Experiences

    research paper on tourism using virtual reality

  5. (PDF) Immersive Virtual Reality for Tourism and Creative Industry

    research paper on tourism using virtual reality

  6. Virtual Reality In Tourism: Transforming Travelling Experiences

    research paper on tourism using virtual reality

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  3. Cruise tourism research: A horizon 2050 paper

  4. Digital Transformation in Libraries : Implementation of Virtual Reality and Augmented Reality

  5. Exploring Virtual Makerspaces. Session 2: Your Virtual Reality Makerspace

  6. Question paper Tourism and Hospitality Class 11 HPBoard

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  1. (PDF) Virtual reality in tourism: a state-of-the-art review

    Abstract and Figures. Purpose Emerging technologies, such as virtual reality (VR), have been influencing both the tourism supply side and tourists alike. The purpose of this study is to analyse VR ...

  2. A systematic review of virtual reality in tourism and hospitality: The

    In the stricter sense, "virtual tourism is a process of experiencing super-real scenes in a three-dimensional virtual environment through various visualization technologies, including virtual reality (VR) and augmented reality (AR)" (Zhang et al., 2022, p.2). In this paper, we will address VT in its narrow sense because, as this review will ...

  3. VR in Tourism: A New Call for Virtual Tourism Experience amid ...

    Virtual reality has become a more common phenomenon in both destination marketing and on-site experience. The recent challenges such as overtourism and the COVID-19 pandemic have created a pressing need to examine virtual tourism as an alternative to traditional travel. This conceptual article aims at clarifying virtual experience in tourism, discussing the main antecedents and outcomes of ...

  4. Past, present, and future of virtual tourism-a literature review

    Abstract. Humanizing the tourism experience with virtual and augmented reality has gained traction, but fragmented literature delimits the holistic view. Present study bridges this knowledge gap through a comprehensive review of 1652 articles published between 2000-2021. The present study is an integrative review that encapsulates quantitative ...

  5. Virtual reality and modern tourism

    The purpose of this paper is to provide an insight as to how recent trends in virtual reality (VR) have changed the way tourism and hospitality industry communicates their offerings and meets the tourists' needs.,The approach is based on systematic literature review, where the relations between focal concepts are given to analyze potential ...

  6. Virtual Reality and Augmented Reality of Tourism Research: A Review and

    This study aims to present a critical literature review on virtual reality (VR) and augmented reality (AR) in tourism and hospitality research and propose future research areas. A systematic review with bibliometric analysis using the software VOSviewer on 204 articles from 1995 to 2022 of a Scopus database.

  7. Digitalization and sustainability: virtual reality tourism in a post

    The government-imposed COVID-19 pandemic control measures brought the tourism sector to a complete halt. However, virtual reality (VR) tourism offered people a way to escape the isolation. Media reports and research have noted heightened activity in VR tourism, which has been touted as "alternative tourism" and "eco-tourism".

  8. Virtual reality in tourism: a state-of-the-art review

    This paper comprehensively reviews and analyses existing literature on VR in tourism, published from 1994 to February 2018. Using a wide variety of sources, these papers were examined so as to give a state-of-the-art literature review and to deepen one's understanding of the diverse applications of VR in a tourism context.

  9. A systematic review of augmented reality tourism research: What is now

    Augmented Reality and Virtual Reality is a recent published proceedings specializing in AR and VR areas, occupying 6% with two publications. Computers in Human Behavior and e-Review of Tourism Research also share 6% with two articles each. Interestingly, nearly half of the articles are from different journals or proceedings, which indicates ...

  10. Sustainability

    Due to the COVID-19 pandemic outbreak, borders were closed, cities were blocked, and individuals went into quarantine. The market size of the tourism industry in 2020 declined by more than 70% compared to the previous year, regressing to the size it was 30 years ago. This does not mean that people's needs for tourism have decreased. People started to use virtual reality technologies to get ...

  11. Sustainability

    The role of new technologies in tourism is changing rapidly, leading to the development of customer relationships through the use of virtual reality in the marketing of tourist destinations. In addition to focusing on the influence of travel intentions that has prevailed in practice so far, the use of VR is expected to have an impact on the travel experience on the spot. This exploratory ...

  12. PDF The Effects of a Virtual Reality Tourism Experience on Tourist s

    First, we examined the main effects among the variables on the basis of controlling for demographic variables (gender, age, education, and occupation). As shown in Table 5, VR experiential value has a significant impact on cultural dissemination behavior (M4, = 0.593, p < 0.001) and pride (M1, = 0.701, p < 0.001).

  13. Virtual Reality and Augmented Reality of Tourism Research: A Review and

    DOI: 10.1080/1528008x.2024.2338774 Corpus ID: 268965348; Virtual Reality and Augmented Reality of Tourism Research: A Review and Research Agenda @article{Wut2024VirtualRA, title={Virtual Reality and Augmented Reality of Tourism Research: A Review and Research Agenda}, author={Tai Ming Wut and Mei-Lan Peggy Ng}, journal={Journal of Quality Assurance in Hospitality \& Tourism}, year={2024 ...

  14. Investigating the impact of virtual tourism on travel ...

    This study explores the mechanism that contributes to travel intention in the field of virtual tourism. The overall research method is based on the "Stimulus-Organism-Response" theory. In the research model, the effects of content quality, system quality, and interaction quality in virtual tourism on tourism experience and travel intention are explored, as well as the role of virtual ...

  15. PDF New Realities: A Systematic Literature Review on Virtual Reality and

    Despite the growing interest and discussions on Virtual Reality (VR) and Augmented Reality (AR) in tourism, we do not yet know systematically, the knowledge that has been built from academic papers on VR and AR in tourism; if and how VR and AR research intersect, the methodologies used to research VR and AR in tourism, and the

  16. Using Virtual Reality in Tourism Destination ...

    @article{Kokash2024UsingVR, title={Using Virtual Reality in Tourism Destination Decision: A Young Saudi Tourists' Perspective with Habit is a Mediator}, author={Husam Kokash and Syed Shah Alam and Saif Ahmed and Amira Naqeeb Khattak and Beenish Tariq}, journal={Journal of Quality Assurance in Hospitality \& Tourism}, year={2024}, url ...

  17. A Systematic Literature Review of Virtual Technology in Hospitality and

    Wang F., Huang S., Morrison A. M., Wu B. (2022). The effects of virtual reality tourism involvement on place attachment and behavioral intentions: Virtual reality tourism of the Yellow Crane Tower in Wuhan. Asia Pacific Journal of Tourism Research, 27(3), 274-289.

  18. Applying virtual reality and augmented reality to the tourism

    Literature searches are conducted using various keywords, resulting in a selection of 84 articles (19 on augmented reality and 65 on virtual reality) from 39 indexed journals.,The research findings demonstrate an increasing scholarly focus on exploring the application of virtual reality and augmented reality within the realm of tourism.

  19. Tourism Using Virtual Reality: Media Richness and Information System

    The results indicate that media richness of tourism content using virtual reality significantly increased perceived usefulness and perceived enjoyment, and it could significantly increase satisfaction, destination visit intention, and positive word-of-mouth intention. Due to the COVID-19 pandemic outbreak, borders were closed, cities were blocked, and individuals went into quarantine.

  20. PDF Virtual Reality in Tourism : A Research Note

    Virtual Reality in Tourism : A Research Note Abstract Sabari Shankar R. 1 Elizabeth Renju Koshy2 ... virtual reality, tourism marketing, destination branding, research note, sustainability JELClassification Codes: M1, MJ, L 1, LB, 02 Paper Submission Date : June 15, 2022 ; Paper sent back for Revision : June 25, 2022 ; Paper Acceptance Date ...

  21. Using virtual reality for tourism marketing : A mediating role of self

    Virtual Reality (VR) provides tourism with numerous helpful applications that tourism academics and experts should pay more attention to. ... 11th IEEE International Symposium on Mixed and Augmented Reality 2012, Science and Technology Papers. 247 ... Exploring the Implications of Virtual Reality Technology in Tourism Marketing: An Integrated ...

  22. Planners' Perception of Using Virtual Reality Technology in Tourism

    Virtual reality (VR) technology has provided a new way for tourism planning and design. It not only allows planners to better implement tourism planning, but also enables tourists to experience the charm of tourist destinations or attractions on a deeper level. ... e-Review of Tourism Research (eRTR) is an international electronic bulletin for ...

  23. Augmented reality development of Dino park applications using scrum

    This paper aims to develop an Augmented Reality (AR)-based Dino Park application with Unity and the SCRUM development method. This AR application was created aiming to increase user interest and experience to come to this place, such as virtual touring with AR features, providing a tourist sensation with 3D visuals because it can be moved ...

  24. Exploring Gaze Dynamics in Virtual Reality through ...

    This study employs Multiscale Entropy (MSE) to analyze 5020 binocular eye movement recordings from 407 college-aged participants, as part of the GazeBaseVR dataset, across various virtual reality (VR) tasks to understand the complexity of user interactions. By evaluating the vertical and horizontal components of eye movements across tasks such as vergence, smooth pursuit, video viewing ...